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v3.3 Mr. Page's Mean Bingo Machine

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@Die4Ever Die4Ever released this 12 Dec 03:50
· 63 commits to master since this release
50bca03

Download DXRandoInstaller.exe in the Assets section under the changelog or download from Mods4Ever.com. It is safe to update in the middle of a playthrough.

Use vanilla (optionally with Lay D Denton) to get all of the Randomizer's features, best QoL improvements, and the most polished experience. Our installer has an option to install Lay D Denton for you automatically. We also support Revision, GMDX, HX, and Vanilla? Madder.

Trailers

Click to show trailers

If you don't know what Deus Ex Randomizer is, then here's our trailer which shows a breakdown of how it works:

v3.0 Trailer

Here's the trailer for our Halloween modes!

Halloween Trailer

Here's the trailer for WaltonWare mode. WaltonWare mode is focused on quick wins by completing a single bingo line, and increasing difficulty after every win. The bingo goals are all scaled to their minimum settings and you start in a random area. All bingo goals will be completable within just a few maps!

WaltonWare Trailer

See the full README here. Also check out our Discord and Mods4Ever.com

New Game Modes

  • Mr. Page's Mean Bingo Machine: A new mode where you play through the whole game, but must complete a set number of bingo lines before being allowed to progress to the next mission. Once you get to the next mission, you are given a new bingo board!
    • Special handling for Anna and Walt in Mean Bingo Machine
      • Since they can be difficult to avoid killing, they needed special care to reduce impossible bingo goals on future mission bingo boards
      • 50% chance for Anna to be deleted from Mission 4, and Walt from Mission 14, so the bingo goals to kill them on a future board would always be possible
      • The other 50% chance leaves them but bans the goal from appearing on the future bingo boards
  • One Item Mode: Our new dumbest game mode! All items in a map will be replaced with a single type of item (eg. all flares, all biocells, or all beers)

Major Changes

  • Give the security computer in Mission 5 MJ12 Lab with Paul's camera the special computer skin, since it reveals Paul's randomized location
  • Aug Canisters now show the aug location in the description and also show the stats and description of the augs contained within
  • Augs can now receive randomized slots (so speed can be an eye aug)
    • On NG+, augs are first removed based on newly assigned slots, then more get removed only if you didn't lose enough already
    • Setting is a % chance for each aug to be assigned a new random slot (100% means all augs will have a randomly assigned slot, 50% means half will retain their original slot)
  • Deus Ex: Revision support is massively improved as a whole (see below)
  • Fixed issue with bingo goal scaling when changing Bingo Duration in the Advanced Settings
  • Many fixes for bingo goals and mid-mission starts

Major Deus Ex: Revision Changes

  • Music Randomization is now supported for the Revision and PS2 soundtracks!
  • Added "Goal Locations" button to Revision goals screen
  • Hacking Computers in Revision now uses energy (and has the Use Biocell button)
  • Fixed Zombie respawning for Revision-modified MJ12 Troops
  • Fixed Datacubes not being shuffled in Revision
  • Datacubes now have defined rules in Revision (should ensure datacubes are shuffled into "safe" locations before the location they're needed)
  • Area 51 Bunker vent entrance is now harder, like in Vanilla Randomizer:
    • The door on the top of the vent is locked
    • The password on the security computer has been changed (and a datacube added with the password)
    • The elevator starts at the bottom
    • The elevator call button has been replaced with a keypad (and a datacube added with the code)

Deus Ex: Revision Goal Randomization Changes:

Click to expand updated/added Randomized goals in Revision:
  • Mission 1 - Liberty Island:
    • Added North Dock (Harley dock) location for Leo
    • Added all the mutual exclusions to match Vanilla Randomizer
  • Mission 2 - NSF Generator:
    • Battery Park:
      • Changed Vent start to Shanty Town start
  • Mission 4 - NSF HQ:
    • NSF HQ
      • Transmitter computer is now also randomized, and can go into the secure room on the roof (like Vanilla Randomizer)
  • Mission 6 - Hong Kong:
    • MJ12 Lab (Level 1)
      • Added overlook office location for computers (In Vanilla Rando the desk is in the centre of the windows, but in Revision it is off to the right side of the windows instead, since enemies will patrol up to the window)
  • Mission 8 - Return to NYC:
    • Streets
      • Exit Jock location is now randomized (with Garage Back Lot instead of the Alley location from Vanilla Randomizer)
      • Assault Squads are now randomized (Squad sizes vary based on difficulty level, as per unrandomized Revision)
      • New locations for Harley/Joe/Vinny:
        • Apartment building over basketball court
        • Roof of the garage
        • Desk at Smuggler's front entrance
  • Mission 9 - Superfreighter:
    • Ship Below:
      • Added North Engine Room weld point location from Vanilla Randomizer (slightly adjusted location to avoid a door added in Revision)
      • Bilge Pump Computer is now randomized (With all of the locations from Vanilla Randomizer)
      • Added three Revision-exclusive weld point locations:
        • Lower engine room hallway
        • Lower engine area fan room
        • Security room
      • Added three Revision-exclusive bilge pump computer locations:
        • Lower engine room area
        • Room off the side of the engine room
        • Break room overlooking the engine room
  • Mission 10/11 - Paris:
    • Metro:
      • Jaime/Nicolette in Media Store get a little spotlight
      • Public Terminals in the hostel are now Guest Registries and show if Jaime or Nicolette are inside
    • Cathedral:
      • Infolinks now move with Gunther/Computer to help players know when they're getting close
  • Mission 12/14 - Vandenberg/Ocean Lab:
    • Vandenberg Command:
      • Three new Revision-exclusive Backup Power Keypad locations:
        • Top of Watchtower
        • Inside Ammunition Storage building
        • Inside Barracks
      • Two new Revision-exclusive Exit Jock locations:
        • Top of Watch Tower
        • Roof of Ammunition Storage building
    • Silo:
      • Howard Strong is now randomized (With all of the locations from Vanilla Randomizer)
      • Launch Computer is now randomized (With all of the locations from Vanilla Randomizer)
      • Exit Jock is now randomized (With all of the locations from Vanilla Randomizer)
      • Goal mutual exclusions brought in-line with Vanilla Randomizer
  • Mission 15 - Area 51:
    • Sector 4 - Page:
      • Ending Actions are now all randomized throughout their original locations within Sector 4 (Page's area)

Minor Changes

Click to expand Minor Changes
  • Fixed zombies on NG+ in Halloween modes
  • New advanced option for enabling Zombie Reanimation (with configurable reanimation times) - look for "Reanimation Seconds". This also means NG+ can get zombies, and the chances of the old-style respawning enemies in NG+ has been reduced.
  • Show a message to the player when skill costs reroll
  • Fixed Crowd Control test effects not working
  • Enabled backtracking from Everett to Underground
  • Preserve splits overlay setting across NG+ loops
  • New advanced option for enabling Zombie Reanimation (with configurable reanimation times) - look for "Reanimation Seconds". This also means NG+ can get zombies, and the chances of the old-style respawning enemies in NG+ has been reduced.
  • Added an option for a buzz sound to play when a bingo goal fails
  • You can now use biocells on the computer login screen or while hacking a computer
  • Improvements to Swirl and Health HUD/Menu Color Schemes to make text more readable
  • Walton Simons will now actually have collision if he is randomized to the Sub Base on an Ocean Lab or later start point (Previously in this scenario he would end up unable to be hit by any damage)
  • Alarm sounds in M02 Warehouse now move with both the Generator and the Generator Computer (Vanilla and Revision)
  • Quick Aug and Skill menus will now close again if you re-enter a map that you had previously left while having the menu open
  • Fixes to bingo goal failure detection
  • No longer possible to walk around the Airfield elevator teleporter
  • Horde Mode now has a guaranteed Merchant
  • Crowd Control Drop Piano effect now spawns Randomizer pianos when playing non-Vanilla mods (so you can right click them and play all the fun songs!)
  • Breakable walls and glass won't unexpectedly copy settings from other differently configured walls or glass

Minor Deus Ex: Revision Changes

Click to expand Minor Deus Ex: Revision Changes
  • New Item, Container, and Enemy Placeholder locations in Revision (matching those in Vanilla Randomizer)
  • Improvements for Revision nanokey rules, particularly in Vandenberg Command and Ocean Lab
  • Datacubes will glow again, and that glow will follow shuffled datacubes
  • Revision now has the cheatson/cheatsoff commands to make enabling/disabling cheats more convenient
  • JC and Paul are less horrific looking if wearing randomized clothing if using their HDTP models (They will be forced back to their vanilla models)
  • Augbots will retain their unique blue appearance if HDTP is enabled for Medbots
  • Inactive autoturrets in UNATCO HQ and Everett's House will no longer be shuffled or cause new hostile turrets to be spawned (M05 UNATCO turrets will still be shuffled/cloned)
  • It is possible to take the boat back to HQ after destroying the NSF generator in mission 2 (like Vanilla Randomizer)
  • Only UNATCO troops will be randomized in NSF HQ (to prevent civilians on balconies being shuffled in)
  • In NSF HQ, Walton Simons Infolink will play and UNATCO will be hostile immediately after sending the signal (like Vanilla Randomizer)
  • Alex and Jaime are now fearless in M05 UNATCO HQ (like Vanilla Randomizer)
  • The Buddha display case in Maggie Chow's apartment will no longer start open
  • Le Merchant will now spawn near Aimee at the start of Paris (like Vanilla Randomizer)
  • Items in sealed window displays in Cathedral will no longer be randomized (preventing important items from being locked up permanently)
  • The "schematic downloaded" infolink from Gary Savage will play immediately after using the computer in Oceanlab UC (like Vanilla Randomizer)
  • Area 51 Bunker elevator buttons actually can't be used until the power is turned on (like Vanilla Randomizer)
  • Area 51 Bunker elevator power can no longer be disabled after enabling (like Vanilla Randomizer)
  • Area 51 Bunker elevator power is activated once you reach the bottom in case you want to backtrack after taking the vent entrance (like Vanilla Randomizer)
  • Area 51 Bunker blast doors now have a button on the inside to open them
  • Area 51 Bunker vent fan can now be highlighted so that it's clear it can be damaged
  • Added liquor to Area 51 Bunker (strictly for bingo purposes)
  • Various NPC adjustments/fixes brought over from Vanilla Randomizer:
    • Mole People Terrorist Leader won't go hostile to the player
    • Jojo has his barks restored in M04
    • Miguel in UNATCO HQ (M05) will no longer get angry at the player due to gunshots
    • Jaime doesn't appear in Paris if you didn't talk to him during the UNATCO escape
    • Jaime is fearless in Paris
    • Tiffany Savage moves at a reasonable speed instead of trudging through mud
    • Enemies at Gas Station have their reactions (hearing) adjusted based on location inside or outside of garage
  • Added many backtracking/safety switches to doors that had been added to Vanilla Randomizer
  • Various minor door fixes that had been fixed in Vanilla Randomizer
  • Added alarm panel in overlook office of Hong Kong Versalife Level 1 Labs
  • Binoculars added to the 'Ton Hotel in mission 2/4/8
  • Gary Savage runs to the communicator when Bob Page calls

Download DXRandoInstaller.exe in the Assets section right below this line: