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Dev (#161)
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* Fixed electronic blocks in assemblers (#110)

* Fixed crash when barrreling recipe did not exist

* Component Return setting update

* Added migration for tech tree fixes for who that does not play with industries

* Fixed crash related to recipe ingredient list having empty fields due to other filthy mods

* Fixed crash related to technologies using count_formula instead of count for none-infinite tech

* Allow productivity on (all) analyzers and datacores

* Tweakes some technologies, recipes and items after the previous update

* small tweaks to nilaus

* Fixed when playing with bobs that assembling machines 1 and logistics 1 were locked behind basic labs

* Fixed production science pack required bobs chemical plant instead of angels version

#114

* Fixed the TP bot

* Added Nilaus' Floor Lamp and updated localisations

* change trigger for bobs alien tech to move for tech, not components

just a small change

* Added new Trigger icon

Beautiful work Santa

* Multiple fixes on gun turrets when playing with overhauls

Related to #124 and #125

* Fixed that the vanilla lab was not hidden when playing pure angels

#122

* Added missing prerequisite of Paper Making 1 to Red Circuits

#121

* Fixed bobmonium setting to spawn in starting area by default

* Issue #126 resolved: Added migration so rocket fuel gets enabled again (#127)

for research

* Resolves #121: Make all buildings upgradeable (#128)

- Fixed boilers with wrong number tint
- Fixed changelog refining (corrected date)

* Fixed wire recipes from plates could not be made in bobs electronics assembler

* Minor fix for 119: missed algae farm

* Fixed temperatures on molten liquids

* updated dates in changelogs for release

* Added migration to nilaus addon

* New readme for mod portal pages

* small crash fixes

    - Fixed oil refinery didn't have fast_replaceable_group set
    - Fixed crash when bob pure water was disabled

* Fixed date on changelog...

* Minor improvement for checking the upgradeability of the oil refinery

* Stone wall now require only 1 Construction Block 2 instead of 5

* Fixed missing localised description on Alien Plant Life Sample

* Fertilizer now takes twice the amount of Compost

#136

* Fermentation Base processing now produces half the amount of compost

#136

* Decrease production of Compost

#136

* Changed graphics on tree recipes to represent the trees instead of their product

* Fixed recipe icon tint on water recipes to use refining tint color

#134

* Fixed missing localisation for heavy water seperation recipes

#134

* extended make_void function

#136

* Fixed missing tin related to attempted bugfix in 0.11.4 when playing without angelssmelting

* Revert "Fixed missing tin related to attempted bugfix in 0.11.4 when playing without angelssmelting"

This reverts commit 96775d3.

* Fixed missing tin related to attempted bugfix in 0.11.4 when playing without angelssmelting

* Fixed unnatural crash... maybe resetting it will help

* Fixed failed attempt on re-enabling rocket-fuel on existing saves

#126

* Fixed missing tin related to attempted bugfix in 0.11.4 when playing without angelssmelting

* Fixed higher tier boilers required multiple of the previous tier with ingredient multiplier

#138

* Changed mining time of burner ore crusher so it's easier to pick up in early game

#130

* Excluded Chemical Plant recipe from marathon mode when it is required for science packs

* deleted old files that can't be used anymore

* Fixed recipes would use the unobtainable advanced processing blocks

* Changed the name from Non Expendable mold to Reusable Mold

#135

* Added basic recipe tints to the induction furnace + recipes

* Fixed submachine gun was unlocking with Turrets instead of Basic Military technology

* Moved angels crawler to separate mod (#145)

#124

* Implemented function for viscous liquid recipe icons

Also removed the petrochem number icons as they should use the ones from refining

* Nilaus car tweaks (#146)

Issue #143

* Changed stack size of pavement items (#105)

Also contains a setting to change it in range 200-1000 (200 by default)

* Disable bob's tech when chem plant/electroliser is disabled (#147)

* Fixed Assembling Machine 1 was locked in red science when playing with bobs Burner Assemblers disabled

* Changed Grey Circuit Board hand crafting to use the Circuit Board from wood instead of paper

* Fixed Concrete Brick and Reinforced Concrete Brick couldn't be placed next to water

* New Mold Casting recipes

I kept tungsten as is, for something different
NOTE: a potential iron duplication may occur with the otherwise useless expendable mold iron motor recipe (at the cost of tonnes of sand and cutting ingot of choice)

* - Fixed missing num_1 file

- Removed data-updates for not used crawlertrain components

* Fixes #150: Wooden pole recipe products/gives 1

* #153 adjustment

Replace global ingredient of lab with angels-basic-lab-2

* Fixed ore pastes would enable when you don't need them

* Fixed Automation 2 did not depend on Construction Components 2

I#151, PR#156

* Fixed some labs would require the base game Lab as ingredient instead of angels variant

#153

* rods/sticks did show incorrectly (#155)

* Fixes startup error

* updated changelogs

* Hotfixed nilaus lamps

* Changed build to use dotted date again

* Proper version increase in changelog nilaus

Co-authored-by: LovelySanta <[email protected]>
Co-authored-by: Pezzawinkle <[email protected]>
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3 people authored Apr 3, 2020
1 parent 0ddff95 commit 438cb23
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Showing 4 changed files with 9 additions and 4 deletions.
5 changes: 5 additions & 0 deletions angelsaddons-nilaus/changelog.txt
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@@ -1,4 +1,9 @@
---------------------------------------------------------------------------------------------------
Version: 0.3.7
Date: 03.04.2020
Bugfixes:
- Nilaus lamp would return small lamp #160
---------------------------------------------------------------------------------------------------
Version: 0.3.6
Date: 02.04.2020
Changes:
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4 changes: 2 additions & 2 deletions angelsaddons-nilaus/info.json
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
{
"name": "angelsaddons-nilaus",
"version": "0.3.6",
"version": "0.3.7",
"factorio_version": "0.18",
"title": "Angel's Addons - Decorations - Nilaus",
"author": "Arch666Angel",
Expand All @@ -10,4 +10,4 @@
"dependencies": [
"base >= 0.18.0"
]
}
}
2 changes: 1 addition & 1 deletion angelsaddons-nilaus/prototypes/buildings/deco-nilaus.lua
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Expand Up @@ -115,7 +115,7 @@ data:extend(
icon = "__angelsaddons-nilaus__/graphics/icons/lamp-ico.png",
icon_size = 64,
flags = {"placeable-neutral", "player-creation"},
minable = {mining_time = 0.1, result = "small-lamp"},
minable = {mining_time = 0.1, result = "deco-nilaus-lamp"},
max_health = 100,
corpse = "lamp-remnants",
collision_box = {{-0.15, -0.15}, {0.15, 0.15}},
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2 changes: 1 addition & 1 deletion build.sh
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Expand Up @@ -15,7 +15,7 @@ function process() {

# Insert version and date if not defined
if [ -f "${dirname}/changelog.txt" ]; then
date=`date +"%d-%m-%Y"`
date=`date +"%d.%m.%Y"`
awk '!f && /Date:\s*\?+/ {$0="Date: '"${date}"'"; f=1}1' "${dirname}/changelog.txt" > tmp.txt
mv tmp.txt "${dirname}/changelog.txt"
awk '!f && /Version:\s*\?+/ {$0="Version: '"${version}"'"; f=1}1' "${dirname}/changelog.txt" > tmp.txt
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