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Releases: BrunoSupremo/swamp_goblins

v19.9.16

17 Sep 00:06
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Changes:
The game now teaches players again about how to get new goblins if its population did not increased for some time
When humans allies with one goblin player, they ally with all other players. The campaign for other players will now adapt to their current alliance status.
Footman attacking damage lowered
Added mini quest with humans asking materials, before upgrading their own hearth
Beast Tamer and Spirit Walker will have speech bubbles displaying what attack they are using
Edited Earthmaster tier 1 template to avoid entities walking through the windows
Balanced mushroom garden growth/replenish time
Edited some tree colors
Fireflies at night now spawns only around your town (instead of the whole map)

Fixed:
Fixed bug with travel stall not working after town tier 2 was reached
Fixed issues in campaign with multiplayer, like not being able to defeat the boss after another player made them neutral
Fixed missing/wrong collisions on many items (goblin could end stuck when trying to place those items)
Fixed egg hunting bugs spawning too far and on inaccessible locations
Fixed beast tamer and spirit walker summons spawning on inaccessible locations
Fixed missing vegetables serving model
Fixed ghost trees and planted seeds being used in recipes
Fixed mountain grass not allowing trapping or farming zones

v19.9.4

05 Sep 02:15
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Added stone table
Added stone throne and wood throne
Added wood double door
Added tower brazier
Added wood water well and stone water well
Added vegetables replacement (counts as raw vegetables for recipes)
Added mushroom garden, can multiply mushrooms
Added awning (thanks Pandemic and Kitty)
Added Earthmaster class perks (wip)
Added barricade gate
Added and balanced items appeal values (thanks Tobles)
Footman attack balanced and limited based on player combat unit amount
Mushrooms included in input filters

Fixed broken english throughout the mod (thanks P3rdit1ous)
Fixed bear bug with ace mod
Fixed error on peaceful campaign

v19.8.20

21 Aug 01:31
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Changes:
Added tier 2 campaign with upgraded hearths
Earthmaster can now repair stuff (like engineers)
Recipes balanced (mainly levels)
Decoration banner, camp flag, camp hearths, force shields and eggs are now points of interest for patrols (they will patrol around those items)
Added appeal to plants
Model updates for clay bed, cattail bundle, pot signs
Added icon for egg pedestals in use
Improved old templates, added new ones, some are now only available at tier 2
added an extra color tone of white for fibers
added craftable wells when ace is active (for their thirsty mechanics)
added stone bench
added mini fountain visual effects
updated clay chest model
plate of mushrooms can properly be filtered as prepared food and added to input filters

Fixed:
Goblins not laying egg when nordlings mod was on
Patrols stuck on a single spot
Purple fiber roof bug

v19.7.14

14 Jul 21:52
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Farmers (humans) can now work as expected when imported to the goblin kingdom
Swamp seeds added to the herbalist menu
Notifications for egg hatching and baby growing into adult
Curtain door position bug fixed
Nerfed beast tamer, traps amount based on mind (e.g. 4 mind = 4 traps)
Adjusted biome fog
Added moss to stone golems
Balanced many items prices and recipes

v19.7.4

05 Jul 02:12
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Compatibility for the Tower Defense mod, turning the biome into a new map option.
Optimized items for shops, all goblins items can now appear in traders and in the correct tiers.
Added goblin traders selling only goblin items.
Added wood bench.

v19.6.21

21 Jun 21:20
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Added building brushes patterns with fiber, for floors, walls and roofs
Added firefly shield (force field defense)
Added magma sword (high level weapon)
Added market shelf (auto sell items to travellers)
Added new templates (nursery, shaman center, bonesmith workshop, earthmaster workshop, treasure storage, fisher hut)
Added landmarks with terrain overhangs

Enabled mining ability for the earthmaster job
Changed candle flame color from orange to green
Changed wooden door size from 3 to 4 high

Fixed ace bug with weapon selection

v19.5.19

20 May 03:01
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Added swing (chair)
Added swamp variation to doodles (flower insect)
Added clay brick fence and brick fence end
Added stone door
Added stone window
Added stone chair
Added clay checkers table
Added clay input bin
Added clay bed
Added clay chest
Added mini fountain

Improved spiritwalker aura effects
Improved UI buttons, crafter menus and job icons

Fixed goblins not laying eggs when living in other kingdoms
Fixed humans being able to lay eggs when living in the firefly clan
Fixed missing perk icons

v19.4.29

30 Apr 02:42
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Added enemies spawning to attack goblin eggs
Added travel stall, a way to send goblins to reembarks
Added giant hourglass decoration
Added new rocks landmark
Added new gardens building template
Added basic potted sapling decoration
Added clay potted plants (giple, cattail and sapling)
Added 9 stone signs designs
Added common crafter perks about item qualities
Added earthmaster first recipes
Added earthmaster workbenches (pedestal, kiln, pottery wheel, magma workbench)
Earthmaster has recipes to break/burn items back into resources (wood, stone, clay, coal)

Improved visual effects of spirits and dragon
Bonesmith workbench model changed
Changed curtain doors from 3 to 4 blocks tall
Replaced healing potion placeholder with a proper goblin version
Goblin eggs can be destroyed by enemies
Goblin babies have less health and do not fight

v19.3.21

22 Mar 00:21
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Compatibility patch with the extra map options mod
Beast tamer doubles as hunters like the archers when used in kingdoms that can attack animals

v19.2.16

16 Feb 02:31
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Added certificate (wall decoration)
Added potted cattail
Added potted giant flower
Added cattail seeds
Added giant flower seeds
Added vanilla seed recipes to shaman

Updated door model
Updated window model
Updated hammock model
Updated signs thumbnails to face the screen
Cattail, flower and mushrooms can be undeployed and stocked