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Frosty Toolsuite 1.0.6.2 (ALPHA 1)

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@wannkunstbeikor wannkunstbeikor released this 11 Jan 23:05
· 29 commits to 1.0.6.2 since this release

General

  • Improved applying speed in Mod Manager (#159)
  • Improved Loaded Plugins List in Editor (#192)
  • Added filter to PointerRef Editor (#161)
  • Added Recent Projects to Editor (#174)
  • Added CompositeMeshAsset part exporting (#178)
  • Added option to change ordering of Mod Manager's Applied Mods list (#159)
  • Fixed cache being written twice (#167)
  • Fixed issues with DAI texture edits (#198)

Plugin Changes

  • Added LaunchPlatformPlugin option for keeping platform open after game exit (#179)
  • Updated BWLocalizationPlugin (#211)
  • Fixed LaunchPlatformPlugin failing to launch Steam platform (#179)
  • Fixed MeshSetEditor inverted tangets (#155)
  • Fixed issue with importing over rigid meshes (#205)

Technical

  • Added additional information to update panel during cache writing (#167)
  • Fixed issues with CStringControl and FsLocalizationStringDatabase (#172)
  • Fixed issues with ealayer3 sounds (#214)