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Help me to port it to arm, appxbundle for windows mobile (Im very new to this) #1545
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Provide path to toolchain somehow. |
Try use angle or some another wrapper with gles3compat renderer
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I said i am very new to this, so tell me how do i for example use "gles3compat" renderer and what is toolchain and how to provide path to it. And how do i made it Appx or appxbundle and how make it arm or arm64 port, please help and explain🙂 |
Any build tools, compilers/runtime/etc.
Read
There probably no one can help you. |
Windows/arm seem to be already supported in waf:
https://waf.io/apidocs/tools/msvc.html
Maybe outdated, but can be patched.
SDL2 supports WinRT/WinPhone/UWP:
https://wiki.libsdl.org/SDL2/README/winrt
Check if thereis some UWP port in some port already (maybe old engine?). This might be useful.
First, try build engine with Angle for windows. It should work almost as is. I think, there are tutorials for enabling Angle in SDL.
Then, try port engine to UWP platform. Engine needs dynamic library loading, network sockets, so that might be tricky. But separate dlls are supported, so that should be possible without big changes.
SINGLE_BINARY option enables support of SDL_main, this might be useful too
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How do i gotta port it to arm, because i don't see any options for arm, im gonna port it for windows mobile 10, i have windows and ubuntu?
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