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* Fixed electronic blocks in assemblers (#110) * Fixed crash when barrreling recipe did not exist * Component Return setting update * Added migration for tech tree fixes for who that does not play with industries * Fixed crash related to recipe ingredient list having empty fields due to other filthy mods * Fixed crash related to technologies using count_formula instead of count for none-infinite tech * Allow productivity on (all) analyzers and datacores * Tweakes some technologies, recipes and items after the previous update * small tweaks to nilaus * Fixed when playing with bobs that assembling machines 1 and logistics 1 were locked behind basic labs * Fixed production science pack required bobs chemical plant instead of angels version #114 * Fixed the TP bot * Added Nilaus' Floor Lamp and updated localisations * change trigger for bobs alien tech to move for tech, not components just a small change * Added new Trigger icon Beautiful work Santa * Multiple fixes on gun turrets when playing with overhauls Related to #124 and #125 * Fixed that the vanilla lab was not hidden when playing pure angels #122 * Added missing prerequisite of Paper Making 1 to Red Circuits #121 * Fixed bobmonium setting to spawn in starting area by default * Issue #126 resolved: Added migration so rocket fuel gets enabled again (#127) for research * Resolves #121: Make all buildings upgradeable (#128) - Fixed boilers with wrong number tint - Fixed changelog refining (corrected date) * Fixed wire recipes from plates could not be made in bobs electronics assembler * Minor fix for 119: missed algae farm * Fixed temperatures on molten liquids * updated dates in changelogs for release * Added migration to nilaus addon * New readme for mod portal pages * small crash fixes - Fixed oil refinery didn't have fast_replaceable_group set - Fixed crash when bob pure water was disabled * Fixed date on changelog... * Minor improvement for checking the upgradeability of the oil refinery * Stone wall now require only 1 Construction Block 2 instead of 5 * Fixed missing localised description on Alien Plant Life Sample * Fertilizer now takes twice the amount of Compost #136 * Fermentation Base processing now produces half the amount of compost #136 * Decrease production of Compost #136 * Changed graphics on tree recipes to represent the trees instead of their product * Fixed recipe icon tint on water recipes to use refining tint color #134 * Fixed missing localisation for heavy water seperation recipes #134 * extended make_void function #136 * Fixed missing tin related to attempted bugfix in 0.11.4 when playing without angelssmelting * Revert "Fixed missing tin related to attempted bugfix in 0.11.4 when playing without angelssmelting" This reverts commit 96775d3. * Fixed missing tin related to attempted bugfix in 0.11.4 when playing without angelssmelting * Fixed unnatural crash... maybe resetting it will help * Fixed failed attempt on re-enabling rocket-fuel on existing saves #126 * Fixed missing tin related to attempted bugfix in 0.11.4 when playing without angelssmelting * Fixed higher tier boilers required multiple of the previous tier with ingredient multiplier #138 * Changed mining time of burner ore crusher so it's easier to pick up in early game #130 * Excluded Chemical Plant recipe from marathon mode when it is required for science packs * deleted old files that can't be used anymore * Fixed recipes would use the unobtainable advanced processing blocks * Changed the name from Non Expendable mold to Reusable Mold #135 * Added basic recipe tints to the induction furnace + recipes * Fixed submachine gun was unlocking with Turrets instead of Basic Military technology * Moved angels crawler to separate mod (#145) #124 * Implemented function for viscous liquid recipe icons Also removed the petrochem number icons as they should use the ones from refining * Nilaus car tweaks (#146) Issue #143 * Changed stack size of pavement items (#105) Also contains a setting to change it in range 200-1000 (200 by default) * Disable bob's tech when chem plant/electroliser is disabled (#147) * Fixed Assembling Machine 1 was locked in red science when playing with bobs Burner Assemblers disabled * Changed Grey Circuit Board hand crafting to use the Circuit Board from wood instead of paper * Fixed Concrete Brick and Reinforced Concrete Brick couldn't be placed next to water * New Mold Casting recipes I kept tungsten as is, for something different NOTE: a potential iron duplication may occur with the otherwise useless expendable mold iron motor recipe (at the cost of tonnes of sand and cutting ingot of choice) * - Fixed missing num_1 file - Removed data-updates for not used crawlertrain components * Fixes #150: Wooden pole recipe products/gives 1 * #153 adjustment Replace global ingredient of lab with angels-basic-lab-2 * Fixed ore pastes would enable when you don't need them * Fixed Automation 2 did not depend on Construction Components 2 I#151, PR#156 * Fixed some labs would require the base game Lab as ingredient instead of angels variant #153 * rods/sticks did show incorrectly (#155) * Fixes startup error * updated changelogs * Hotfixed nilaus lamps * Changed build to use dotted date again * Proper version increase in changelog nilaus Co-authored-by: LovelySanta <[email protected]> Co-authored-by: Pezzawinkle <[email protected]>
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