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Releases: CadeEvs/FrostyToolsuite

Frosty Toolsuite 1.0.6.3

29 Sep 11:45
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General

  • Improved performance of the EbxWriter
  • Improved import for collections (#317)
  • Added ReadOnly Star Wars Squadrons profile (#301)
  • Added full Battlefield V profile (#301)
  • Added option to manage ModData from the ModManager (#271, #314)
  • Added whitelist option for bundles (#275)
  • Added rename and duplicate pack options to the ModManager (#280)
  • Added MenuExtension support to ModManager (#311)
  • Added Math expressions in number textboxes (#291)
  • Added file association support for .fbproject (#281)
  • Fixed launching issues on Steam
  • Fixed bundle adding for manifest games
  • Fixed crashing issues (#260, #261)
  • Fixed small UI inconsistencies (#265, #267, #268)
  • Fixed issue where editor mods didnt get removed (#274)
  • Changed Rotations from YPR to XYZ (#304)

Plugin Changes

  • Added support for more types to the duplication and bundle editor plugins (#276, #277)
  • Added importing support for composite meshes (#262)
  • Added importing support for raw ealayer3 audio
  • Fixed crashing issues when adding meshes to bundles (#313)
  • Fixed crashing issue when exporting certain textures

Frosty Toolsuite 1.0.6.3 (BETA 2)

17 Sep 17:04
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Pre-release

General

  • Fixed crashing issues when launching
  • Added MenuExtension support to ModManager (#311)
  • Added ReadOnly Star Wars Squadrons profile (#301)
  • Added full Battlefield V profile (#301)
  • Added Math expressions in number textboxes (#291)

Plugin Changes

  • Fixed issue with mesh importing composite meshes
  • Fixed crashing issues when adding meshes to bundles (#313)

Frosty Toolsuite 1.0.6.3 (BETA 1)

08 Sep 19:55
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Pre-release

General

  • Fixed crashing issues (#260, #261)
  • Fixed small UI inconsistencies (#265, #267, #268)
  • Fixed launching issues on Steam
  • Fixed bundle adding for manifest games
  • Fixed issue where editor mods didnt get removed (#274)
  • Improved performance of the EbxWriter
  • Changed Rotations from YPR to XYZ (#304)
  • Added option to manage ModData from the ModManager (#271)
  • Added whitelist option for bundles (#275)
  • Added rename and duplicate pack options to the ModManager (#280)

Plugin Changes

  • Fixed crashing issue when exporting certain textures
  • Added importing support for composite meshes (#262)
  • Added support for more types to the duplication and bundle editor plugins (#276, #277)
  • Added importing support for raw ealayer3 audio

Frosty Toolsuite 1.0.6.2

08 Apr 17:34
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General

  • Fixed memory issue and writing of cat files
  • Fixed issue with bundle editing in older games
  • Fixed crashing issues
  • Improved applying speed in Mod Manager
  • Improved Loaded Plugins List in Editor
  • Added filter to PointerRef Editor
  • Added Recent Projects to Editor
  • Added option to change ordering of Mod Manager's Applied Mods list

Plugin Changes

  • Fixed MeshSetEditor inverted tangets
  • Fixed issues with DAI texture edits
  • Fixed issue with texture duplication
  • Fixed issues with Rivals meshes and textures
  • Fixed issues with ealayer3 sounds
  • Updated BWLocalizationPlugin
  • Added CompositeMeshAsset part exporting

Frosty Toolsuite 1.0.6.2 (BETA 2)

28 Mar 15:15
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Pre-release

General

  • Fixes issue with bundle editing in older games (#240, #248)
  • Fixes crashing issues (#242)

Plugin Changes

  • Fixes crash when the localization chunk doesnt exist but gets modified (#239)
  • Fixes issue with texture duplication (#243)
  • Fixes crash when loading sounds where one chunk doesnt exist (#245)
  • Fixes issues with rivals meshes and textures (#246)
  • Moves DifficultyWeaponTableData into its own plugin (#247)

Frosty Toolsuite 1.0.6.2 (BETA 1)

07 Mar 21:50
75d7400
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Pre-release

General

  • Fixed memory issue and writing of cat files (#222)
  • Fixed about menu support link being cut off (#224)
  • Changed error text for loading a wrong project (#225)
  • Fixed issue with ealayer3 library (#235)

Plugin Changes

  • Fixed crash when exporting textures (#223)
  • Added bundle box to Chunk/Res Editor (#226)
  • Fixed crash in BiowareLocalizationPlugin (#232)
  • Fixed issue for importing sounds (#236)

Frosty Toolsuite 1.0.6.2 (ALPHA 2)

27 Jan 22:32
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Pre-release

General

  • Fixed issue with logging legacy mods (#217)

Plugin Changes

  • Fixed issue copying over to Mod Manager (#219)

Frosty Toolsuite 1.0.6.2 (ALPHA 1)

11 Jan 23:05
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Pre-release

General

  • Improved applying speed in Mod Manager (#159)
  • Improved Loaded Plugins List in Editor (#192)
  • Added filter to PointerRef Editor (#161)
  • Added Recent Projects to Editor (#174)
  • Added CompositeMeshAsset part exporting (#178)
  • Added option to change ordering of Mod Manager's Applied Mods list (#159)
  • Fixed cache being written twice (#167)
  • Fixed issues with DAI texture edits (#198)

Plugin Changes

  • Added LaunchPlatformPlugin option for keeping platform open after game exit (#179)
  • Updated BWLocalizationPlugin (#211)
  • Fixed LaunchPlatformPlugin failing to launch Steam platform (#179)
  • Fixed MeshSetEditor inverted tangets (#155)
  • Fixed issue with importing over rigid meshes (#205)

Technical

  • Added additional information to update panel during cache writing (#167)
  • Fixed issues with CStringControl and FsLocalizationStringDatabase (#172)
  • Fixed issues with ealayer3 sounds (#214)

Frosty Toolsuite 1.0.6.1

29 Sep 02:31
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General

  • Fixed NFS: Heat profile being read only
  • Temporarily disabled Update Checker

Frosty Toolsuite 1.0.6

26 Sep 05:11
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General

  • Added plugin support
  • Added Sound Import functionality
  • Added Mesh Import functionality
  • Added Bundle Editor
  • Added TextureAsset duplication support (For some games)
  • Added "Copy Guid" button to PointerRef Property Grid items
  • Added cancel button to Mod Applying process
  • Added modding categories to Mod Export window
  • Added experimental NFS: Heat support
  • Added InitFS Viewer
  • Added Type Viewer
  • Added Localized String Editor
  • Added Scan for Games functionality to Prelaunch window
  • Added Refresh MeshVariations functionality
  • Added MeshVariation caching
  • Added TypeInfo caching
  • Added warnings for games containing EasyAntiCheat
  • Added BoxedValueRef editing functionality
  • Added a new Type Editor for Event/Property/Link Connections in the Property Grid
  • Added pack zipping and loading
  • Added collections
  • Moved location of the Editor and Explorer menu items (Moved from Tools to View)
  • Moved to json format for Frosty Editor and Mod Manager configs
  • Moved config files to local folder under AppData for global access between builds
  • Revamped Sound Editor
  • Revamped layout for Prelaunch window
  • Revamped Home Page
  • Redesigned theme

Plugin

  • Added TypeEditor extension
  • Added Menu extension
  • Added Tab extension
  • Added Option extension
  • Added Data Explorer Context Menu Item extension
  • Added Asset Definition extension
  • Added Localized String Database extension
  • Added ThirdPartyDll extension
  • Added Type Override extension
  • Added Custom Handler extension
  • Added Custom Asset Manager extension
  • Added Custom User Shader extension
  • Added Custom Type Field extension
  • Added Startup Action extension
  • Added ExecutionAction extension