Releases: CadeEvs/FrostyToolsuite
Releases Β· CadeEvs/FrostyToolsuite
Frosty Toolsuite 1.0.6.3
General
- Improved performance of the EbxWriter
- Improved import for collections (#317)
- Added ReadOnly Star Wars Squadrons profile (#301)
- Added full Battlefield V profile (#301)
- Added option to manage ModData from the ModManager (#271, #314)
- Added whitelist option for bundles (#275)
- Added rename and duplicate pack options to the ModManager (#280)
- Added MenuExtension support to ModManager (#311)
- Added Math expressions in number textboxes (#291)
- Added file association support for .fbproject (#281)
- Fixed launching issues on Steam
- Fixed bundle adding for manifest games
- Fixed crashing issues (#260, #261)
- Fixed small UI inconsistencies (#265, #267, #268)
- Fixed issue where editor mods didnt get removed (#274)
- Changed Rotations from YPR to XYZ (#304)
Plugin Changes
Frosty Toolsuite 1.0.6.3 (BETA 2)
General
- Fixed crashing issues when launching
- Added MenuExtension support to ModManager (#311)
- Added ReadOnly Star Wars Squadrons profile (#301)
- Added full Battlefield V profile (#301)
- Added Math expressions in number textboxes (#291)
Plugin Changes
- Fixed issue with mesh importing composite meshes
- Fixed crashing issues when adding meshes to bundles (#313)
Frosty Toolsuite 1.0.6.3 (BETA 1)
General
- Fixed crashing issues (#260, #261)
- Fixed small UI inconsistencies (#265, #267, #268)
- Fixed launching issues on Steam
- Fixed bundle adding for manifest games
- Fixed issue where editor mods didnt get removed (#274)
- Improved performance of the EbxWriter
- Changed Rotations from YPR to XYZ (#304)
- Added option to manage ModData from the ModManager (#271)
- Added whitelist option for bundles (#275)
- Added rename and duplicate pack options to the ModManager (#280)
Plugin Changes
Frosty Toolsuite 1.0.6.2
General
- Fixed memory issue and writing of cat files
- Fixed issue with bundle editing in older games
- Fixed crashing issues
- Improved applying speed in Mod Manager
- Improved Loaded Plugins List in Editor
- Added filter to PointerRef Editor
- Added Recent Projects to Editor
- Added option to change ordering of Mod Manager's Applied Mods list
Plugin Changes
- Fixed MeshSetEditor inverted tangets
- Fixed issues with DAI texture edits
- Fixed issue with texture duplication
- Fixed issues with Rivals meshes and textures
- Fixed issues with ealayer3 sounds
- Updated BWLocalizationPlugin
- Added CompositeMeshAsset part exporting
Frosty Toolsuite 1.0.6.2 (BETA 2)
General
Plugin Changes
- Fixes crash when the localization chunk doesnt exist but gets modified (#239)
- Fixes issue with texture duplication (#243)
- Fixes crash when loading sounds where one chunk doesnt exist (#245)
- Fixes issues with rivals meshes and textures (#246)
- Moves DifficultyWeaponTableData into its own plugin (#247)
Frosty Toolsuite 1.0.6.2 (BETA 1)
Frosty Toolsuite 1.0.6.2 (ALPHA 2)
Frosty Toolsuite 1.0.6.2 (ALPHA 1)
General
- Improved applying speed in Mod Manager (#159)
- Improved Loaded Plugins List in Editor (#192)
- Added filter to PointerRef Editor (#161)
- Added Recent Projects to Editor (#174)
- Added CompositeMeshAsset part exporting (#178)
- Added option to change ordering of Mod Manager's Applied Mods list (#159)
- Fixed cache being written twice (#167)
- Fixed issues with DAI texture edits (#198)
Plugin Changes
- Added LaunchPlatformPlugin option for keeping platform open after game exit (#179)
- Updated BWLocalizationPlugin (#211)
- Fixed LaunchPlatformPlugin failing to launch Steam platform (#179)
- Fixed MeshSetEditor inverted tangets (#155)
- Fixed issue with importing over rigid meshes (#205)
Technical
Frosty Toolsuite 1.0.6.1
General
- Fixed NFS: Heat profile being read only
- Temporarily disabled Update Checker
Frosty Toolsuite 1.0.6
General
- Added plugin support
- Added Sound Import functionality
- Added Mesh Import functionality
- Added Bundle Editor
- Added TextureAsset duplication support (For some games)
- Added "Copy Guid" button to PointerRef Property Grid items
- Added cancel button to Mod Applying process
- Added modding categories to Mod Export window
- Added experimental NFS: Heat support
- Added InitFS Viewer
- Added Type Viewer
- Added Localized String Editor
- Added Scan for Games functionality to Prelaunch window
- Added Refresh MeshVariations functionality
- Added MeshVariation caching
- Added TypeInfo caching
- Added warnings for games containing EasyAntiCheat
- Added BoxedValueRef editing functionality
- Added a new Type Editor for Event/Property/Link Connections in the Property Grid
- Added pack zipping and loading
- Added collections
- Moved location of the Editor and Explorer menu items (Moved from Tools to View)
- Moved to json format for Frosty Editor and Mod Manager configs
- Moved config files to local folder under AppData for global access between builds
- Revamped Sound Editor
- Revamped layout for Prelaunch window
- Revamped Home Page
- Redesigned theme
Plugin
- Added TypeEditor extension
- Added Menu extension
- Added Tab extension
- Added Option extension
- Added Data Explorer Context Menu Item extension
- Added Asset Definition extension
- Added Localized String Database extension
- Added ThirdPartyDll extension
- Added Type Override extension
- Added Custom Handler extension
- Added Custom Asset Manager extension
- Added Custom User Shader extension
- Added Custom Type Field extension
- Added Startup Action extension
- Added ExecutionAction extension