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add glimmer/psionic artifact stuff #1785
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...DeltaV/Xenoarchaeology/XenoArtifacts/Effects/Components/PsionicProducingArtifactComponent.cs
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Resources/Locale/en-US/deltav/xenoarchaeology/artifact-hints.ftl
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why was I requested for review :imcry:
this all looks fine from yaml but need someone to check over C# before merge
Because you're leading the charge on psionics and I wanted your opinion, nerd :blunt: |
just throw a book or a blunt object at me over discord nerd!!! |
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I didn't catch that, reapproving though.
About the PR
1 trigger, "Psionic disturbance":
4 effects, "Noospheric shift":
Why / Balance
glimmer and psionics have no real impact on research (turn off prober roundstart and you are basically safe forever, psionics have no integration with research at all)
this makes psionic powers a trigger so having people be psionic is a necessary evil for epi, and an effect that can sometimes make them psionic
raising glimmer can be used by traitors, if you can get it in a loop and farm it you can permanently keep glimmer at a moderate or high level
lowering glimmer to a safe level can be used in an emergency
Technical details
Media
a lower glimmer node
psionic effect is real
Requirements
Breaking changes
no
Changelog
🆑