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WinRT port #114

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WinRT port #114

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MoeMod
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@MoeMod MoeMod commented Nov 18, 2019

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@mittorn
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mittorn commented Nov 18, 2019

Why not use engine input interface for WinRT instead? It does support mouse (if was not, it was bug in new engine, but it is fixed already)

@MoeMod
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MoeMod commented Nov 18, 2019

Why not use engine input interface for WinRT instead? It does support mouse (if was not, it was bug in new engine, but it is fixed already)

I have tried but SDL can't restrict the cursor in the window.

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mittorn commented Nov 18, 2019

Why not fix it on engine side?

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mittorn commented Nov 18, 2019

https://github.com/FWGS/xash3d-fwgs/blob/master/engine/client/input.c#L200
https://github.com/FWGS/xash3d-fwgs/blob/master/engine/client/input.c#L576
You may add mouse getting functions somewhere in platform/winrt/ and call it here

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ghost commented Jun 4, 2021

pull request #470 on the engine has some mouse reworks in progress

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