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Modify antagAdvantage values. #804
Modify antagAdvantage values. #804
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How is Cargo Access beneficial? I see it on lowpop maybe, otherwise I don't get the advantage in having Cargo Access.
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yeah cargo techs cant buy things alone anymore (outside of lowpop ofc)
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I forgor to reduce the cargo advantage
The argument was because they could smuggle stuff out semi-easily, I removed it all together in a first draft
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Weapons?
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Salv weapons + wreck loot + potential of getting weapons from logi though that doesn't happen much now
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#antagAdvantage: 1 # DeltaV - Removes antagAdvantage
Not our prototype, we shouldn't be removing lines :O
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Oh yea, I will fix this when I'm home
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There's firesuits in fire lockers + you're not allowed to plasma flood so Atmos access isn't too useful, aside from being a generally isolated area.
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Aera thought the potential to do stuff with nitrous and such, and the better(? I think) fire suit automatically was enough for 1tc more
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Why is Engineering Access an advantage, and why is it less of an advantage than Cargo?
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Easy access to tools and insuls, this one was very contentious, as people thought it mattered more/less.
Also easy sabotage of engineering systems, like comms on the maps that they're in engi, as well as power.
And cargo was meant to match engi, I forgor as I said
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Refer to the point about Engineers + new players being given less TC
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Same thing, and why give the noob roles less TC? They have the same access
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What?
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Magic track anyone device on your person from shift start is good, consensus was it was worth an advantage of 1.