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Mods (en)
- forever pregnancy
-
0 years old at birth
- AI syntax-error from NPC.
- Guard-House work syntax error
- transport experience calculation error
- Pannier wrong drain
- Dwarf statistics, one function was declare twice.
Change some game settings. Detailed description in ChangeGameSettings wiki.
Changes the F9 command. Idea from Abys (wiggles.ruka.at).
If is checked, do not drop tools.
- Typ: bool
- Values can be: True, False
If is checked, do not drop weapons or shields.
- Typ: bool
- Values can be: True, False
If is checked, do not drop Reithamster or Hoverboard.
- Typ: bool
- Values can be: True, False
If is checked, do not drop Holzkiepe or Grosse_Holzkiepe (or Schubkarren).
- Typ: bool
- Values can be: True, False
If is checked, a dwarf drops all (TOOLS, WEAPONS, MOVEMENT, TRANSPORT)-items except of one.
- Typ: bool
- Values can be: True, False
If is checked, a dwarf drops all lower or unsusable items (WEAPONS, MOVEMENT, TRANSPORT).
Example 1: Inventory 1 Reithamster, 1 Hoverboard > Reithamster will dropped
Example 2: Inventory 1 Keule, 1 Sword; Dwarf Weapon Exp 0 > Sword will dropped
Example 3: Inventory 1 Keule, 1 Sword; Dwarf Weapon Exp 10 > Keule will dropped
- Type: bool
- Values can be: True, False
Change dropping chance and let resources drop in dependence to your civilization level.
Drop better items with a better civilization level while digging. This works for PvP (worked before), sandbox and campaign.
- Type: bool
- Values can be: True, False
Drop chance while digging (percent)
- Type: int
- Standard-Game-Value: 4 (4%)
- Numbers between: 1-100
An extension and an improvement of the storage building. Detailed description in BetterStorage wiki.
- Add a new Item, producible in brewery.
- Mood +0.5, Nutrition +0.05, Alertness +0.5
Extended production statistics (from zed2000)
Removes the black frame from the Game.
Possibility to produce resources. Detailed description in RareResources wiki.
- adds a hand barrow that adds 6 Slots to Dwarf inventory (additional to pannier)
- no animation
- adds a door of stone (Hitpoints: 5; comparison: Wood: 3, Iron: 7)
- produced in Stonemason (1x Fungus stem, 3x Stone)
Ideas from (Abys aka iGilga) and (Virgi). It adds in the F1 menu a game manager where you can
- switch cave generation on and off
- switch forest cave generation on and off
- switch sulphur cave generation on and off
- switch crystal cave generation on and off
- switch lava cave generation on and off
- Extended Dwarf statistics (sortable, more submenues)
- short description (german)