Releases: BrunoSupremo/archipelago_biome
v24.6.5
Additions:
New trader, selling items from archipelago.
Changes:
All archipelago items properly tagged with "archipelago_made". Can be used by other modders to target them all. (e.g. shops, quests, etc.)
All archipelago items are available in shops now. Equips, decor, foods, etc.
Sand castle model updated
Cocobomb effects updated, better and with sounds
Fixes:
Fixed Invisible Workshop Sign in the fisher crafting menu ui
Removed spam of buried treasures when using "plenty" landmark option from Extra Map Options mod
Collision box of fisher pond adjusted to avoid hearthlings floating above it
Fixes for ACE:
Bee skeps will now properly work (make honey) in archipelago seasons except on hurricane season
Fixed Papaya Smoothies being used as ingredient for recipes that needed milk
Removed duplicated cook ace recipes, moved their ace fish based recipes to seafood category
v23.3.21
Additions:
Hula Outfit, craftable by a weaver
Fixes:
Reworked fisher a.i., should stop some random bugs that were happening before
(for ACE mod)
Fixed the animal feed category appearing on the cook even though ACE had it moved to shepherd
v23.2.27
Additions:
Geomancer recipe to craft Magma Blocks (same as the ones in volcanos)
Geomancer recipe to craft the Crab Island Landmark
Geomancer recipe to craft the Tropical Lake Landmark
Changes:
Geomancer recipes reoganized and put into a new category ("Archipelago Landmarks")
Geomancer sand blocks and sand patches now craftable and usable in any biome
Fixes:
(for ACE mod)
Fixed food items (e.g. coconuts and some others) not being recognized as food
Fixed uncraftable anchor and porthole (blacksmith recipes). Now using any ores as ingredients.
v22.11.10
Additions:
Fisher recipe to craft (vanilla) giant bone axe
Fixes:
Seaweed seeds were named hibiscus seeds
Fisher error about facing/direction
v22.8.13
Additions:
Fish stall. Input storage for 12 fish.
Changes:
Fish zones can't be draw on deep water. It can go on the water edge or in shallow water.
Fixes:
(for Firefly mod) Fixed fisher article on goblinpedia
v22.7.4
Additions:
Fishing zones. Draw it at the water edge and the fisher will be able to fish there.
Changes:
With boat docks, fisher can go fish with boats on those paths
Updated old fish images with a new fish design
Recipes from this mod now display a little fish icon next to the recipe item image
v22.6.13
Additions:
Jellyfish enemies
Seaweed seeds, so you can grow more of it (drop from seaweed or crafted by herbalist)
Changes for Modders:
Fishing loot table updated, changed name of some key value
Fixes:
(for ACE mod)
Fixed bug with seed crafting while ACE auto craft is on.
v22.1.13
Additions:
Boiled Crab recipe for fisher and cook
Mermaid mini quest challenge. Have too many fish and she will appear, not happy.
Changes for ACE:
Correctly tagged the biome flowers for the new herbalist herb system
Daylily and Oleanders (ACE flowers) can generate on the biome
v21.2.15
Additions:
Coconut Helmet, for any combat job, craftable at weavers
Changes:
New dock model, hopefully makes it less ugly and better fitting in more places
Palm tree seed (from herbalist) recipe simplified to use only coconuts
Turtle shield previously used only by footman now usable by any meele combat job.
Changes for ACE:
Fisher will now only use "field worker" equipments, not "crafters" equipments (e.g. winter clothes)
Added custom foraging loot for the biome
Fisher added into new output filter options
Added food made of fish to ace "Food with Fish" filters
v20.12.5
Changes:
Volcano smoke emitter is located inside a volcano and can be easily moved or destroyed by players
Hearthlings will avoid stepping on top of magma blocks
Changes for ACE:
Removed old ace fish trap recipe
Fisher can use fish traps like the trapper
Updated fisher firepit model and now using ace fuel system
Tiki Torches will give warm buffs for those around it
Magma from volcanos give warm buff
Palm trees are one of the new options for orchard farms while on the biome