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Community Map Reworks #446

Merged
merged 17 commits into from
Dec 31, 2024
Merged

Community Map Reworks #446

merged 17 commits into from
Dec 31, 2024

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Dunrab
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@Dunrab Dunrab commented Dec 31, 2024

Description

Community requested changes for Hammurabi, Shokou, Rad, Lighthouse, Core, Asterisk and Glacier.

Added various things to all stations that the community requested.

All maps had the following changed:

added a station anchor
replaced Janitor locker with LockerJanitorFilled
replaced Clown locker with LockerClownFilled
replaced Mime locker LockerMimeFilled
replaced Bartender locker LockerBartenderFilled

Map Specific Changes:

Hammurabi:

  • added more resources for engineering to setup singulo, we kept it in the same spot for that uniqueness of the map
  • added more AME fuel jars to perma AME room and added a door for security to be able to go in and change jars or set it up themselves if they need to
  • added a new hallway to connect atmos and engineering so it no longer has to be done through maints
  • added a station anchor
  • moved the sec banner so it doesn't block the firelock
  • added park benches to the center around the tree
  • removed the passive vent in the icecream room above epi

Shokou:

  • tweaked the teg to simplify the setup making easier, also added a pressure release valve for the hot loop since there wasnt one
  • moved oracle and sohpie so the chapel looks better
  • added new dorms area and secondary bar
  • added a station anchor
  • added more light fixtures to the engi hallway
  • added a sink for chem
  • added water and welding fuel tanks to maints
  • expanded the bathroom area so there is room for showers since that was another large request across all stations
  • added warp points for ghosts since this station did not have any
  • changed the lounge to the left side of epi to be the library and added a library job spawn there
  • added an airlock for atmos to get out to their teg loops if they need to, this one dose not have a tiny fan since its a larger airlock
  • added an airlock for engineering to get out into space from their department if needed

Rad:

  • renamed all substations, smes faxes
  • renamed all mailing units, there are no pipes ran so we will need to run them in the future
  • additional substation for epi where the old substation for logi used to be
  • new substation location for logi
  • added the closet for the janitors and gave them a better water tank that's in their room not maints
  • removed maints access from the NT rep office
  • ame is five cores on round start with a crate to add three more cores if needed
  • NW solars are no longer a risk of dying i put a new airlock to get out there easily so engineers don't go flying
  • added most of the missing warp points and renamed the only one that i saw to be in english
  • changed medbays cryo setup to match what's on other stations
  • changed medicals front doors to be openable by whoever instead of adding additional buttons (can change this if we prefer having a button)
  • changed parameds locker to have their hardsuit since it wasnt provided to them for some reason
  • added missing ghost warp points (i only could fine one and had to rename it)
  • added a TEG setup so atmos dose not have to rush to obtain materials to build a burn chamber for the teg to power the station
  • added a biomass reclaimer to medbays morgue

Lighthouse:

  • tweaked the engineering walls to prevent the easy break in
  • added a roboticist job spawn, corpsmen job spawn and a cataloguer jobs pawn
  • added an autolathe to logi
  • added a golden toolbox for epi in the vault
  • tweaked the arrivals dock so arrivals will dock to arrivals. To do this i removed the old broken down arrivals shuttle and expanded the dock
  • added a secondary power source of a broken RTG with rad collectors but kept the TEG so engineering has more options
  • removed the docking port below logi so arrivals can't dock there anymore, replaced it with regular airlocks so it can still be used to go outside of the station if there is a need to

Core:

  • tweaked the gas miners so they are all shifted over one, removed the waste storage in order to fit everything
  • added a room in logi for Couriers and placed down two jobspawns so mail can be ran on the station now
  • remapped the locator in epi so it doesn't have infinite power
  • changed the library bedroom door so its no longer service access
  • added ID card computers to every heads office
  • added a station anchor

Asterisk:

  • renamed station beacons that said eva in the new dorms and the shuttle docking port
  • added a disposals unit to the new dorms
  • added a station anchor where the drone room was in engineering

Glacier:

  • tweaked the atmos setup so the vents are back on "spaced" tiles so distro dose not run out of o2
  • moved the waste air injector to be on a "sapced" tile
  • moved the pressure release for the teg to a "spaced" tile to prevent atmos from super heating its self and parts of the station on accident
  • moved the air intake for teg to a "spaced" tile
  • added a power monitor pc to engineering
  • added an atmospheric alert pc to CE's office and atmos
  • Removed maints loot wall closets from dorms and replaced them with empty ones
  • Added an EVAC ETA screen at evac
  • Added two Arrivals ETA screens for those who like to walk around outside of the station
  • Added a few more coffee vending machines instead of random drinks since the station is cold

TODO

  • Add updated Hammurabi
  • Add updated Shokou
  • Add updated jobs yml for Shokou to include a librarian job slot
  • Translate everything on rad station (smes, substations, mailing units, etc.)
  • Add updated Rad
  • Add updated Lighthouse
  • Add updated jobs yml for Lighthouse to include, a corpsmen job slot, a librarian job slot and a roboticist job slot
  • Add updated Core
  • Add updated jobs yml for Core to include two job slots for Couriers
  • Add updated Asterisk
  • Add updated Glacier to fix atmos issues

Map Renders

Hammurabi Map Render
Shokou Map Render
Rad Map Render
Lighthouse Map Render
Core Map Render
Asterisk Map Render


Changelog

🆑

  • tweak: Tweaked Hammurabi based on community feedback
  • tweak: Tweaked Shokou based on community feedback
  • add: Added a job slot for librarian on Shokou
  • tweak: Tweaked Rad based on community feedback
  • tweak: Tweaked Lighthouse based on community feedback
  • add: Added a job slot for a corpsmen, a librarian and a roboticist on Lighthouse
  • tweak: Tweaked Core based on community feedback
  • add: added two courier job slots on Core
  • tweak: Tweaked Asterisk based on community feedback
  • tweak: Tweaked Glaciers atmos setup

tweaked the gas miners so they are all shifted over one, removed the waste storage in order to fit everything
added a room in logi for Couriers and placed down two jobspawns so mail can be ran on the station now
remapped the locator in epi so it doesn't have infinite power
changed the library bedroom door so its no longer service access
added ID card computers to every heads office
added a station anchor
added more resources for engineering to setup singulo, we kept it in the same spot for that uniqueness of the map
added more AME fuel jars to perma AME room and added a door for security to be able to go in and change jars or set it up themselves if they need to
added a new hallway to connect atmos and engineering so it no longer has to be done through maints
added a station anchor
moved the sec banner so it doesn't block the firelock
added park benches to the center around the tree
removed the passive vent in the icecream room above epi
renamed all substations, smes faxes
additional substation for epi where the old substation for logi used to be
new substation location for logi
added the closet for the janitors and gave them a better water tank that's in their room not maints
removed maints access from the NT rep office
ame is five cores on round start with a crate to add three more cores if needed
NW solars are no longer a risk of dying i put a new airlock to get out there easily so engineers don't go flying
added most of the missing warp points and renamed the only one that i saw to be in english
changed medbays cryo setup to match what's on other stations 
changed medicals front doors to be openable by whoever instead of adding additional buttons (can change this if we prefer having a button) 
changed parameds locker to have their hardsuit since it wasnt provided to them for some reason
added missing ghost warp points (i only could fine one and had to rename it)
added a TEG setup so atmos dose not have to rush to obtain materials to build a burn chamber for the teg to power the station
tweaked the engineering walls to prevent the easy break in
added a roboticist job spawn, corpsmen job spawn and a cataloguer jobspawn
added an autolathe to logi
added a golden toolbox for epi in the vault
tweaked the arrivals dock so arrivals will dock to arrivals. To do this i removed the old broken down arrivals shuttle and expanded the dock
added a secondary power source of a broken RTG with rad collectors but kept the TEG so engineering has more options
removed the docking port below logi so arrivals can't dock there anymore, replaced it with regular airlocks so it can still be used to go outside of the station if there is a need to
added a job slot for corpsmen
added a job slot for golemancer
added a job slot for librarian (cataloguer)
tweaked the teg to simplify the setup making easier, also added a pressure release valve for the hot loop since there wasnt one
moved oracle and sohpie so the chapel looks better
added new dorms area and secondary bar
added a station anchor
added more light fixtures to the engi hallway
added a sink for chem
added water and welding fuel tanks to maints
expanded the bathroom area so there is room for showers since that was another large request across all stations
added warp points for ghosts since this station did not have any 
changed the lounge to the left side of epi to be the library and added a library job spawn there
added an airlock for atmos to get out to their teg loops if they need to, this one dose not have a tiny fan since its a larger airlock
added an airlock for engineering to get out into space from their department if needed, this one has a tiny fan due it being tiny.
Added a job slot for librarian (cataloguer)
forgot to run fixgridatmos after adding the station anchor room and secondary power source for engineering
addded a station anchor where the drone room was in engineering
replaced Janitor locker with LockerJanitorFilled
replaced Clown locker with LockerClownFilled
replaced Mime locker LockerMimeFilled
replaced Bartender locker LockerBartenderFilled
renamed station beacons that said eva in the new dorms and the shuttle docking port
added a disposals unit to the new dorms
@github-actions github-actions bot added Status: Needs Review Someone please review this Changes: Map Changes any yml file in the Maps directories Changes: YML Changes any yml files labels Dec 31, 2024
@Floof-Station-Bot Floof-Station-Bot changed the title Community map reworks Community Map Reworks Dec 31, 2024
added two courier job slots
fix my sillyness and upload the right map file
translated the mailing units, although they are not connected so if we choose to keep them we will need to run pipes for them
added a biomass reclaimer to medbays morgue
had to fix some lighting and wire placements
changed the engineering airlock that goes into space to look better and removed the tiny fan
tweaked the atmos setup so the vents are back on "spaced" tiles so distro dose not run out of o2
moved the waste air injector to be on a "sapced" tile
moved the pressure release for the teg to a "spaced" tile
moved the air intake for teg to a "spaced" tile
added a power monitor pc to engineering
added an atmospheric alert pc to CE's office and atmos
Removed maints loot wall closets from dorms and replaced them with empty ones
Added an EVAC ETA screen at evac
Added two Arrivals ETA screens for those who like to walk around outside of the station
Added a few more coffee vending machines instead of random drinks since the station is cold
@Dunrab
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Dunrab commented Dec 31, 2024

think this is all the changes for now unless others come up in the discord channels

@Fansana Fansana merged commit 017b85c into Fansana:master Dec 31, 2024
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Floof-Station-Bot added a commit that referenced this pull request Dec 31, 2024
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