-
Notifications
You must be signed in to change notification settings - Fork 297
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Build UE5.3 version for Windows and Android.
- Loading branch information
Showing
1 changed file
with
269 additions
and
0 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
|
@@ -771,3 +771,272 @@ jobs: | |
unreal-plugins-path: "C:/Program Files/Epic Games/UE_5.2/Engine/Plugins" | ||
test-package-base-name: "CesiumForUnreal-52" | ||
secrets: inherit | ||
Windows53: | ||
uses: ./.github/workflows/buildWindows.yml | ||
with: | ||
unreal-engine-version: "5.3.0" | ||
unreal-runner-label: "unreal-53" | ||
unreal-batch-files-path: "C:/Program Files/Epic Games/UE_5.3/Engine/Build/BatchFiles" | ||
upload-package-base-name: "CesiumForUnreal-53-windows" | ||
TestWindows53: | ||
needs: [Windows53] | ||
uses: ./.github/workflows/testWindows.yml | ||
with: | ||
unreal-runner-label: "unreal-53" | ||
unreal-binaries-path: "C:/Program Files/Epic Games/UE_5.3/Engine/Binaries/Win64" | ||
unreal-plugins-path: "C:/Program Files/Epic Games/UE_5.3/Engine/Plugins" | ||
test-package-base-name: "CesiumForUnreal-53-windows" | ||
secrets: inherit | ||
Android53: | ||
runs-on: ["self-hosted","windows","x64","unreal-53"] | ||
steps: | ||
- name: Check out repository code | ||
uses: actions/checkout@v3 | ||
with: | ||
submodules: recursive | ||
fetch-depth: 0 # so that `git describe` works. | ||
- name: Set environment variables | ||
run: | | ||
$ENV:CESIUM_UNREAL_VERSION=$(git describe) | ||
$ENV:BUILD_CESIUM_UNREAL_PACKAGE_NAME="CesiumForUnreal-53-android-${ENV:CESIUM_UNREAL_VERSION}" | ||
# Make these available to subsequent steps | ||
echo "CESIUM_UNREAL_VERSION=${ENV:CESIUM_UNREAL_VERSION}" >> $ENV:GITHUB_ENV | ||
echo "BUILD_CESIUM_UNREAL_PACKAGE_NAME=${ENV:BUILD_CESIUM_UNREAL_PACKAGE_NAME}" >> $ENV:GITHUB_ENV | ||
- name: Install nasm | ||
uses: ilammy/[email protected] | ||
- name: Build cesium-native | ||
run: | | ||
cd extern | ||
cmake -B build-android -S . -G Ninja -DCMAKE_TOOLCHAIN_FILE="unreal-android-toolchain.cmake" -DCMAKE_POSITION_INDEPENDENT_CODE=ON -DCMAKE_BUILD_TYPE=Release | ||
cmake --build build-android --config Release --target install -j8 | ||
- name: Build plugin | ||
run: | | ||
((Get-Content -path CesiumForUnreal.uplugin -Raw) -replace '"EngineVersion": "5.0.0"','"EngineVersion": "5.3.0"') | Set-Content -Path CesiumForUnreal.uplugin | ||
cd "C:/Program Files/Epic Games/UE_5.3/Engine/Build/BatchFiles" | ||
./RunUAT.bat BuildPlugin -Plugin="$ENV:GITHUB_WORKSPACE/CesiumForUnreal.uplugin" -Package="$ENV:GITHUB_WORKSPACE/packages/CesiumForUnreal" -CreateSubFolder -TargetPlatforms=Android -NoHostPlatform | ||
- name: Publish plugin package artifact | ||
if: ${{ success() }} | ||
uses: actions/upload-artifact@v3 | ||
with: | ||
name: ${{ env.BUILD_CESIUM_UNREAL_PACKAGE_NAME}} | ||
path: packages | ||
# Linux53: | ||
# runs-on: ["self-hosted","linux","x64","unreal-53"] | ||
# steps: | ||
# - name: Check out repository code | ||
# uses: actions/checkout@v3 | ||
# with: | ||
# submodules: recursive | ||
# fetch-depth: 0 # so that `git describe` works. | ||
# - name: Set environment variables | ||
# run: | | ||
# export CESIUM_UNREAL_VERSION=$(git describe) | ||
# export BUILD_CESIUM_UNREAL_PACKAGE_NAME="CesiumForUnreal-53-linux-${CESIUM_UNREAL_VERSION}" | ||
# # Make these available to subsequent steps | ||
# echo "CESIUM_UNREAL_VERSION=${CESIUM_UNREAL_VERSION}" >> "$GITHUB_ENV" | ||
# echo "BUILD_CESIUM_UNREAL_PACKAGE_NAME=${BUILD_CESIUM_UNREAL_PACKAGE_NAME}" >> "$GITHUB_ENV" | ||
# - name: Install nasm | ||
# uses: ilammy/[email protected] | ||
# - name: Build cesium-native | ||
# run: | | ||
# export UNREAL_ENGINE_DIR="/opt/ue53" | ||
# export LINUX_MULTIARCH_ROOT="/opt/ue53/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v22_clang-16.0.6-centos7/" | ||
# export UNREAL_ENGINE_COMPILER_DIR="${LINUX_MULTIARCH_ROOT}x86_64-unknown-linux-gnu" | ||
# export UNREAL_ENGINE_LIBCXX_DIR="${UNREAL_ENGINE_DIR}/Engine/Source/ThirdParty/Unix/LibCxx" | ||
# # TODO: Move this to the image instead | ||
# export PATH=$PATH:/usr/local/bin | ||
# cd extern | ||
# cmake -B build -S . -G Ninja -DCMAKE_TOOLCHAIN_FILE="unreal-linux-toolchain.cmake" -DCMAKE_POSITION_INDEPENDENT_CODE=ON -DCMAKE_BUILD_TYPE=Release | ||
# cmake --build build --config Release --target install -j8 | ||
# cd .. | ||
# rm -rf extern | ||
# - name: Build plugin | ||
# run: | | ||
# sed -i 's/\"EngineVersion\": \"5.0.0\"/\"EngineVersion\": \"5.3.0\"/g' CesiumForUnreal.uplugin | ||
# export LINUX_MULTIARCH_ROOT="/opt/ue53/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v22_clang-16.0.6-centos7/" | ||
# cd /opt/ue53/Engine/Build/BatchFiles | ||
# # UnrealBuildTool writes to write to ~/.config and loses its mind if it doesn't exist. So create it. | ||
# # TODO: move this to the image instead | ||
# mkdir -p ~/.config | ||
# ./RunUAT.sh BuildPlugin -Plugin="$GITHUB_WORKSPACE/CesiumForUnreal.uplugin" -Package="$GITHUB_WORKSPACE/packages/CesiumForUnreal" -CreateSubFolder -TargetPlatforms=Linux | ||
# - name: Fix RPATH | ||
# run: | | ||
# sudo yum install -y patchelf | ||
# cd $GITHUB_WORKSPACE/packages/CesiumForUnreal/Binaries/Linux | ||
# patchelf --print-rpath libUnrealEditor-CesiumRuntime.so | ||
# export UPDATED_RPATH=`patchelf --print-rpath libUnrealEditor-CesiumRuntime.so | sed 's/${ORIGIN}[^:]*\/SunPosition\/Binaries\/Linux/${ORIGIN}\/..\/..\/..\/..\/Runtime\/SunPosition\/Binaries\/Linux/'` | ||
# patchelf --force-rpath --set-rpath "$UPDATED_RPATH" libUnrealEditor-CesiumRuntime.so | ||
# - name: Publish plugin package artifact | ||
# if: ${{ success() }} | ||
# uses: actions/upload-artifact@v3 | ||
# with: | ||
# name: ${{ env.BUILD_CESIUM_UNREAL_PACKAGE_NAME}} | ||
# path: packages | ||
# macOS53: | ||
# runs-on: macos-12 | ||
# env: | ||
# AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }} | ||
# AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }} | ||
# AWS_REGION: us-east-1 | ||
# steps: | ||
# - name: Get Unreal Engine | ||
# run: | | ||
# aws s3 cp s3://cesium-unreal-engine/UE_53_macOS.zip . | ||
# unzip -q UE_53_macOS.zip -d $HOME | ||
# rm UE_53_macOS.zip | ||
# - name: Check out repository code | ||
# uses: actions/checkout@v3 | ||
# with: | ||
# submodules: recursive | ||
# fetch-depth: 0 # so that `git describe` works. | ||
# - name: Set environment variables | ||
# run: | | ||
# export CESIUM_UNREAL_VERSION=$(git describe) | ||
# export BUILD_CESIUM_UNREAL_PACKAGE_NAME="CesiumForUnreal-53-macos-${CESIUM_UNREAL_VERSION}" | ||
# # Make these available to subsequent steps | ||
# echo "CESIUM_UNREAL_VERSION=${CESIUM_UNREAL_VERSION}" >> $GITHUB_ENV | ||
# echo "BUILD_CESIUM_UNREAL_PACKAGE_NAME=${BUILD_CESIUM_UNREAL_PACKAGE_NAME}" >> $GITHUB_ENV | ||
# - name: Install nasm | ||
# uses: ilammy/[email protected] | ||
# - name: Build cesium-native | ||
# run: | | ||
# mkdir -p extern/build | ||
# cd extern/build | ||
# INSTALL_LIBDIR=`cmake .. -LA | grep CMAKE_INSTALL_LIBDIR` | ||
# INSTALL_LIBDIR=${INSTALL_LIBDIR##CMAKE_INSTALL_LIBDIR:PATH=} | ||
# cmake .. -DCMAKE_BUILD_TYPE=Release -DCMAKE_OSX_DEPLOYMENT_TARGET=10.15 -DCMAKE_OSX_ARCHITECTURES=arm64 | ||
# cmake --build . -j4 --target install | ||
# mv $INSTALL_LIBDIR ${INSTALL_LIBDIR}-silicon | ||
# cmake .. -DCMAKE_BUILD_TYPE=Release -DCMAKE_OSX_DEPLOYMENT_TARGET=10.15 -DCMAKE_OSX_ARCHITECTURES=x86_64 | ||
# cmake --build . -j4 --target install | ||
# for f in ${INSTALL_LIBDIR}/*.a | ||
# do | ||
# lipo -create -output $f ${INSTALL_LIBDIR}-silicon/$(basename -- $f) $f | ||
# done | ||
# rm -r -f ${INSTALL_LIBDIR}-silicon | ||
# cd ../.. | ||
# rm -rf extern | ||
# - name: Build plugin | ||
# run: | | ||
# sed -i '' 's/\"EngineVersion\": \"5.0.0\"/\"EngineVersion\": \"5.3.0\"/g' CesiumForUnreal.uplugin | ||
# export UNREAL_ENGINE_DIR=$HOME/UE_5.3 | ||
# cd $UNREAL_ENGINE_DIR/Engine/Build/BatchFiles | ||
# ./RunUAT.sh BuildPlugin -Plugin="$GITHUB_WORKSPACE/CesiumForUnreal.uplugin" -Package="$GITHUB_WORKSPACE/packages/CesiumForUnreal" -CreateSubFolder -TargetPlatforms=Mac | ||
# - name: Publish plugin package artifact | ||
# if: ${{ success() }} | ||
# uses: actions/upload-artifact@v3 | ||
# with: | ||
# name: ${{ env.BUILD_CESIUM_UNREAL_PACKAGE_NAME}} | ||
# path: packages | ||
# iOS53: | ||
# runs-on: macos-13 | ||
# env: | ||
# AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }} | ||
# AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }} | ||
# AWS_REGION: us-east-1 | ||
# steps: | ||
# - name: Get Unreal Engine | ||
# run: | | ||
# aws s3 cp s3://cesium-unreal-engine/UE_53_macOS.zip . | ||
# unzip -q UE_53_macOS.zip -d $HOME | ||
# rm UE_53_macOS.zip | ||
# - name: Check out repository code | ||
# uses: actions/checkout@v3 | ||
# with: | ||
# submodules: recursive | ||
# fetch-depth: 0 # so that `git describe` works. | ||
# - name: Set environment variables | ||
# run: | | ||
# export CESIUM_UNREAL_VERSION=$(git describe) | ||
# export BUILD_CESIUM_UNREAL_PACKAGE_NAME="CesiumForUnreal-53-ios-${CESIUM_UNREAL_VERSION}" | ||
# # Make these available to subsequent steps | ||
# echo "CESIUM_UNREAL_VERSION=${CESIUM_UNREAL_VERSION}" >> $GITHUB_ENV | ||
# echo "BUILD_CESIUM_UNREAL_PACKAGE_NAME=${BUILD_CESIUM_UNREAL_PACKAGE_NAME}" >> $GITHUB_ENV | ||
# - name: Install nasm | ||
# uses: ilammy/[email protected] | ||
# - name: Build cesium-native | ||
# run: | | ||
# mkdir -p extern/build-ios | ||
# cd extern | ||
# cmake -B build-ios -S . -GXcode -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_ARCHITECTURES=arm64 -DCMAKE_POSITION_INDEPENDENT_CODE=ON -DCMAKE_BUILD_TYPE=Release -DCMAKE_CXX_FLAGS="-fembed-bitcode" -DCMAKE_C_FLAGS="-fembed-bitcode" | ||
# cmake --build build-ios -j 4 --target install --config Release -- -quiet # XCode output maxes out Travis log - Need to make it quiet | ||
# cd .. | ||
# rm -rf extern | ||
# - name: Build plugin | ||
# run: | | ||
# sed -i '' 's/\"EngineVersion\": \"5.0.0\"/\"EngineVersion\": \"5.3.0\"/g' CesiumForUnreal.uplugin | ||
# export UNREAL_ENGINE_DIR=$HOME/UE_5.3 | ||
# cd $UNREAL_ENGINE_DIR/Engine/Build/BatchFiles | ||
# ./RunUAT.sh BuildPlugin -Plugin="$GITHUB_WORKSPACE/CesiumForUnreal.uplugin" -Package="$GITHUB_WORKSPACE/packages/CesiumForUnreal" -CreateSubFolder -TargetPlatforms=iOS -NoHostPlatform | ||
# - name: Publish plugin package artifact | ||
# if: ${{ success() }} | ||
# uses: actions/upload-artifact@v3 | ||
# with: | ||
# name: ${{ env.BUILD_CESIUM_UNREAL_PACKAGE_NAME}} | ||
# path: packages | ||
Combine53: | ||
runs-on: ubuntu-latest | ||
needs: [Windows53, Android53] # , Linux53, MacOS53, iOS53 | ||
steps: | ||
- name: Check out repository code | ||
uses: actions/checkout@v3 | ||
with: | ||
fetch-depth: 0 # so that `git describe` works. | ||
- name: Set environment variables | ||
run: | | ||
export CESIUM_UNREAL_VERSION=$(git describe) | ||
export BUILD_CESIUM_UNREAL_PACKAGE_NAME="CesiumForUnreal-53-${CESIUM_UNREAL_VERSION}" | ||
# Make these available to subsequent steps | ||
echo "CESIUM_UNREAL_VERSION=$CESIUM_UNREAL_VERSION" >> $GITHUB_ENV | ||
echo "BUILD_CESIUM_UNREAL_PACKAGE_NAME=$BUILD_CESIUM_UNREAL_PACKAGE_NAME" >> $GITHUB_ENV | ||
# - name: Download iOS build | ||
# uses: actions/download-artifact@v3 | ||
# with: | ||
# name: CesiumForUnreal-53-ios-${{ env.CESIUM_UNREAL_VERSION}} | ||
# path: combine | ||
# - name: Download macOS build | ||
# uses: actions/download-artifact@v3 | ||
# with: | ||
# name: CesiumForUnreal-53-macos-${{ env.CESIUM_UNREAL_VERSION}} | ||
# path: combine | ||
- name: Download Android build | ||
uses: actions/download-artifact@v3 | ||
with: | ||
name: CesiumForUnreal-53-android-${{ env.CESIUM_UNREAL_VERSION}} | ||
path: combine | ||
# - name: Download Linux build | ||
# uses: actions/download-artifact@v3 | ||
# with: | ||
# name: CesiumForUnreal-53-linux-${{ env.CESIUM_UNREAL_VERSION}} | ||
# path: combine | ||
- name: Download Windows build | ||
uses: actions/download-artifact@v3 | ||
with: | ||
name: CesiumForUnreal-53-windows-${{ env.CESIUM_UNREAL_VERSION}} | ||
path: combine | ||
- name: Unreal Marketplace Workaround | ||
run: | | ||
# The UE Marketplace deletes our Intermediates directory and fails to produces new | ||
# intermediates for the Linux platform. The Marketplace team has suggested we copy | ||
# them to the LinuxIntermediate directory instead, as a workaround. Users still have | ||
# to move these files to the correct place manually, though, in order for Linux builds | ||
# to succeed. | ||
mkdir -p combine/CesiumForUnreal/LinuxIntermediate/Build/Linux | ||
cp -r combine/CesiumForUnreal/Intermediate/Build/Linux/* combine/CesiumForUnreal/LinuxIntermediate/Build/Linux | ||
- name: Publish combined package artifact | ||
if: ${{ success() }} | ||
uses: actions/upload-artifact@v3 | ||
with: | ||
name: ${{ env.BUILD_CESIUM_UNREAL_PACKAGE_NAME}} | ||
path: combine | ||
TestPackage53: | ||
needs: [Combine53] | ||
uses: ./.github/workflows/testPackageOnWindows.yml | ||
with: | ||
unreal-engine-association: "5.3" | ||
unreal-runner-label: "unreal-53" | ||
unreal-binaries-path: "C:/Program Files/Epic Games/UE_5.3/Engine/Binaries/Win64" | ||
unreal-batch-files-path: "C:/Program Files/Epic Games/UE_5.3/Engine/Build/BatchFiles" | ||
unreal-plugins-path: "C:/Program Files/Epic Games/UE_5.3/Engine/Plugins" | ||
test-package-base-name: "CesiumForUnreal-53" | ||
secrets: inherit |