-
Notifications
You must be signed in to change notification settings - Fork 339
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Adds Syndicate Paramedic, and Syndicate Medical Visor #707
Changes from 12 commits
b3d5495
86f590d
37aec20
0b416f8
feb3a24
385b36f
0cc4398
eec400f
0745e28
e56591f
d2b76ad
a7748cc
2105e63
File filter
Filter by extension
Conversations
Jump to
Diff view
Diff view
There are no files selected for viewing
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,6 +1,9 @@ | ||
# Utility | ||
uplink-reinforcement-radio-nukie-mouse-name = Mouse Operative Reinforcement Teleporter | ||
uplink-reinforcement-radio-nukie-mouse-desc = Calls in a specially trained mouse operative to assist you. | ||
|
||
uplink-reinforcement-radio-syndicate-paramedic-name = Syndicate Paramedic Reinforcement | ||
uplink-reinforcement-radio-syndicate-paramedic-desc = Calls in a questionably trainled syndicate paramedic to assist you. | ||
DangerRevolution marked this conversation as resolved.
Show resolved
Hide resolved
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I feel like the description here can be improved. This is a good opportunity to add in loreful flavor text, rather than the usual jokes. Aside from the Typo, perhaps it can be rewritten to have more themes in common with the cybersun paramed outfit and its flavor texts. |
||
# Implants | ||
uplink-bionic-syrinx-implanter-name = Bionic Syrinx Implanter | ||
uplink-bionic-syrinx-implanter-desc = An implant that enhances a harpy's natural talent for mimicry to let you adjust your voice to whoever you can think of. | ||
uplink-bionic-syrinx-implanter-desc = An implant that enhances a harpy's natural talent for mimicry to let you adjust your voice to whoever you can think of. |
Original file line number | Diff line number | Diff line change |
---|---|---|
|
@@ -45,4 +45,15 @@ | |
- !type:BuyerWhitelistCondition | ||
blacklist: | ||
components: | ||
- SurplusBundle | ||
- SurplusBundle | ||
|
||
- type: listing | ||
id: Paramedic Operative Reinforcement | ||
name: uplink-reinforcement-radio-syndicate-paramedic-name | ||
description: uplink-reinforcement-radio-syndicate-paramedic-desc | ||
productEntity: ReinforcementRadioSyndicateParamedic | ||
icon: { sprite: Objects/Devices/communication.rsi, state: old-radio } | ||
cost: | ||
DebugOk marked this conversation as resolved.
Show resolved
Hide resolved
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. The actual TC cost should probably be discussed a little more. Since the paramed is also bundled with a few syndicate items, he has a somewhat inflated inherent value. For example the cost of his NoSlips and Surgical Bundle should probably be added to this baseline cost. There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. you can also just buy two combat medkits for that price which is more conveniant and i think has more healing, the advantage with the paramedic should be that, well, its another pair of hands. i think it should cost the same as the regular reinforcement, the inability to do harm is offset by their starting gear There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more.
I think the starting reinforcement cost is really dumb |
||
Telecrystal: 10 # This Paramedic has taken an Oath to do no harm. | ||
categories: | ||
- UplinkUtility |
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,15 @@ | ||
- type: entity | ||
parent: ClothingEyesHudMedical | ||
id: ClothingEyesHudSyndicateMedical # This actually does nothing at the moment, but Wizden are close/have/are about to get the MedHud working again. | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. The comment here isn't required, and can be removed. |
||
name: syndicate medical visor | ||
description: The syndicate's professional head-up display, designed for better detection of humanoids, their health for their subsequent elimination. | ||
components: | ||
- type: Sprite | ||
sprite: Clothing/Eyes/Hud/synd.rsi | ||
- type: Clothing | ||
sprite: Clothing/Eyes/Hud/synd.rsi | ||
- type: ShowSyndicateIcons | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more.
|
||
- type: ShowSecurityIcons | ||
- type: ShowHealthIcons | ||
damageContainers: | ||
- Biological |
Original file line number | Diff line number | Diff line change |
---|---|---|
|
@@ -15,3 +15,17 @@ | |
- type: AutoImplant | ||
implants: | ||
- DeathAcidifierImplant | ||
|
||
- type: entity | ||
noSpawn: true | ||
parent: MobHumanSyndicateAgent | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Using the death squad names is probably fine, but this could also be improved with the addition of flavor text by adding a description: |
||
id: MobHumanSyndicateParamedic | ||
name: Syndicate Paramedic | ||
suffix: Human | ||
components: | ||
- type: Loadout | ||
prototypes: [SyndicateParamedicGear] | ||
- type: AutoTraitor | ||
giveUplink: false | ||
giveObjectives: false | ||
- type: Pacified # "First, Do No Harm" |
Original file line number | Diff line number | Diff line change |
---|---|---|
|
@@ -18,3 +18,20 @@ | |
sound: /Audio/Animals/mouse_squeak.ogg | ||
- type: UseDelay | ||
delay: 300 | ||
|
||
- type: entity | ||
parent: ReinforcementRadioSyndicate | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Somewhere in the parent hierarchy is a fart noise generator. Said noise generator should be overridden with something more serious by adding a matching component to this entity. |
||
id: ReinforcementRadioSyndicateParamedic | ||
name: syndicate paramedic reinforcement radio | ||
description: Call in a syndicate paramedic instantly! Medical License not included. | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Let's get jokes out of the description, and keep it purely useful/loreful. There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. 1984 There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. jokes like that are a big part of the charm in 13/14, since anybody can contribute people put a little piece of themselves in their work, removing that just makes the game bland There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. uplink description should be serious description should be funi |
||
components: | ||
- type: Sprite | ||
sprite: Objects/Devices/communication.rsi | ||
layers: | ||
- state: old-radio | ||
- type: GhostRole | ||
name: ghost-role-information-syndicate-paramedic-name | ||
description: ghost-role-information-syndicate-paramedic-description | ||
rules: ghost-role-information-syndicate-paramedic-rules | ||
- type: GhostRoleMobSpawner | ||
prototype: MobHumanSyndicateParamedic |
Original file line number | Diff line number | Diff line change |
---|---|---|
|
@@ -63,4 +63,23 @@ | |
gloves: ClothingHandsGlovesCombat | ||
shoes: ClothingShoesSlippers | ||
id: SyndiPDA | ||
innerClothingSkirt: ClothingUniformJumpsuitPyjamaSyndicatePink | ||
innerClothingSkirt: ClothingUniformJumpsuitPyjamaSyndicatePink | ||
|
||
# Syndicate Paramedic | ||
|
||
- type: startingGear | ||
id: SyndicateParamedicGear | ||
equipment: | ||
jumpsuit: UniformScrubsColorCybersun | ||
back: ClothingBackpackDuffelSyndicateFilledMedical | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Is there a reason they start with no-slips instead of the regular shoes? There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Ah, so to clarify on this one. When I had originally requested that this PR be made, NoSlips were intended to be part of the outfit for, "To keep the paramedic from slipping in all the bloodstains". They aren't necessarily an essential part of the character, and really you can't slip in blood anyway, so they're here for a subtle bit of flavor. They could just as easily be replaced with ordinary black shoes that will also match the outfit. There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. It's essentially just yet another free item from the uplink There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I'll make this an official request then. Let's swap the no-slips out for regular black shoes. They aren't essential to have anyway. |
||
shoes: ClothingShoesChameleonNoSlips | ||
ears: ClothingHeadsetAltSyndicate | ||
eyes: ClothingEyesHudSyndicateMedical | ||
head: ClothingHeadHatSurgcapCybersun | ||
outerClothing: ClothingOuterCoatCybersunWindbreaker | ||
gloves: ClothingHandsGlovesCombat | ||
id: SyndiPDA | ||
belt: ClothingBeltParamedicFilled | ||
pocket1: HandheldGPSBasic | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I feel like this is an extremely broken item to be available for the low low price of 10 tc |
||
pocket2: HandheldCrewMonitor | ||
mask: ClothingMaskSterile |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
It should be made clear you are supposed to be pacified.