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Actor XML loading #91
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…d objects back to 1 if the parent is scaled down. Also hele_house is now loaded through actor xml
…ERVER one super weird bug exists... when you select the farm, all LambertMaterials go super weird, like they're overexposed with extreme brightness?? lol
…re! and it looks awesome!
Will make another PR later -with icons. |
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The building loading mechanism is completely overhauled. Now it's using the XML 'actor' files that 0AD does.
This relates to #32, buildings now show 'props' (various details) so they look a lot better. Just compare and see all the added details, it makes the buildings a lot more beautiful and interesting.
It also fixes #18, so now all buildings are available to all races / empires. I havent updated the new icons yet, that's on my todo.
Finally, it should make it a lot easier to do #56, add normal / ao / specular maps to the buildings, should we wish to do it. Because those textures are also referenced in the actor XML files.