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Merge pull request #468 from Fansana/master
Floofstation Release V11
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# Floofstation CODEOWNERS | ||
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* @Fansana @Memeji @FoxxoTrystan | ||
* @Fansana @Memeji @FoxxoTrystan @Mnemotechnician |
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using System.Numerics; | ||
using Content.Shared.Shuttles.Components; | ||
using Robust.Client.GameObjects; | ||
using Robust.Client.Graphics; | ||
using Robust.Shared.Enums; | ||
using Robust.Shared.Map.Components; | ||
using Robust.Shared.Prototypes; | ||
using Robust.Shared.Timing; | ||
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namespace Content.Client.Shuttles; | ||
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/// <summary> | ||
/// Plays a visualization whenever a shuttle is arriving from FTL. | ||
/// </summary> | ||
public sealed class FtlArrivalOverlay : Overlay | ||
{ | ||
public override OverlaySpace Space => OverlaySpace.WorldSpaceBelowEntities; | ||
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private EntityLookupSystem _lookups; | ||
private SharedMapSystem _maps; | ||
private SharedTransformSystem _transforms; | ||
private SpriteSystem _sprites; | ||
[Dependency] private readonly IEntityManager _entManager = default!; | ||
[Dependency] private readonly IGameTiming _timing = default!; | ||
[Dependency] private readonly IPrototypeManager _protos = default!; | ||
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private readonly HashSet<Entity<FtlVisualizerComponent>> _visualizers = new(); | ||
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private ShaderInstance _shader; | ||
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public FtlArrivalOverlay() | ||
{ | ||
IoCManager.InjectDependencies(this); | ||
_lookups = _entManager.System<EntityLookupSystem>(); | ||
_transforms = _entManager.System<SharedTransformSystem>(); | ||
_maps = _entManager.System<SharedMapSystem>(); | ||
_sprites = _entManager.System<SpriteSystem>(); | ||
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_shader = _protos.Index<ShaderPrototype>("unshaded").Instance(); | ||
} | ||
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protected override bool BeforeDraw(in OverlayDrawArgs args) | ||
{ | ||
_visualizers.Clear(); | ||
_lookups.GetEntitiesOnMap(args.MapId, _visualizers); | ||
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return _visualizers.Count > 0; | ||
} | ||
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protected override void Draw(in OverlayDrawArgs args) | ||
{ | ||
args.WorldHandle.UseShader(_shader); | ||
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foreach (var (uid, comp) in _visualizers) | ||
{ | ||
var grid = comp.Grid; | ||
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if (!_entManager.TryGetComponent(grid, out MapGridComponent? mapGrid)) | ||
continue; | ||
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var texture = _sprites.GetFrame(comp.Sprite, TimeSpan.FromSeconds(comp.Elapsed), loop: false); | ||
comp.Elapsed += (float) _timing.FrameTime.TotalSeconds; | ||
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// Need to manually transform the viewport in terms of the visualizer entity as the grid isn't in position. | ||
var (_, _, worldMatrix, invMatrix) = _transforms.GetWorldPositionRotationMatrixWithInv(uid); | ||
args.WorldHandle.SetTransform(worldMatrix); | ||
var localAABB = invMatrix.TransformBox(args.WorldBounds); | ||
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var tilesEnumerator = _maps.GetLocalTilesEnumerator(grid, mapGrid, localAABB); | ||
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while (tilesEnumerator.MoveNext(out var tile)) | ||
{ | ||
var bounds = _lookups.GetLocalBounds(tile, mapGrid.TileSize); | ||
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args.WorldHandle.DrawTextureRect(texture, bounds); | ||
} | ||
} | ||
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args.WorldHandle.UseShader(null); | ||
args.WorldHandle.SetTransform(Matrix3x2.Identity); | ||
} | ||
} |
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using Robust.Client.Graphics; | ||
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namespace Content.Client.Shuttles.Systems; | ||
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public sealed partial class ShuttleSystem | ||
{ | ||
[Dependency] private readonly IOverlayManager _overlays = default!; | ||
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public override void Initialize() | ||
{ | ||
base.Initialize(); | ||
InitializeEmergency(); | ||
_overlays.AddOverlay(new FtlArrivalOverlay()); | ||
} | ||
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public override void Shutdown() | ||
{ | ||
base.Shutdown(); | ||
_overlays.RemoveOverlay<FtlArrivalOverlay>(); | ||
} | ||
} |
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using Robust.Shared.Map; | ||
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namespace Content.Server.FloofStation; | ||
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[RegisterComponent] | ||
public sealed partial class HideoutGeneratorComponent : Component | ||
{ | ||
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/// <summary> | ||
/// Maps we've generated. | ||
/// </summary> | ||
[DataField] | ||
public List<MapId> Generated = new(); | ||
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} |
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46 changes: 46 additions & 0 deletions
46
Content.Server/Fluids/EntitySystems/AbsorbentSystem.Footprints.cs
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using System.Linq; | ||
using Content.Shared.Chemistry.Components; | ||
using Content.Shared.Fluids; | ||
using Content.Shared.FootPrint; | ||
using Content.Shared.Timing; | ||
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namespace Content.Server.Fluids.EntitySystems; | ||
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// Floof-specific | ||
public sealed partial class AbsorbentSystem | ||
{ | ||
[Dependency] private readonly EntityLookupSystem _lookup = default!; | ||
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/// <summary> | ||
/// Tries to clean a number of footprints in a range determined by the component. Returns the number of cleaned footprints. | ||
/// </summary> | ||
private int TryCleanNearbyFootprints(EntityUid user, EntityUid used, EntityUid target, AbsorbentComponent component, Entity<SolutionComponent> absorbentSoln) | ||
{ | ||
var footprintQuery = GetEntityQuery<FootPrintComponent>(); | ||
var targetCoords = Transform(target).Coordinates; | ||
var entities = _lookup.GetEntitiesInRange(targetCoords, component.FootprintCleaningRange, LookupFlags.Uncontained); | ||
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// Take up to [MaxCleanedFootprints] footprints closest to the target | ||
var cleaned = entities.AsEnumerable() | ||
.Where(footprintQuery.HasComp) | ||
.Select(uid => (uid, dst: Transform(uid).Coordinates.TryDistance(EntityManager, _transform, targetCoords, out var dst) ? dst : 0f)) | ||
.Where(ent => ent.dst > 0f) | ||
.OrderBy(ent => ent.dst) | ||
.Select(ent => (ent.uid, comp: footprintQuery.GetComponent(ent.uid))); | ||
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// And try to interact with each one of them, ignoring useDelay | ||
var processed = 0; | ||
foreach (var (uid, footprintComp) in cleaned) | ||
{ | ||
if (TryPuddleInteract(user, used, uid, component, useDelay: null, absorbentSoln)) | ||
processed++; | ||
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if (processed >= component.MaxCleanedFootprints) | ||
break; | ||
} | ||
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return processed; | ||
} | ||
} |
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