Releases: AstrorEnales/blender_magicavoxel
Releases · AstrorEnales/blender_magicavoxel
Release v1.2.2
- [change] Change default voxel size to 0.1 meters
- [fix] Fix face vertex order
- [fix] Fix meshing edge case where the voxel hull splits the grid area
- [feature] #1 Limit material per color creation to only include used colors
- [feature] #1 Load remaining material properties in blender compatible ranges
- [feature] Significantly improve memory footprint using sparse arrays (for unfilled grids)
- [feature] Improve overall import performance
Release v1.2.1
- [fix] Fix read_dict for python versions < 3.8
- [fix] Fix vertex color materials if ShaderNodeVertexColor does not exist in older blender versions
Release v1.2.0
- [feature] Implemented different material modes
- [change] Vertex color material mode now automatically assigns a material
Release v1.1.1
- [fix] Fix transform rotation matrix parsing
- [change] Change default meshing mode to
SIMPLE_QUADS
as it is probably more usable in most circumstances
- [feature] Implemented vertex deduplication without the need for Blender edit mode
Release v1.0.0
Initial release