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Releases: BrunoSupremo/swamp_goblins

v19.2.8

08 Feb 15:14
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Varanus nests spawn interval increased from every 8 hours to once a day
Added Goblinpedia and its interactive manual
Added chest
Added input bin
Added ground shelf
Added wall shelf
Added crafter output storage
Added fiber rug
Added pole banner
Added window plant box

Fixed varanus not dropping items
Fixed Beast Tamer summons appearing in pet traders

v19.2.2

02 Feb 13:50
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Bugs:
Fixed error at start of a new game.
Fixed Spirit Walker incorrectly requiring level 6 Shaman. It is now level 4, like that talisman crafting level.
Fixed error when using (or reembarking) golems (crickets, harvesters, miners)
Fixed journal entry error [str(entity.teacher)]

Changes:
Added Curtains Door
Moved armors recipes and a fiber decorations from Shaman to Bonesmith
Weaver-like stuff will now be under the Bonesmith. Shamans will keep focus mostly on magic and health (talismans, food, herbalism, etc...)
Beast Tamer traps effect nerfed from 1 hour to 45 minutes
Big Wolf added as level 6 summon for human Beast Tamers. It is similar to the goblins Dragon summon.
Nerfed Dragon health from 3500 to 2500. (Same for Big Wolf)
Reembarked humans to the goblin kingdom will have a new uniform, different from their old kingdom clothes

v19.1.28

29 Jan 01:48
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Fixed job trees to be per character instead of per kingdom. This means that you can have two characters in the same kingdom with different job trees. BUT, for old saves, you need to force a promotion (just change the job then back again) to update the tree :( Otherwise, should be fine in new saves.
Fixed old unavailable items being sold by merchants
Fixed some landmark spawns
Fixed tree stumps
Fixed human trapper having broken outfit when embarked in firefly kingdom
Fixed text "Promote a goblin" being used for humans

Added mushroom chair
Added mushroom table
Added custom crab (from fisher mod) for the Swamp

v19.1.23

23 Jan 04:05
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Changes:

  • Laying eggs task moved from job to haul category
  • Huge swamp generation "diet", lowered the amount of generated entities from ~11000 to ~8000 (for comparison, the desert has around ~2500 entities)
  • Added a small bit of the "select your starter banner" campaign, with two banner options
  • Added 3 new landmarks, updated old ones.
  • Added firefly versions of the barricade items, replacing the old ones
  • Changed talismans crafting level requirements. Should be easier to get them.

Bugs:

  • Fixed hearthligns being naked and useless in multiplayer
  • Fixed lilys spawning all in the same direction
  • Fixed bad goblins (spawned to attack hearthlings in multiplayer) not being targetable as enemies by the firefly players
  • Fixed Beast Tamer requirement telling that its talisman is crafted from shamans instead of carpenters in hearthling kingdoms
  • Fixed landmarks spawning on top of other landmarks
  • Fixed swamp water not applying its defuff when someone goes into it

v19.1.18

19 Jan 02:50
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Bugs:

  • Fixed Healing Potion not craftable
  • Fixed bear without texts and descriptions
  • Fixed Multiplayer!!! (If you find any other problem, please report detailed)

Changes:

  • Added Big Firefly Essense, compact 8 Firefly Essense into 1 item
  • Orcs and Kobolds are hostile again
  • Added Small and Large Firefly Totems replacing the placeholder totems
  • Added seeds as drops from the Giple Flowers to reproduce them
  • Added small in-game explanation about how to get more goblins

v19.1.16

16 Jan 14:05
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Fixed babies growing and not being added to the town workforce.
Fixed a trait error.
Fixed firefly essense not being stocked with other potions.
Fixed summoned critters being stuck watching the firepit/hearths
Fixed crashing when importing hearthlings at re-embark

Added healing tonic to shaman craftings
Boosted shaman xp gain
Removed the ability to attack animals for now, to avoid they chasing them through the whole map

v19.1.12

12 Jan 04:13
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Fixed varanus spawning in peaceful
Fixed scavenger trait error messages
Fixed goblin crafting menu replacing hearthling menus in multiplayer
Fixed spirit walker bug at level 2 summoning his first spirit
Fixed random enemy goblin camps appearing for the firefly.

Downgraded warrior loadout to start with level 1 equips intead of level 6
Babies will now eat "just" 5 times more than adults, instead of 10 times. (this will be polished later with a better mechanic)
Added a wip marker for missing crafters perks

v19.1.1

11 Jan 00:10
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Changes:

A lot! Basically a new mod.

Swamp biome revamped.

Firefly Clan kingdom added.

Beast Tamer class added.

a24

14 Jun 23:14
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a24

Changes:

  • a24 ready:
    Weather, trees dropping seeds, improved compatibilities and balance changes, etc…

  • Fog and weather:
    Although we already had fog in the old versions (the same effect that other biomes now started using as clouds) it is now completely replaced with the a24 foggy weather. As foggy is the most occurring weather here, it will not spawn undeads, else it would be overwhelming in the early days. (Probably will be changed to have custom swamp spawnings)

  • Frogs:
    Ambient mob, trappers can trap it for food or pet, like other critters (though its drops are from rabbits yet as placeholders)

  • Playable Goblins?:
    Not yet. You can use them, build, mine, etc. But it is really empty. There is no campaign, only 2 jobs, still missing a lot of craftables, recipes with placeholder values, etc...
    In short, it is possible to use without errors, but there is almost no content.

a23

14 Feb 14:41
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a23

Changes:

  • Updated mushroom:
    Replacing the old white mushrooms.

Bugs:

  • Loading a a22.5 save will throw errors from the missing white mushrooms. This should happen only at the first load.