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Releases: AstrorEnales/blender_magicavoxel

Release v1.2.2

06 May 10:35
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  • [change] Change default voxel size to 0.1 meters
  • [fix] Fix face vertex order
  • [fix] Fix meshing edge case where the voxel hull splits the grid area
  • [feature] #1 Limit material per color creation to only include used colors
  • [feature] #1 Load remaining material properties in blender compatible ranges
  • [feature] Significantly improve memory footprint using sparse arrays (for unfilled grids)
  • [feature] Improve overall import performance

Release v1.2.1

24 Apr 09:10
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  • [fix] Fix read_dict for python versions < 3.8
  • [fix] Fix vertex color materials if ShaderNodeVertexColor does not exist in older blender versions

Release v1.2.0

23 Apr 08:19
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  • [feature] Implemented different material modes
  • [change] Vertex color material mode now automatically assigns a material

Release v1.1.1

08 Apr 11:29
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  • [fix] Fix transform rotation matrix parsing
  • [change] Change default meshing mode to SIMPLE_QUADS as it is probably more usable in most circumstances
  • [feature] Implemented vertex deduplication without the need for Blender edit mode

Release v1.0.0

02 Apr 15:43
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Initial release