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Releases: AstrorEnales/blender_magicavoxel

Release v1.5.5

27 Jun 08:21
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  • [fix] #12 Fix and optimize UV unwrap mode

Release v1.5.4

17 Jun 19:46
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  • [fix] #11 Fix shader nodes and their inputs/outputs not being found when blender is set to a non-english language

Release v1.5.3

23 Mar 10:56
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  • [change] #10 Always add mesh UV layers to prevent lighting issues when exporting to obj and importing in Godot

Release v1.5.2

15 Feb 14:55
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  • [fix] Reintroduce fixed CCL optimization

Release v1.5.0

13 Feb 13:15
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  • [feature] Speedup greedy meshing
  • [feature] Add join models option to create a single mesh

Release v1.4.3

12 Feb 21:42
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  • [fix] Fix missing voxels regression after introducing octrees

Release v1.4.2

09 Feb 12:44
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  • [fix] Fix BDSF input keys for Blender 4

Release v1.4.1

09 Feb 09:59
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  • [change] #7 Populate model material slots with defaults before loading
  • [feature] #8 Improve performance by moving from sparse array to octree

Release v1.3.0

09 Jul 17:59
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  • [change] Material modes with additional material properties moved to checkbox
  • [fix] Fix small greedy meshing issue
  • [fix] Fix material per color mode
  • [feature] New material mode "Textured Models (UV unwrap)"
  • [feature] Use scene graph name properties for group and model names
  • [feature] Basic camera import

Release v1.2.3

06 May 16:46
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  • [feature] Performance improvements