Releases: FakeByte/EpicOnlineTransport
EpicOnlineTransport v1.5.1
Tag for the master branch before version 2.
EpicOnlineTransport v1.5.0
Changelog:
- Updated the EOS SDK to the newest version and made the transport work with it
- Updated support for the newest Mirror version
- Implemented re-authorization when login expires
- The unity editor can unload the sdk now between play sessions
- Fixed max packet size bug
- Added GetCurrentLobbyId() to EOSLobby to get the current lobby id
- API Keys are now scored in a scriptable object for better persistance
- Made Lobbies work with newest SDK (requires a bucket id now)
- Unity package now also includes binaries for windows/mac/linux/android and ios
EpicOnlineTransport v1.4.0
Changelog:
-ServerGetClientAddress(int connectionId) works now to get a clients product user id
-Implemented the new NetworkLoop and use EarlyClientUpdate/EarlyServerUpdate and LateClientUpdate/LateServerUpdate which is improving the latency
-Implemented Fragmentation, if a packet is too large it will automatically be fragmented, only works on reliable channels for now, causes a memory leak on unreliable as it doesnt yet delete old packet fragments if one fragment got lost.
-Set the default execution order in the EOSSDKComponent to avoid execution order bugs
-Implemented GetMaxBatchSize method
-Some refactoring
EpicOnlineTransport v1.3.0
-Improved ping times
-Allow users to set relay control
EpicOnlineTransport v1.2.0
Fixed caching issues the relay introduces.
Thanks for @erikastaroza for helping to debug this issue.
EpicOnlineTransport v1.1.0
Breaking Changes:
-Interfaces are now retrieved through a public property, instead EOSSDKComponent.EOS.GetInterface() you have to use EOSSDKComponent.GetInterface()
New Features:
-supports running multiple instances on the same device for multiplayer testing using the epic dev auth tool (tool included in the git repo and unity package)
-Supports other login types besides device id login
-Support for epic launcher DRM check
-User can set a tick budget to set how many milliseconds each tick the eos sdk is allowed to do stuff
-Transport automatically collects metric data about players
EpicOnlineTransport v1.0.1
Merge branch 'master' of https://github.com/FakeByte/EpicOnlineTransport
EpicOnlineTransport v1.0.0
Merge branch 'master' of https://github.com/FakeByte/EpicOnlineTransport