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Modify antagAdvantage values. #804

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name: job-name-mail-carrier
description: job-description-mail-carrier
startingGear: CourierGear
antagAdvantage: 2 # Delta-V - Reduced TC: Changed to match cargo tech
playTimeTracker: JobMailCarrier
icon: "JobIconMailCarrier"
supervisors: job-supervisors-qm
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startingGear: ForensicMantisGear
icon: "JobIconForensicMantis"
supervisors: job-supervisors-rd
antagAdvantage: 5 # DeltaV - From 4 to 5
antagAdvantage: 0 # DeltaV - From 4 to 0
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canBeAntag: true # DeltaV - Mantis is no longer a Detective
# whitelistRequired: true
access:
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name: job-name-cargotech
description: job-description-cargotech
playTimeTracker: JobCargoTechnician
antagAdvantage: 2 # DeltaV - Reduced TC: External Access
antagAdvantage: 2 # DeltaV - Reduced TC: Cargo Access
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How is Cargo Access beneficial? I see it on lowpop maybe, otherwise I don't get the advantage in having Cargo Access.

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yeah cargo techs cant buy things alone anymore (outside of lowpop ofc)

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I forgor to reduce the cargo advantage

The argument was because they could smuggle stuff out semi-easily, I removed it all together in a first draft

startingGear: CargoTechGear
icon: "JobIconCargoTechnician"
supervisors: job-supervisors-qm
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name: job-name-salvagespec
description: job-description-salvagespec
playTimeTracker: JobSalvageSpecialist
antagAdvantage: 3 # DeltaV - Reduced TC: External Access + Free hardsuit and weapons
antagAdvantage: 3 # DeltaV - Reduced TC: Free hardsuit and weapons
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Weapons?

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Salv weapons + wreck loot + potential of getting weapons from logi though that doesn't happen much now

requirements:
- !type:DepartmentTimeRequirement
department: Logistics # DeltaV - Logistics Department replacing Cargo
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icon: "JobIconServiceWorker"
supervisors: job-supervisors-service
canBeAntag: true # DeltaV - Can be antagonist
antagAdvantage: 1 # DeltaV - Reduced TC: Accesses
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#antagAdvantage: 1 # DeltaV - Removes antagAdvantage

Not our prototype, we shouldn't be removing lines :O

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Oh yea, I will fix this when I'm home

access:
- Service
- Maintenance
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name: job-name-atmostech
description: job-description-atmostech
playTimeTracker: JobAtmosphericTechnician
antagAdvantage: 10 # DeltaV - Reduced TC: External Access + Fireaxe + Free Hardsuit
antagAdvantage: 2 # DeltaV - Reduced TC: Free Firesuit + Engineering + Atmospherics
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There's firesuits in fire lockers + you're not allowed to plasma flood so Atmos access isn't too useful, aside from being a generally isolated area.

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Aera thought the potential to do stuff with nitrous and such, and the better(? I think) fire suit automatically was enough for 1tc more

requirements:
- !type:DepartmentTimeRequirement
department: Engineering
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name: job-name-engineer
description: job-description-engineer
playTimeTracker: JobStationEngineer
antagAdvantage: 3 # DeltaV - Reduced TC: External Access + Engineering
antagAdvantage: 1 # DeltaV - Reduced TC: Engineering
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Why is Engineering Access an advantage, and why is it less of an advantage than Cargo?

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Easy access to tools and insuls, this one was very contentious, as people thought it mattered more/less.
Also easy sabotage of engineering systems, like comms on the maps that they're in engi, as well as power.

And cargo was meant to match engi, I forgor as I said

requirements:
- !type:DepartmentTimeRequirement
department: Engineering
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name: job-name-technical-assistant
description: job-description-technical-assistant
playTimeTracker: JobTechnicalAssistant
antagAdvantage: 3 # DeltaV - Reduced TC: External Access + Engineering
antagAdvantage: 1 # DeltaV - Reduced TC: Engineering
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Refer to the point about Engineers + new players being given less TC

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Same thing, and why give the noob roles less TC? They have the same access

requirements:
- !type:OverallPlaytimeRequirement # DeltaV - to prevent griefers from taking the role.
time: 14400 # 4 hours
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1 change: 1 addition & 0 deletions Resources/Prototypes/Roles/Jobs/Medical/chemist.yml
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startingGear: ChemistGear
icon: "JobIconChemist"
supervisors: job-supervisors-cmo
antagAdvantage: 2 # DeltaV - Reduced TC: Chemistry access
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access:
- Medical
- Chemistry
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2 changes: 1 addition & 1 deletion Resources/Prototypes/Roles/Jobs/Medical/paramedic.yml
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name: job-name-paramedic
description: job-description-paramedic
playTimeTracker: JobParamedic
antagAdvantage: 2 # DeltaV - Reduced TC: External Access
antagAdvantage: 1 # DeltaV - Reduced TC: Handheld crew monitor
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What?

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Magic track anyone device on your person from shift start is good, consensus was it was worth an advantage of 1.

requirements:
# - !type:RoleTimeRequirement # DeltaV - No Medical Doctor time requirement
# role: JobMedicalDoctor
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