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feat: Weapon rebalance #163
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Adjusts the power of weapons according to Weapon balance doc.
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A couple of general notes about the PR:
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Re combi secondary weapons, as per one of the comments: I think it would've been more streamlined to just give them the same stats as a full-sized gun with less ammo, as per most of the references that have stat mentions.
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Re tags: is it necessary to add all of these new tags? As it stands right now, we're just repeating the same mistake that already existed - adding more words into the tag tooltip line, that do nothing at the moment.
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Re Integrated Bolter: does it make sense to remove the Underslung Bolter and replace it with the Integrated Bolter in all instances, for consistency?
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Re "integrated" prefix: as I was thinking that Integrated Bolter needs to be renamed into "Integrated-Bolter", for consistency, I thought - does it make sense to call them integrated? I.e. a dreadnought or a vehicle may have a bolter or other weapon integrated into the hull/armour. The game adds the "Integrated" prefix to all second profiles that don't have it, i.e. "Bolter" will turn into "Integrated Bolter" if used as a second profile, hence creating a confusion.
Maybe change "Integrated" on combi variants to something else? -
Re some of the weapon buffs: I saw, namely, that Missile launcher is now AP, has buffed damage and 3 times more spli. My only concern, in this case and other similar cases, is how it compares to its current price that is still unchanged?
Adds functionality to boarding 1-3 tagged weapons.
Adjusts tags on some weapons and AP values on assault cannon
- Add "martial" and "savage" weapon tags to enable custom stat scaling for melee attacks. - Rewrite the melee damage formula, to account for the new tags and be less extreme in general.
Migrated to Adeptus-Dominus#352. |
As per original description by @KRdaMystic:
Intent:
Create a definite Hierarchy for weapons including tiers and classes to ensure player has meaningful armament choice and progression in the Armamentarium for his marine's equipment.
Rebalance damage and max kill values in line with the established hierarchy and class system.
Balance durability for all ground units so that chapters can tackle targets as less than a doom stack.
Create descriptive guide documentation for each weapon class so as to guide future additions. (Half way done)
Desired End-state
Weapons are tangible choices with trade-offs that affect battle outcomes.
Squad loadouts are more indicative of intended battlefield role (Tank hunters and Horde breakers).
Noticeable changes
Notes
A related PR: Adeptus-Dominus#315
A structured doc with all said rebalance changes:
https://docs.google.com/spreadsheets/d/1ZMPRXjmd3tWvFmWiIYb-nQ9qT5PYPiu_75SJNhcYqvg/edit?gid=1993273333#gid=1993273333