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Floofstation Release V11 #468
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add kettle as a playable mid pop map
other file for the map to work
Forgot to change the map path to /Maps/Floof/
forgot to add kettle to PostMapInitTest.cs
second attempt to fix the test
adding missing jobspawns to hopefully fix the test.
Co-authored-by: FoxxoTrystan <[email protected]>
Thank you for contributing to our repository. Unfortunately, it looks like you submitted your pull request from the master branch. We suggest you follow the git usage documentation. You can move your current work from the master branch to another branch by branching from and resetting the master branch. |
Thank you for contributing to Floof Station repository. Unfortunately, it looks like you submitted your pull request to the stable branch, Please move this PR to the master Branch. |
RSI Diff Bot; head commit a625a1f merging into 2894449 Resources/Textures/Floof/Mobs/Silicon/quad.rsi
Resources/Textures/Clothing/Eyes/Glasses/commandglasses.rsi
Resources/Textures/Clothing/Eyes/Hud/command.rsi
Resources/Textures/Floof/Clothing/OuterClothing/Misc/shackles.rsi
Resources/Textures/Floof/Objects/Specific/Robotics/parts.rsi
Resources/Textures/Objects/Weapons/Guns/Battery/energy_shotgun.rsi
Resources/Textures/_NF/Clothing/Belt/chaplain_sash.rsi
Resources/Textures/_NF/Clothing/Belt/chaplain_sash_overlay.rsi
Resources/Textures/_NF/Clothing/Belt/punk.rsi
Resources/Textures/_NF/Clothing/Eyes/Glasses/punk_glasses.rsi
Resources/Textures/_NF/Clothing/Head/Hats/bishop_mitre.rsi
Resources/Textures/_NF/Clothing/Head/Hats/cardinal_hat.rsi
Resources/Textures/_NF/Clothing/Head/Hats/kippah.rsi
Resources/Textures/_NF/Clothing/Head/Hats/pilgrim_hat.rsi
Resources/Textures/_NF/Clothing/Head/Hats/widebrim_hat.rsi
Resources/Textures/_NF/Clothing/Head/Hats/witch_hunter_hat.rsi
Resources/Textures/_NF/Clothing/Head/Hoods/Coat/acid_raincoat.rsi
Resources/Textures/_NF/Clothing/Head/Hoods/Coat/acid_raincoat_blue.rsi
Resources/Textures/_NF/Clothing/Head/Hoods/Coat/acid_raincoat_green.rsi
Resources/Textures/_NF/Clothing/Head/Hoods/Coat/acid_raincoat_magenta.rsi
Resources/Textures/_NF/Clothing/Head/Hoods/Coat/acid_raincoat_yellow.rsi
Resources/Textures/_NF/Clothing/Head/Hoods/cardinal_hood.rsi
Resources/Textures/_NF/Clothing/Mask/punkhalfmask.rsi
Resources/Textures/_NF/Clothing/Neck/Misc/crucifix.rsi
Resources/Textures/_NF/Clothing/Neck/Scarfs/chaplain_stole.rsi
Resources/Textures/_NF/Clothing/OuterClothing/Armor/bulletproof_vest_green.rsi
Resources/Textures/_NF/Clothing/OuterClothing/Armor/bulletproof_vest_orange.rsi
Resources/Textures/_NF/Clothing/OuterClothing/Armor/bulletproof_vest_procedural.rsi
Resources/Textures/_NF/Clothing/OuterClothing/Armor/bulletproof_vest_procedural_elite.rsi
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this release is missing my PRs, if we're going ahead with the release please merge them first |
* commit commit * Update borgmodules.yml * Feendragon told me to do it I WAS TOLD TO DO IT I SWEAR * Update borgmodules.yml at this point why am i here
We aren't merging this release just yet. Waiting for approval from floofmin and others. May want to merge some more PRs first. |
Secmodules 2
Energy Shotgun
Core Update
Description
I was asked to do this by Trystan. This merges the following PRs into the stable branch:
#438
#439
#440
#441
#442
#443
#444
#445
#446
#447
#448
#449
#450
#452
#453
#454
#458
#463
#464
#465