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Split server.private in 2 cvars; fix LAN game not listable
illwieckz discovered that the default value 3 of cvar server.private on clients made it impossible to see the game in the LAN server list. This mode 3 really makes no sense as it is allowing LAN clients only, but not even allowing them to see the server. server.private was mixing two things: whether the server reports its status and whether it allows non-LAN addresses. Make it control only the former and add sv_networkScope for whether non-LAN addresses are allowed.
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