Merge pull request #1206 from CesiumGS/finish-loading-crash #813
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name: Cesium for Unreal | |
on: [push] | |
jobs: | |
QuickChecks: | |
name: "Quick Checks" | |
runs-on: ubuntu-latest | |
steps: | |
- name: Check out repository code | |
uses: actions/checkout@v3 | |
- name: Check source formatting | |
run: | | |
npm install | |
npm run format -- --dry-run -Werror | |
Windows50: | |
uses: ./.github/workflows/buildWindows.yml | |
with: | |
unreal-engine-version: "5.0.0" | |
unreal-runner-label: "unreal-50" | |
unreal-batch-files-path: "C:/Program Files/Epic Games/UE_5.0/Engine/Build/BatchFiles" | |
upload-package-base-name: "CesiumForUnreal-50-windows" | |
secrets: inherit | |
TestWindows50: | |
needs: [Windows50] | |
uses: ./.github/workflows/testWindows.yml | |
with: | |
unreal-runner-label: "unreal-50" | |
unreal-binaries-path: "C:/Program Files/Epic Games/UE_5.0/Engine/Binaries/Win64" | |
unreal-plugins-path: "C:/Program Files/Epic Games/UE_5.0/Engine/Plugins" | |
test-package-base-name: "CesiumForUnreal-50-windows" | |
secrets: inherit | |
Android50: | |
runs-on: ["self-hosted","windows","x64","unreal-50"] | |
steps: | |
- name: Check out repository code | |
uses: actions/checkout@v3 | |
with: | |
submodules: recursive | |
fetch-depth: 0 # so that `git describe` works. | |
- name: Set environment variables | |
run: | | |
$ENV:CESIUM_UNREAL_VERSION=$(git describe) | |
$ENV:BUILD_CESIUM_UNREAL_PACKAGE_NAME="CesiumForUnreal-50-android-${ENV:CESIUM_UNREAL_VERSION}" | |
# Make these available to subsequent steps | |
echo "CESIUM_UNREAL_VERSION=${ENV:CESIUM_UNREAL_VERSION}" >> $ENV:GITHUB_ENV | |
echo "BUILD_CESIUM_UNREAL_PACKAGE_NAME=${ENV:BUILD_CESIUM_UNREAL_PACKAGE_NAME}" >> $ENV:GITHUB_ENV | |
- name: Install nasm | |
uses: ilammy/[email protected] | |
- name: Build cesium-native | |
run: | | |
cd extern | |
cmake -B build-android -S . -G Ninja -DCMAKE_TOOLCHAIN_FILE="unreal-android-toolchain.cmake" -DCMAKE_POSITION_INDEPENDENT_CODE=ON -DCMAKE_BUILD_TYPE=Release | |
cmake --build build-android --config Release --target install -j8 | |
- name: Build plugin | |
run: | | |
cd "C:/Program Files/Epic Games/UE_5.0/Engine/Build/BatchFiles" | |
./RunUAT.bat BuildPlugin -Plugin="$ENV:GITHUB_WORKSPACE/CesiumForUnreal.uplugin" -Package="$ENV:GITHUB_WORKSPACE/packages/CesiumForUnreal" -CreateSubFolder -TargetPlatforms=Android -NoHostPlatform | |
- name: Publish plugin package artifact | |
if: ${{ success() }} | |
uses: actions/upload-artifact@v3 | |
with: | |
name: ${{ env.BUILD_CESIUM_UNREAL_PACKAGE_NAME}} | |
path: packages | |
Linux50: | |
runs-on: ["self-hosted","windows","x64","unreal-50"] | |
steps: | |
- name: Check out repository code | |
uses: actions/checkout@v3 | |
with: | |
submodules: recursive | |
fetch-depth: 0 # so that `git describe` works. | |
- name: Set environment variables | |
run: | | |
$ENV:CESIUM_UNREAL_VERSION=$(git describe) | |
$ENV:BUILD_CESIUM_UNREAL_PACKAGE_NAME="CesiumForUnreal-50-linux-${ENV:CESIUM_UNREAL_VERSION}" | |
# Make these available to subsequent steps | |
echo "CESIUM_UNREAL_VERSION=${ENV:CESIUM_UNREAL_VERSION}" >> $ENV:GITHUB_ENV | |
echo "BUILD_CESIUM_UNREAL_PACKAGE_NAME=${ENV:BUILD_CESIUM_UNREAL_PACKAGE_NAME}" >> $ENV:GITHUB_ENV | |
- name: Install nasm | |
uses: ilammy/[email protected] | |
- name: Build cesium-native | |
run: | | |
$ENV:UNREAL_ENGINE_DIR="C:/Program Files/Epic Games/UE_5.0" | |
$ENV:LINUX_MULTIARCH_ROOT="C:/UnrealToolchains/v19_clang-11.0.1-centos7/" | |
$ENV:UNREAL_ENGINE_COMPILER_DIR="${ENV:LINUX_MULTIARCH_ROOT}x86_64-unknown-linux-gnu" | |
$ENV:UNREAL_ENGINE_LIBCXX_DIR="${ENV:UNREAL_ENGINE_DIR}/Engine/Source/ThirdParty/Unix/LibCxx" | |
cd extern | |
cmake -B build -S . -G Ninja -DCMAKE_TOOLCHAIN_FILE="unreal-linux-from-windows-toolchain.cmake" -DCMAKE_POSITION_INDEPENDENT_CODE=ON -DCMAKE_BUILD_TYPE=Release | |
cmake --build build --config Release --target install -j8 | |
- name: Build plugin | |
run: | | |
cd "C:/Program Files/Epic Games/UE_5.0/Engine/Build/BatchFiles" | |
./RunUAT.bat BuildPlugin -Plugin="$ENV:GITHUB_WORKSPACE/CesiumForUnreal.uplugin" -Package="$ENV:GITHUB_WORKSPACE/packages/CesiumForUnreal" -CreateSubFolder -TargetPlatforms=Linux -NoHostPlatform | |
- name: Publish plugin package artifact | |
if: ${{ success() }} | |
uses: actions/upload-artifact@v3 | |
with: | |
name: ${{ env.BUILD_CESIUM_UNREAL_PACKAGE_NAME}} | |
path: packages | |
macOS50: | |
runs-on: macos-11 | |
env: | |
AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }} | |
AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }} | |
AWS_REGION: us-east-1 | |
steps: | |
- name: Get Unreal Engine | |
run: | | |
aws s3 cp s3://cesium-unreal-engine/5.0.1/macOS/UE501.zip . | |
unzip -q UE501.zip -d $HOME | |
rm UE501.zip | |
- name: Check out repository code | |
uses: actions/checkout@v3 | |
with: | |
submodules: recursive | |
fetch-depth: 0 # so that `git describe` works. | |
- name: Set environment variables | |
run: | | |
export CESIUM_UNREAL_VERSION=$(git describe) | |
export BUILD_CESIUM_UNREAL_PACKAGE_NAME="CesiumForUnreal-50-macos-${CESIUM_UNREAL_VERSION}" | |
# Make these available to subsequent steps | |
echo "CESIUM_UNREAL_VERSION=${CESIUM_UNREAL_VERSION}" >> $GITHUB_ENV | |
echo "BUILD_CESIUM_UNREAL_PACKAGE_NAME=${BUILD_CESIUM_UNREAL_PACKAGE_NAME}" >> $GITHUB_ENV | |
- name: Install nasm | |
uses: ilammy/[email protected] | |
- name: Build cesium-native | |
run: | | |
mkdir -p extern/build | |
cd extern/build | |
cmake .. -DCMAKE_BUILD_TYPE=Release -DCMAKE_OSX_DEPLOYMENT_TARGET=10.15 | |
cmake --build . -j4 --target install | |
cd ../.. | |
rm -rf extern | |
- name: Build plugin | |
run: | | |
export UNREAL_ENGINE_DIR=$HOME/UE_5.0 | |
cd $UNREAL_ENGINE_DIR/Engine/Build/BatchFiles | |
./RunUAT.sh BuildPlugin -Plugin="$GITHUB_WORKSPACE/CesiumForUnreal.uplugin" -Package="$GITHUB_WORKSPACE/packages/CesiumForUnreal" -CreateSubFolder -TargetPlatforms=Mac | |
- name: Publish plugin package artifact | |
if: ${{ success() }} | |
uses: actions/upload-artifact@v3 | |
with: | |
name: ${{ env.BUILD_CESIUM_UNREAL_PACKAGE_NAME}} | |
path: packages | |
iOS50: | |
runs-on: macos-11 | |
env: | |
AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }} | |
AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }} | |
AWS_REGION: us-east-1 | |
steps: | |
- name: Get Unreal Engine | |
run: | | |
aws s3 cp s3://cesium-unreal-engine/5.0.1/macOS/UE501.zip . | |
unzip -q UE501.zip -d $HOME | |
rm UE501.zip | |
- name: Check out repository code | |
uses: actions/checkout@v3 | |
with: | |
submodules: recursive | |
fetch-depth: 0 # so that `git describe` works. | |
- name: Set environment variables | |
run: | | |
export CESIUM_UNREAL_VERSION=$(git describe) | |
export BUILD_CESIUM_UNREAL_PACKAGE_NAME="CesiumForUnreal-50-ios-${CESIUM_UNREAL_VERSION}" | |
# Make these available to subsequent steps | |
echo "CESIUM_UNREAL_VERSION=${CESIUM_UNREAL_VERSION}" >> $GITHUB_ENV | |
echo "BUILD_CESIUM_UNREAL_PACKAGE_NAME=${BUILD_CESIUM_UNREAL_PACKAGE_NAME}" >> $GITHUB_ENV | |
- name: Install nasm | |
uses: ilammy/[email protected] | |
- name: Build cesium-native | |
run: | | |
mkdir -p extern/build-ios | |
cd extern | |
cmake -B build-ios -S . -GXcode -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_ARCHITECTURES=arm64 -DCMAKE_POSITION_INDEPENDENT_CODE=ON -DCMAKE_BUILD_TYPE=Release -DCMAKE_CXX_FLAGS="-fembed-bitcode" -DCMAKE_C_FLAGS="-fembed-bitcode" | |
cmake --build build-ios -j 4 --target install --config Release -- -quiet # XCode output maxes out Travis log - Need to make it quiet | |
cd .. | |
rm -rf extern | |
- name: Build plugin | |
run: | | |
export UNREAL_ENGINE_DIR=$HOME/UE_5.0 | |
cd $UNREAL_ENGINE_DIR/Engine/Build/BatchFiles | |
./RunUAT.sh BuildPlugin -Plugin="$GITHUB_WORKSPACE/CesiumForUnreal.uplugin" -Package="$GITHUB_WORKSPACE/packages/CesiumForUnreal" -CreateSubFolder -TargetPlatforms=iOS -NoHostPlatform | |
- name: Publish plugin package artifact | |
if: ${{ success() }} | |
uses: actions/upload-artifact@v3 | |
with: | |
name: ${{ env.BUILD_CESIUM_UNREAL_PACKAGE_NAME}} | |
path: packages | |
Combine50: | |
runs-on: ubuntu-latest | |
needs: [Windows50, Android50, Linux50, macOS50, iOS50] | |
steps: | |
- name: Check out repository code | |
uses: actions/checkout@v3 | |
with: | |
fetch-depth: 0 # so that `git describe` works. | |
- name: Set environment variables | |
run: | | |
export CESIUM_UNREAL_VERSION=$(git describe) | |
export BUILD_CESIUM_UNREAL_PACKAGE_NAME="CesiumForUnreal-50-${CESIUM_UNREAL_VERSION}" | |
# Make these available to subsequent steps | |
echo "CESIUM_UNREAL_VERSION=$CESIUM_UNREAL_VERSION" >> $GITHUB_ENV | |
echo "BUILD_CESIUM_UNREAL_PACKAGE_NAME=$BUILD_CESIUM_UNREAL_PACKAGE_NAME" >> $GITHUB_ENV | |
- name: Download iOS build | |
uses: actions/download-artifact@v3 | |
with: | |
name: CesiumForUnreal-50-ios-${{ env.CESIUM_UNREAL_VERSION}} | |
path: combine | |
- name: Download macOS build | |
uses: actions/download-artifact@v3 | |
with: | |
name: CesiumForUnreal-50-macos-${{ env.CESIUM_UNREAL_VERSION}} | |
path: combine | |
- name: Download Android build | |
uses: actions/download-artifact@v3 | |
with: | |
name: CesiumForUnreal-50-android-${{ env.CESIUM_UNREAL_VERSION}} | |
path: combine | |
- name: Download Linux build | |
uses: actions/download-artifact@v3 | |
with: | |
name: CesiumForUnreal-50-linux-${{ env.CESIUM_UNREAL_VERSION}} | |
path: combine | |
- name: Download Windows build | |
uses: actions/download-artifact@v3 | |
with: | |
name: CesiumForUnreal-50-windows-${{ env.CESIUM_UNREAL_VERSION}} | |
path: combine | |
- name: Unreal Marketplace Workaround | |
run: | | |
# The UE Marketplace deletes our Intermediates directory and fails to produces new | |
# intermediates for the Linux platform. The Marketplace team has suggested we copy | |
# them to the LinuxIntermediate directory instead, as a workaround. Users still have | |
# to move these files to the correct place manually, though, in order for Linux builds | |
# to succeed. | |
mkdir -p combine/CesiumForUnreal/LinuxIntermediate/Build/Linux | |
cp -r combine/CesiumForUnreal/Intermediate/Build/Linux/* combine/CesiumForUnreal/LinuxIntermediate/Build/Linux | |
- name: Publish combined package artifact | |
if: ${{ success() }} | |
uses: actions/upload-artifact@v3 | |
with: | |
name: ${{ env.BUILD_CESIUM_UNREAL_PACKAGE_NAME}} | |
path: combine | |
TestPackage50: | |
needs: [Combine50] | |
uses: ./.github/workflows/testPackageOnWindows.yml | |
with: | |
unreal-engine-association: "5.0" | |
unreal-runner-label: "unreal-50" | |
unreal-binaries-path: "C:/Program Files/Epic Games/UE_5.0/Engine/Binaries/Win64" | |
unreal-batch-files-path: "C:/Program Files/Epic Games/UE_5.0/Engine/Build/BatchFiles" | |
unreal-plugins-path: "C:/Program Files/Epic Games/UE_5.0/Engine/Plugins" | |
test-package-base-name: "CesiumForUnreal-50" | |
secrets: inherit | |
Windows51: | |
uses: ./.github/workflows/buildWindows.yml | |
with: | |
unreal-engine-version: "5.1.0" | |
unreal-runner-label: "unreal-51" | |
unreal-batch-files-path: "C:/Program Files/Epic Games/UE_5.1/Engine/Build/BatchFiles" | |
upload-package-base-name: "CesiumForUnreal-51-windows" | |
secrets: inherit | |
TestWindows51: | |
needs: [Windows51] | |
uses: ./.github/workflows/testWindows.yml | |
with: | |
unreal-runner-label: "unreal-51" | |
unreal-binaries-path: "C:/Program Files/Epic Games/UE_5.1/Engine/Binaries/Win64" | |
unreal-plugins-path: "C:/Program Files/Epic Games/UE_5.1/Engine/Plugins" | |
test-package-base-name: "CesiumForUnreal-51-windows" | |
secrets: inherit | |
Android51: | |
runs-on: ["self-hosted","windows","x64","unreal-51"] | |
steps: | |
- name: Check out repository code | |
uses: actions/checkout@v3 | |
with: | |
submodules: recursive | |
fetch-depth: 0 # so that `git describe` works. | |
- name: Set environment variables | |
run: | | |
$ENV:CESIUM_UNREAL_VERSION=$(git describe) | |
$ENV:BUILD_CESIUM_UNREAL_PACKAGE_NAME="CesiumForUnreal-51-android-${ENV:CESIUM_UNREAL_VERSION}" | |
# Make these available to subsequent steps | |
echo "CESIUM_UNREAL_VERSION=${ENV:CESIUM_UNREAL_VERSION}" >> $ENV:GITHUB_ENV | |
echo "BUILD_CESIUM_UNREAL_PACKAGE_NAME=${ENV:BUILD_CESIUM_UNREAL_PACKAGE_NAME}" >> $ENV:GITHUB_ENV | |
- name: Install nasm | |
uses: ilammy/[email protected] | |
- name: Build cesium-native | |
run: | | |
cd extern | |
cmake -B build-android -S . -G Ninja -DCMAKE_TOOLCHAIN_FILE="unreal-android-toolchain.cmake" -DCMAKE_POSITION_INDEPENDENT_CODE=ON -DCMAKE_BUILD_TYPE=Release | |
cmake --build build-android --config Release --target install -j8 | |
- name: Build plugin | |
run: | | |
((Get-Content -path CesiumForUnreal.uplugin -Raw) -replace '"EngineVersion": "5.0.0"','"EngineVersion": "5.1.0"') | Set-Content -Path CesiumForUnreal.uplugin | |
cd "C:/Program Files/Epic Games/UE_5.1/Engine/Build/BatchFiles" | |
./RunUAT.bat BuildPlugin -Plugin="$ENV:GITHUB_WORKSPACE/CesiumForUnreal.uplugin" -Package="$ENV:GITHUB_WORKSPACE/packages/CesiumForUnreal" -CreateSubFolder -TargetPlatforms=Android -NoHostPlatform | |
- name: Publish plugin package artifact | |
if: ${{ success() }} | |
uses: actions/upload-artifact@v3 | |
with: | |
name: ${{ env.BUILD_CESIUM_UNREAL_PACKAGE_NAME}} | |
path: packages | |
Linux51: | |
runs-on: ["self-hosted","windows","x64","unreal-51"] | |
steps: | |
- name: Check out repository code | |
uses: actions/checkout@v3 | |
with: | |
submodules: recursive | |
fetch-depth: 0 # so that `git describe` works. | |
- name: Set environment variables | |
run: | | |
$ENV:CESIUM_UNREAL_VERSION=$(git describe) | |
$ENV:BUILD_CESIUM_UNREAL_PACKAGE_NAME="CesiumForUnreal-51-linux-${ENV:CESIUM_UNREAL_VERSION}" | |
# Make these available to subsequent steps | |
echo "CESIUM_UNREAL_VERSION=${ENV:CESIUM_UNREAL_VERSION}" >> $ENV:GITHUB_ENV | |
echo "BUILD_CESIUM_UNREAL_PACKAGE_NAME=${ENV:BUILD_CESIUM_UNREAL_PACKAGE_NAME}" >> $ENV:GITHUB_ENV | |
- name: Install nasm | |
uses: ilammy/[email protected] | |
- name: Build cesium-native | |
run: | | |
$ENV:UNREAL_ENGINE_DIR="C:/Program Files/Epic Games/UE_5.1" | |
$ENV:LINUX_MULTIARCH_ROOT="C:/UnrealToolchains/v20_clang-13.0.1-centos7/" | |
$ENV:UNREAL_ENGINE_COMPILER_DIR="${ENV:LINUX_MULTIARCH_ROOT}x86_64-unknown-linux-gnu" | |
$ENV:UNREAL_ENGINE_LIBCXX_DIR="${ENV:UNREAL_ENGINE_DIR}/Engine/Source/ThirdParty/Unix/LibCxx" | |
cd extern | |
cmake -B build -S . -G Ninja -DCMAKE_TOOLCHAIN_FILE="unreal-linux-from-windows-toolchain.cmake" -DCMAKE_POSITION_INDEPENDENT_CODE=ON -DCMAKE_BUILD_TYPE=Release | |
cmake --build build --config Release --target install -j8 | |
- name: Build plugin | |
run: | | |
((Get-Content -path CesiumForUnreal.uplugin -Raw) -replace '"EngineVersion": "5.0.0"','"EngineVersion": "5.1.0"') | Set-Content -Path CesiumForUnreal.uplugin | |
$ENV:LINUX_MULTIARCH_ROOT="C:/UnrealToolchains/v20_clang-13.0.1-centos7/" | |
cd "C:/Program Files/Epic Games/UE_5.1/Engine/Build/BatchFiles" | |
./RunUAT.bat BuildPlugin -Plugin="$ENV:GITHUB_WORKSPACE/CesiumForUnreal.uplugin" -Package="$ENV:GITHUB_WORKSPACE/packages/CesiumForUnreal" -CreateSubFolder -TargetPlatforms=Linux -NoHostPlatform | |
- name: Publish plugin package artifact | |
if: ${{ success() }} | |
uses: actions/upload-artifact@v3 | |
with: | |
name: ${{ env.BUILD_CESIUM_UNREAL_PACKAGE_NAME}} | |
path: packages | |
macOS51: | |
runs-on: macos-12 | |
env: | |
AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }} | |
AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }} | |
AWS_REGION: us-east-1 | |
steps: | |
- name: Get Unreal Engine | |
run: | | |
aws s3 cp s3://cesium-unreal-engine/5.1.0/macOS/UE_51_macOS.zip . | |
unzip -q UE_51_macOS.zip -d $HOME | |
rm UE_51_macOS.zip | |
- name: Check out repository code | |
uses: actions/checkout@v3 | |
with: | |
submodules: recursive | |
fetch-depth: 0 # so that `git describe` works. | |
- name: Set environment variables | |
run: | | |
export CESIUM_UNREAL_VERSION=$(git describe) | |
export BUILD_CESIUM_UNREAL_PACKAGE_NAME="CesiumForUnreal-51-macos-${CESIUM_UNREAL_VERSION}" | |
# Make these available to subsequent steps | |
echo "CESIUM_UNREAL_VERSION=${CESIUM_UNREAL_VERSION}" >> $GITHUB_ENV | |
echo "BUILD_CESIUM_UNREAL_PACKAGE_NAME=${BUILD_CESIUM_UNREAL_PACKAGE_NAME}" >> $GITHUB_ENV | |
- name: Install nasm | |
uses: ilammy/[email protected] | |
- name: Build cesium-native | |
run: | | |
mkdir -p extern/build | |
cd extern/build | |
cmake .. -DCMAKE_BUILD_TYPE=Release -DCMAKE_OSX_DEPLOYMENT_TARGET=10.15 | |
cmake --build . -j4 --target install | |
cd ../.. | |
rm -rf extern | |
- name: Build plugin | |
run: | | |
sed -i '' 's/\"EngineVersion\": \"5.0.0\"/\"EngineVersion\": \"5.1.0\"/g' CesiumForUnreal.uplugin | |
export UNREAL_ENGINE_DIR=$HOME/UE_5.1 | |
cd $UNREAL_ENGINE_DIR/Engine/Build/BatchFiles | |
./RunUAT.sh BuildPlugin -Plugin="$GITHUB_WORKSPACE/CesiumForUnreal.uplugin" -Package="$GITHUB_WORKSPACE/packages/CesiumForUnreal" -CreateSubFolder -TargetPlatforms=Mac | |
- name: Publish plugin package artifact | |
if: ${{ success() }} | |
uses: actions/upload-artifact@v3 | |
with: | |
name: ${{ env.BUILD_CESIUM_UNREAL_PACKAGE_NAME}} | |
path: packages | |
iOS51: | |
runs-on: macos-12 | |
env: | |
AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }} | |
AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }} | |
AWS_REGION: us-east-1 | |
steps: | |
- name: Use Xcode 13 | |
uses: maxim-lobanov/setup-xcode@v1 | |
with: | |
xcode-version: '^13.4.1' | |
- name: Get Unreal Engine | |
run: | | |
aws s3 cp s3://cesium-unreal-engine/5.1.0/macOS/UE_51_macOS.zip . | |
unzip -q UE_51_macOS.zip -d $HOME | |
rm UE_51_macOS.zip | |
- name: Check out repository code | |
uses: actions/checkout@v3 | |
with: | |
submodules: recursive | |
fetch-depth: 0 # so that `git describe` works. | |
- name: Set environment variables | |
run: | | |
export CESIUM_UNREAL_VERSION=$(git describe) | |
export BUILD_CESIUM_UNREAL_PACKAGE_NAME="CesiumForUnreal-51-ios-${CESIUM_UNREAL_VERSION}" | |
# Make these available to subsequent steps | |
echo "CESIUM_UNREAL_VERSION=${CESIUM_UNREAL_VERSION}" >> $GITHUB_ENV | |
echo "BUILD_CESIUM_UNREAL_PACKAGE_NAME=${BUILD_CESIUM_UNREAL_PACKAGE_NAME}" >> $GITHUB_ENV | |
- name: Install nasm | |
uses: ilammy/[email protected] | |
- name: Build cesium-native | |
run: | | |
mkdir -p extern/build-ios | |
cd extern | |
cmake -B build-ios -S . -GXcode -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_ARCHITECTURES=arm64 -DCMAKE_POSITION_INDEPENDENT_CODE=ON -DCMAKE_BUILD_TYPE=Release -DCMAKE_CXX_FLAGS="-fembed-bitcode" -DCMAKE_C_FLAGS="-fembed-bitcode" | |
cmake --build build-ios -j 4 --target install --config Release -- -quiet # XCode output maxes out Travis log - Need to make it quiet | |
cd .. | |
rm -rf extern | |
- name: Build plugin | |
run: | | |
sed -i '' 's/\"EngineVersion\": \"5.0.0\"/\"EngineVersion\": \"5.1.0\"/g' CesiumForUnreal.uplugin | |
export UNREAL_ENGINE_DIR=$HOME/UE_5.1 | |
cd $UNREAL_ENGINE_DIR/Engine/Build/BatchFiles | |
./RunUAT.sh BuildPlugin -Plugin="$GITHUB_WORKSPACE/CesiumForUnreal.uplugin" -Package="$GITHUB_WORKSPACE/packages/CesiumForUnreal" -CreateSubFolder -TargetPlatforms=iOS -NoHostPlatform | |
- name: Publish plugin package artifact | |
if: ${{ success() }} | |
uses: actions/upload-artifact@v3 | |
with: | |
name: ${{ env.BUILD_CESIUM_UNREAL_PACKAGE_NAME}} | |
path: packages | |
Combine51: | |
runs-on: ubuntu-latest | |
needs: [Windows51, Linux51, Android51, macOS51, iOS51] | |
steps: | |
- name: Check out repository code | |
uses: actions/checkout@v3 | |
with: | |
fetch-depth: 0 # so that `git describe` works. | |
- name: Set environment variables | |
run: | | |
export CESIUM_UNREAL_VERSION=$(git describe) | |
export BUILD_CESIUM_UNREAL_PACKAGE_NAME="CesiumForUnreal-51-${CESIUM_UNREAL_VERSION}" | |
# Make these available to subsequent steps | |
echo "CESIUM_UNREAL_VERSION=$CESIUM_UNREAL_VERSION" >> $GITHUB_ENV | |
echo "BUILD_CESIUM_UNREAL_PACKAGE_NAME=$BUILD_CESIUM_UNREAL_PACKAGE_NAME" >> $GITHUB_ENV | |
- name: Download iOS build | |
uses: actions/download-artifact@v3 | |
with: | |
name: CesiumForUnreal-51-ios-${{ env.CESIUM_UNREAL_VERSION}} | |
path: combine | |
- name: Download macOS build | |
uses: actions/download-artifact@v3 | |
with: | |
name: CesiumForUnreal-51-macos-${{ env.CESIUM_UNREAL_VERSION}} | |
path: combine | |
- name: Download Android build | |
uses: actions/download-artifact@v3 | |
with: | |
name: CesiumForUnreal-51-android-${{ env.CESIUM_UNREAL_VERSION}} | |
path: combine | |
- name: Download Linux build | |
uses: actions/download-artifact@v3 | |
with: | |
name: CesiumForUnreal-51-linux-${{ env.CESIUM_UNREAL_VERSION}} | |
path: combine | |
- name: Download Windows build | |
uses: actions/download-artifact@v3 | |
with: | |
name: CesiumForUnreal-51-windows-${{ env.CESIUM_UNREAL_VERSION}} | |
path: combine | |
- name: Unreal Marketplace Workaround | |
run: | | |
# The UE Marketplace deletes our Intermediates directory and fails to produces new | |
# intermediates for the Linux platform. The Marketplace team has suggested we copy | |
# them to the LinuxIntermediate directory instead, as a workaround. Users still have | |
# to move these files to the correct place manually, though, in order for Linux builds | |
# to succeed. | |
mkdir -p combine/CesiumForUnreal/LinuxIntermediate/Build/Linux | |
cp -r combine/CesiumForUnreal/Intermediate/Build/Linux/* combine/CesiumForUnreal/LinuxIntermediate/Build/Linux | |
- name: Publish combined package artifact | |
if: ${{ success() }} | |
uses: actions/upload-artifact@v3 | |
with: | |
name: ${{ env.BUILD_CESIUM_UNREAL_PACKAGE_NAME}} | |
path: combine | |
TestPackage51: | |
needs: [Combine51] | |
uses: ./.github/workflows/testPackageOnWindows.yml | |
with: | |
unreal-engine-association: "5.1" | |
unreal-runner-label: "unreal-51" | |
unreal-binaries-path: "C:/Program Files/Epic Games/UE_5.1/Engine/Binaries/Win64" | |
unreal-batch-files-path: "C:/Program Files/Epic Games/UE_5.1/Engine/Build/BatchFiles" | |
unreal-plugins-path: "C:/Program Files/Epic Games/UE_5.1/Engine/Plugins" | |
test-package-base-name: "CesiumForUnreal-51" | |
secrets: inherit | |
Windows52: | |
uses: ./.github/workflows/buildWindows.yml | |
with: | |
unreal-engine-version: "5.2.0" | |
unreal-runner-label: "unreal-52" | |
unreal-batch-files-path: "C:/Program Files/Epic Games/UE_5.2/Engine/Build/BatchFiles" | |
upload-package-base-name: "CesiumForUnreal-52-windows" | |
TestWindows52: | |
needs: [Windows52] | |
uses: ./.github/workflows/testWindows.yml | |
with: | |
unreal-runner-label: "unreal-52" | |
unreal-binaries-path: "C:/Program Files/Epic Games/UE_5.2/Engine/Binaries/Win64" | |
unreal-plugins-path: "C:/Program Files/Epic Games/UE_5.2/Engine/Plugins" | |
test-package-base-name: "CesiumForUnreal-52-windows" | |
secrets: inherit | |
Android52: | |
runs-on: ["self-hosted","windows","x64","unreal-52"] | |
steps: | |
- name: Check out repository code | |
uses: actions/checkout@v3 | |
with: | |
submodules: recursive | |
fetch-depth: 0 # so that `git describe` works. | |
- name: Set environment variables | |
run: | | |
$ENV:CESIUM_UNREAL_VERSION=$(git describe) | |
$ENV:BUILD_CESIUM_UNREAL_PACKAGE_NAME="CesiumForUnreal-52-android-${ENV:CESIUM_UNREAL_VERSION}" | |
# Make these available to subsequent steps | |
echo "CESIUM_UNREAL_VERSION=${ENV:CESIUM_UNREAL_VERSION}" >> $ENV:GITHUB_ENV | |
echo "BUILD_CESIUM_UNREAL_PACKAGE_NAME=${ENV:BUILD_CESIUM_UNREAL_PACKAGE_NAME}" >> $ENV:GITHUB_ENV | |
- name: Install nasm | |
uses: ilammy/[email protected] | |
- name: Build cesium-native | |
run: | | |
cd extern | |
cmake -B build-android -S . -G Ninja -DCMAKE_TOOLCHAIN_FILE="unreal-android-toolchain.cmake" -DCMAKE_POSITION_INDEPENDENT_CODE=ON -DCMAKE_BUILD_TYPE=Release | |
cmake --build build-android --config Release --target install -j8 | |
- name: Build plugin | |
run: | | |
((Get-Content -path CesiumForUnreal.uplugin -Raw) -replace '"EngineVersion": "5.0.0"','"EngineVersion": "5.2.0"') | Set-Content -Path CesiumForUnreal.uplugin | |
cd "C:/Program Files/Epic Games/UE_5.2/Engine/Build/BatchFiles" | |
./RunUAT.bat BuildPlugin -Plugin="$ENV:GITHUB_WORKSPACE/CesiumForUnreal.uplugin" -Package="$ENV:GITHUB_WORKSPACE/packages/CesiumForUnreal" -CreateSubFolder -TargetPlatforms=Android -NoHostPlatform | |
- name: Publish plugin package artifact | |
if: ${{ success() }} | |
uses: actions/upload-artifact@v3 | |
with: | |
name: ${{ env.BUILD_CESIUM_UNREAL_PACKAGE_NAME}} | |
path: packages | |
Linux52: | |
runs-on: ["self-hosted","linux","x64","unreal-52"] | |
steps: | |
- name: Check out repository code | |
uses: actions/checkout@v3 | |
with: | |
submodules: recursive | |
fetch-depth: 0 # so that `git describe` works. | |
- name: Set environment variables | |
run: | | |
export CESIUM_UNREAL_VERSION=$(git describe) | |
export BUILD_CESIUM_UNREAL_PACKAGE_NAME="CesiumForUnreal-52-linux-${CESIUM_UNREAL_VERSION}" | |
# Make these available to subsequent steps | |
echo "CESIUM_UNREAL_VERSION=${CESIUM_UNREAL_VERSION}" >> "$GITHUB_ENV" | |
echo "BUILD_CESIUM_UNREAL_PACKAGE_NAME=${BUILD_CESIUM_UNREAL_PACKAGE_NAME}" >> "$GITHUB_ENV" | |
- name: Install nasm | |
uses: ilammy/[email protected] | |
- name: Build cesium-native | |
run: | | |
export UNREAL_ENGINE_DIR="/opt/ue52" | |
export LINUX_MULTIARCH_ROOT="/opt/ue52/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v21_clang-15.0.1-centos7/" | |
export UNREAL_ENGINE_COMPILER_DIR="${LINUX_MULTIARCH_ROOT}x86_64-unknown-linux-gnu" | |
export UNREAL_ENGINE_LIBCXX_DIR="${UNREAL_ENGINE_DIR}/Engine/Source/ThirdParty/Unix/LibCxx" | |
# TODO: Move this to the image instead | |
export PATH=$PATH:/usr/local/bin | |
cd extern | |
cmake -B build -S . -G Ninja -DCMAKE_TOOLCHAIN_FILE="unreal-linux-toolchain.cmake" -DCMAKE_POSITION_INDEPENDENT_CODE=ON -DCMAKE_BUILD_TYPE=Release | |
cmake --build build --config Release --target install -j8 | |
cd .. | |
rm -rf extern | |
- name: Build plugin | |
run: | | |
sed -i 's/\"EngineVersion\": \"5.0.0\"/\"EngineVersion\": \"5.2.0\"/g' CesiumForUnreal.uplugin | |
export LINUX_MULTIARCH_ROOT="/opt/ue52/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v21_clang-15.0.1-centos7/" | |
cd /opt/ue52/Engine/Build/BatchFiles | |
# UnrealBuildTool writes to write to ~/.config and loses its mind if it doesn't exist. So create it. | |
# TODO: move this to the image instead | |
mkdir -p ~/.config | |
./RunUAT.sh BuildPlugin -Plugin="$GITHUB_WORKSPACE/CesiumForUnreal.uplugin" -Package="$GITHUB_WORKSPACE/packages/CesiumForUnreal" -CreateSubFolder -TargetPlatforms=Linux | |
- name: Fix RPATH | |
run: | | |
sudo yum install -y patchelf | |
cd $GITHUB_WORKSPACE/packages/CesiumForUnreal/Binaries/Linux | |
patchelf --print-rpath libUnrealEditor-CesiumRuntime.so | |
export UPDATED_RPATH=`patchelf --print-rpath libUnrealEditor-CesiumRuntime.so | sed 's/${ORIGIN}[^:]*\/SunPosition\/Binaries\/Linux/${ORIGIN}\/..\/..\/..\/..\/Runtime\/SunPosition\/Binaries\/Linux/'` | |
patchelf --force-rpath --set-rpath "$UPDATED_RPATH" libUnrealEditor-CesiumRuntime.so | |
- name: Publish plugin package artifact | |
if: ${{ success() }} | |
uses: actions/upload-artifact@v3 | |
with: | |
name: ${{ env.BUILD_CESIUM_UNREAL_PACKAGE_NAME}} | |
path: packages | |
macOS52: | |
runs-on: macos-12 | |
env: | |
AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }} | |
AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }} | |
AWS_REGION: us-east-1 | |
steps: | |
- name: Get Unreal Engine | |
run: | | |
aws s3 cp s3://cesium-unreal-engine/UE_52_macOS.zip . | |
unzip -q UE_52_macOS.zip -d $HOME | |
rm UE_52_macOS.zip | |
- name: Check out repository code | |
uses: actions/checkout@v3 | |
with: | |
submodules: recursive | |
fetch-depth: 0 # so that `git describe` works. | |
- name: Set environment variables | |
run: | | |
export CESIUM_UNREAL_VERSION=$(git describe) | |
export BUILD_CESIUM_UNREAL_PACKAGE_NAME="CesiumForUnreal-52-macos-${CESIUM_UNREAL_VERSION}" | |
# Make these available to subsequent steps | |
echo "CESIUM_UNREAL_VERSION=${CESIUM_UNREAL_VERSION}" >> $GITHUB_ENV | |
echo "BUILD_CESIUM_UNREAL_PACKAGE_NAME=${BUILD_CESIUM_UNREAL_PACKAGE_NAME}" >> $GITHUB_ENV | |
- name: Install nasm | |
uses: ilammy/[email protected] | |
- name: Build cesium-native | |
run: | | |
mkdir -p extern/build | |
cd extern/build | |
INSTALL_LIBDIR=`cmake .. -LA | grep CMAKE_INSTALL_LIBDIR` | |
INSTALL_LIBDIR=${INSTALL_LIBDIR##CMAKE_INSTALL_LIBDIR:PATH=} | |
cmake .. -DCMAKE_BUILD_TYPE=Release -DCMAKE_OSX_DEPLOYMENT_TARGET=10.15 -DCMAKE_OSX_ARCHITECTURES=arm64 | |
cmake --build . -j4 --target install | |
mv $INSTALL_LIBDIR ${INSTALL_LIBDIR}-silicon | |
cmake .. -DCMAKE_BUILD_TYPE=Release -DCMAKE_OSX_DEPLOYMENT_TARGET=10.15 -DCMAKE_OSX_ARCHITECTURES=x86_64 | |
cmake --build . -j4 --target install | |
for f in ${INSTALL_LIBDIR}/*.a | |
do | |
lipo -create -output $f ${INSTALL_LIBDIR}-silicon/$(basename -- $f) $f | |
done | |
rm -r -f ${INSTALL_LIBDIR}-silicon | |
cd ../.. | |
rm -rf extern | |
- name: Build plugin | |
run: | | |
sed -i '' 's/\"EngineVersion\": \"5.0.0\"/\"EngineVersion\": \"5.2.0\"/g' CesiumForUnreal.uplugin | |
export UNREAL_ENGINE_DIR=$HOME/UE_5.2 | |
cd $UNREAL_ENGINE_DIR/Engine/Build/BatchFiles | |
./RunUAT.sh BuildPlugin -Plugin="$GITHUB_WORKSPACE/CesiumForUnreal.uplugin" -Package="$GITHUB_WORKSPACE/packages/CesiumForUnreal" -CreateSubFolder -TargetPlatforms=Mac | |
- name: Publish plugin package artifact | |
if: ${{ success() }} | |
uses: actions/upload-artifact@v3 | |
with: | |
name: ${{ env.BUILD_CESIUM_UNREAL_PACKAGE_NAME}} | |
path: packages | |
iOS52: | |
runs-on: macos-13 | |
env: | |
AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }} | |
AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }} | |
AWS_REGION: us-east-1 | |
steps: | |
- name: Get Unreal Engine | |
run: | | |
aws s3 cp s3://cesium-unreal-engine/UE_52_macOS.zip . | |
unzip -q UE_52_macOS.zip -d $HOME | |
rm UE_52_macOS.zip | |
- name: Check out repository code | |
uses: actions/checkout@v3 | |
with: | |
submodules: recursive | |
fetch-depth: 0 # so that `git describe` works. | |
- name: Set environment variables | |
run: | | |
export CESIUM_UNREAL_VERSION=$(git describe) | |
export BUILD_CESIUM_UNREAL_PACKAGE_NAME="CesiumForUnreal-52-ios-${CESIUM_UNREAL_VERSION}" | |
# Make these available to subsequent steps | |
echo "CESIUM_UNREAL_VERSION=${CESIUM_UNREAL_VERSION}" >> $GITHUB_ENV | |
echo "BUILD_CESIUM_UNREAL_PACKAGE_NAME=${BUILD_CESIUM_UNREAL_PACKAGE_NAME}" >> $GITHUB_ENV | |
- name: Install nasm | |
uses: ilammy/[email protected] | |
- name: Build cesium-native | |
run: | | |
mkdir -p extern/build-ios | |
cd extern | |
cmake -B build-ios -S . -GXcode -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_ARCHITECTURES=arm64 -DCMAKE_POSITION_INDEPENDENT_CODE=ON -DCMAKE_BUILD_TYPE=Release -DCMAKE_CXX_FLAGS="-fembed-bitcode" -DCMAKE_C_FLAGS="-fembed-bitcode" | |
cmake --build build-ios -j 4 --target install --config Release -- -quiet # XCode output maxes out Travis log - Need to make it quiet | |
cd .. | |
rm -rf extern | |
- name: Build plugin | |
run: | | |
sed -i '' 's/\"EngineVersion\": \"5.0.0\"/\"EngineVersion\": \"5.2.0\"/g' CesiumForUnreal.uplugin | |
export UNREAL_ENGINE_DIR=$HOME/UE_5.2 | |
cd $UNREAL_ENGINE_DIR/Engine/Build/BatchFiles | |
./RunUAT.sh BuildPlugin -Plugin="$GITHUB_WORKSPACE/CesiumForUnreal.uplugin" -Package="$GITHUB_WORKSPACE/packages/CesiumForUnreal" -CreateSubFolder -TargetPlatforms=iOS -NoHostPlatform | |
- name: Publish plugin package artifact | |
if: ${{ success() }} | |
uses: actions/upload-artifact@v3 | |
with: | |
name: ${{ env.BUILD_CESIUM_UNREAL_PACKAGE_NAME}} | |
path: packages | |
Combine52: | |
runs-on: ubuntu-latest | |
needs: [Windows52, Linux52, Android52, MacOS52, iOS52] | |
steps: | |
- name: Check out repository code | |
uses: actions/checkout@v3 | |
with: | |
fetch-depth: 0 # so that `git describe` works. | |
- name: Set environment variables | |
run: | | |
export CESIUM_UNREAL_VERSION=$(git describe) | |
export BUILD_CESIUM_UNREAL_PACKAGE_NAME="CesiumForUnreal-52-${CESIUM_UNREAL_VERSION}" | |
# Make these available to subsequent steps | |
echo "CESIUM_UNREAL_VERSION=$CESIUM_UNREAL_VERSION" >> $GITHUB_ENV | |
echo "BUILD_CESIUM_UNREAL_PACKAGE_NAME=$BUILD_CESIUM_UNREAL_PACKAGE_NAME" >> $GITHUB_ENV | |
- name: Download iOS build | |
uses: actions/download-artifact@v3 | |
with: | |
name: CesiumForUnreal-52-ios-${{ env.CESIUM_UNREAL_VERSION}} | |
path: combine | |
- name: Download macOS build | |
uses: actions/download-artifact@v3 | |
with: | |
name: CesiumForUnreal-52-macos-${{ env.CESIUM_UNREAL_VERSION}} | |
path: combine | |
- name: Download Android build | |
uses: actions/download-artifact@v3 | |
with: | |
name: CesiumForUnreal-52-android-${{ env.CESIUM_UNREAL_VERSION}} | |
path: combine | |
- name: Download Linux build | |
uses: actions/download-artifact@v3 | |
with: | |
name: CesiumForUnreal-52-linux-${{ env.CESIUM_UNREAL_VERSION}} | |
path: combine | |
- name: Download Windows build | |
uses: actions/download-artifact@v3 | |
with: | |
name: CesiumForUnreal-52-windows-${{ env.CESIUM_UNREAL_VERSION}} | |
path: combine | |
- name: Unreal Marketplace Workaround | |
run: | | |
# The UE Marketplace deletes our Intermediates directory and fails to produces new | |
# intermediates for the Linux platform. The Marketplace team has suggested we copy | |
# them to the LinuxIntermediate directory instead, as a workaround. Users still have | |
# to move these files to the correct place manually, though, in order for Linux builds | |
# to succeed. | |
mkdir -p combine/CesiumForUnreal/LinuxIntermediate/Build/Linux | |
cp -r combine/CesiumForUnreal/Intermediate/Build/Linux/* combine/CesiumForUnreal/LinuxIntermediate/Build/Linux | |
- name: Publish combined package artifact | |
if: ${{ success() }} | |
uses: actions/upload-artifact@v3 | |
with: | |
name: ${{ env.BUILD_CESIUM_UNREAL_PACKAGE_NAME}} | |
path: combine | |
TestPackage52: | |
needs: [Combine52] | |
uses: ./.github/workflows/testPackageOnWindows.yml | |
with: | |
unreal-engine-association: "5.2" | |
unreal-runner-label: "unreal-52" | |
unreal-binaries-path: "C:/Program Files/Epic Games/UE_5.2/Engine/Binaries/Win64" | |
unreal-batch-files-path: "C:/Program Files/Epic Games/UE_5.2/Engine/Build/BatchFiles" | |
unreal-plugins-path: "C:/Program Files/Epic Games/UE_5.2/Engine/Plugins" | |
test-package-base-name: "CesiumForUnreal-52" | |
secrets: inherit |