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Moved isolate select scene index creation to avoid losing isolate sel… #197
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169 changes: 169 additions & 0 deletions
169
test/lib/mayaUsd/render/mayaToHydra/cpp/testUsdPointInstancingIsolateSelectBBox.py
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Without the fix, the test fails. With the fix, the test passes. |
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# Copyright 2024 Autodesk | ||
# | ||
# Licensed under the Apache License, Version 2.0 (the "License"); | ||
# you may not use this file except in compliance with the License. | ||
# You may obtain a copy of the License at | ||
# | ||
# http://www.apache.org/licenses/LICENSE-2.0 | ||
# | ||
# Unless required by applicable law or agreed to in writing, software | ||
# distributed under the License is distributed on an "AS IS" BASIS, | ||
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
# See the License for the specific language governing permissions and | ||
# limitations under the License. | ||
# | ||
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import fixturesUtils | ||
import mtohUtils | ||
import mayaUsd | ||
import mayaUsd_createStageWithNewLayer | ||
import maya.cmds as cmds | ||
import maya.mel as mel | ||
import usdUtils | ||
from pxr import UsdGeom | ||
import testUtils | ||
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def enableIsolateSelect(modelPanel): | ||
# Surprisingly | ||
# | ||
# cmds.isolateSelect('modelPanel1', state=1) | ||
# | ||
# is insufficient to turn on isolate selection in a viewport, and we must | ||
# use the MEL script used by the menu and Ctrl-1 hotkey. This is because | ||
# the viewport uses the selectionConnection command to filter the selection | ||
# it receives and create its isolate selection, and the the | ||
# mainListConnection, lockMainConnection and unlockMainConnection flags of | ||
# the editor command to suspend changes to its selection connection. See | ||
# the documentation for more details. | ||
cmds.setFocus(modelPanel) | ||
mel.eval("enableIsolateSelect %s 1" % modelPanel) | ||
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def disableIsolateSelect(modelPanel): | ||
cmds.setFocus(modelPanel) | ||
mel.eval("enableIsolateSelect %s 0" % modelPanel) | ||
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# This test is identical to the one in testIsolateSelect.py, except for | ||
# disabled tests. See HYDRA-1245. | ||
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class TestUsdPointInstancingIsolateSelectBBox(mtohUtils.MayaHydraBaseTestCase): | ||
# MayaHydraBaseTestCase.setUpClass requirement. | ||
_file = __file__ | ||
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# Base class setUp() defines HdStorm as the renderer. | ||
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_pluginsToLoad = ['mayaHydraCppTests', 'mayaHydraFlowViewportAPILocator'] | ||
_pluginsToUnload = [] | ||
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@classmethod | ||
def setUpClass(cls): | ||
super(TestUsdPointInstancingIsolateSelectBBox, cls).setUpClass() | ||
for p in cls._pluginsToLoad: | ||
if not cmds.pluginInfo(p, q=True, loaded=True): | ||
cls._pluginsToUnload.append(p) | ||
cmds.loadPlugin(p, quiet=True) | ||
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@classmethod | ||
def tearDownClass(cls): | ||
super(TestUsdPointInstancingIsolateSelectBBox, cls).tearDownClass() | ||
# Clean out the scene to allow all plugins to unload cleanly. | ||
cmds.file(new=True, force=True) | ||
for p in reversed(cls._pluginsToUnload): | ||
if p != 'mayaHydraFlowViewportAPILocator': | ||
cmds.unloadPlugin(p) | ||
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def setupScene(self): | ||
self.proxyShapePathStr = mayaUsd_createStageWithNewLayer.createStageWithNewLayer() | ||
stage = mayaUsd.lib.GetPrim(self.proxyShapePathStr).GetStage() | ||
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# Add in a point instancer and its point instances. | ||
ref = stage.DefinePrim('/ref') | ||
piScenePath = testUtils.getTestScene('testUsdPointInstances', 'pointInstancer.usda') | ||
ref.GetReferences().AddReference(str(piScenePath)) | ||
self.pointInstancerPath = self.proxyShapePathStr + ',/ref/CubePointInstancer' | ||
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scene = [self.pointInstancerPath] | ||
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# Point instances | ||
for i in range(0, 14): | ||
scene.append(self.pointInstancerPath + ('/%s' % i)) | ||
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return scene | ||
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def assertVisible(self, visible): | ||
for v in visible: | ||
self.trace("Testing %s for visibility\n" % v) | ||
cmds.mayaHydraCppTest(v, f="TestHydraPrim.isVisible") | ||
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def assertNotVisible(self, notVisible): | ||
for nv in notVisible: | ||
self.trace("Testing %s for invisibility\n" % nv) | ||
cmds.mayaHydraCppTest(nv, f="TestHydraPrim.notVisible") | ||
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def assertVisibility(self, visible, notVisible): | ||
self.assertVisible(visible) | ||
self.assertNotVisible(notVisible) | ||
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def assertIsolateSelect(self, modelPanel, visible, scene): | ||
cmds.select(*visible) | ||
cmds.editor(modelPanel, edit=True, updateMainConnection=True) | ||
cmds.isolateSelect(modelPanel, loadSelected=True) | ||
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notVisible = scene.copy() | ||
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for p in visible: | ||
notVisible.remove(p) | ||
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cmds.refresh() | ||
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self.assertVisibility(visible, notVisible) | ||
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def notVisible(self, scene, visible): | ||
notVisible = scene.copy() | ||
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for p in visible: | ||
notVisible.remove(p) | ||
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return notVisible | ||
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def test_isolateSelectPointInstancing(self): | ||
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scene = self.setupScene() | ||
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cmds.select(clear=True) | ||
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# Isolate select not turned on, everything visible. | ||
visible = scene | ||
notVisible = [] | ||
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cmds.refresh() | ||
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self.assertVisibility(visible, notVisible) | ||
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# Turn isolate select on, nothing selected, nothing visible. | ||
visible = [] | ||
notVisible = scene | ||
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modelPanel = 'modelPanel4' | ||
enableIsolateSelect(modelPanel) | ||
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cmds.refresh() | ||
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self.assertVisibility(visible, notVisible) | ||
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# Select various point instances. The instancer itself will be visible, | ||
# everything else not visible. | ||
visible = [ | ||
self.pointInstancerPath, self.pointInstancerPath + '/0', | ||
self.pointInstancerPath + '/3', self.pointInstancerPath + '/12'] | ||
self.assertIsolateSelect(modelPanel, visible, scene) | ||
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cmds.modelEditor(modelPanel, edit=True, displayAppearance='boundingBox') | ||
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cmds.refresh() | ||
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self.assertVisibility(visible, self.notVisible(scene, visible)) | ||
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disableIsolateSelect(modelPanel) | ||
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if __name__ == '__main__': | ||
fixturesUtils.runTests(globals()) |
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Moved from _CreateSceneIndicesChainAfterMergingSceneIndex(). The isolate select scene index is independent of display style and therefore does not need to be re-created on shading change (e.g. bounding box mode).