Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Vehicle auto refuel #464

Closed
wants to merge 197 commits into from
Closed
Show file tree
Hide file tree
Changes from all commits
Commits
Show all changes
197 commits
Select commit Hold shift + click to select a range
b6ba6ab
Fixed blue circuits depended on purple science (#424)
LovelySanta Nov 4, 2020
bb290ce
Fixed localisation error on the rocket reactor (#425)
LovelySanta Nov 4, 2020
32d1e4c
Fixed multiple localisation errors (#427)
adoa Nov 4, 2020
60fd96b
Balanced pollution factor of bio buildings (#426)
LovelySanta Nov 4, 2020
6ef69bb
Slightly increased power of electric boiler to prevent perpetual ener…
LovelySanta Nov 5, 2020
762e0f0
Fixed fluid colors on liquors and nutrient pulp
LovelySanta Nov 5, 2020
230f0ab
Fixed pipe and animation of gasses were showing liquids
LovelySanta Nov 5, 2020
9297f71
removed obsolete petrochem graphics
LovelySanta Nov 5, 2020
ad1d09c
tech tree contemplations (#428)
LovelySanta Nov 5, 2020
f8d0954
Issue-418 Build.sh now removes line-endings as well (#433)
TimVroom Nov 5, 2020
b9e07e0
migration bug
LovelySanta Nov 6, 2020
537c290
Merge branch 'dev' of https://github.com/Arch666Angel/mods into dev
LovelySanta Nov 6, 2020
b4bb257
Python build script has option to include the moddir as an argument (…
TimVroom Nov 6, 2020
610d1ae
Fixed some technologies had hidden prerequisites in special vanilla m…
LovelySanta Nov 8, 2020
54b90d2
Merge branch 'dev' of https://github.com/Arch666Angel/mods into dev
LovelySanta Nov 8, 2020
4e02f59
Fixed crash when loading outside of freeplay with bob character class…
LovelySanta Nov 8, 2020
5e75414
Make description for overhaul settings more explicit (#440)
adoa Nov 8, 2020
c2f36bd
Fixed thorium ore on belts did have the wrong color when playing with…
LovelySanta Nov 10, 2020
45ad03f
Fixed Cupric chlorid solution did not have a voiding recipe (#439)
LovelySanta Nov 10, 2020
1fcfe5e
Heat shielding tiles from bob revamp are now made in sintering oven
LovelySanta Nov 10, 2020
8c95d10
some more technology fixes (#428)
LovelySanta Nov 13, 2020
56e51a3
Petro Chem -> Petrochem (#450)
adoa Nov 15, 2020
15201ac
Fix typos and inconsistencies in locales (#451)
adoa Nov 15, 2020
964189d
add changelog entries
LovelySanta Nov 16, 2020
e3d2590
Merge branch 'dev' of https://github.com/Arch666Angel/mods into dev
LovelySanta Nov 16, 2020
7874f52
add auto refuel to vehicle with burner generator
kingarthur91 Nov 23, 2020
0f20991
amount ~= count
kingarthur91 Nov 23, 2020
8cce9bd
updated all the mods to factorio version 1.1
kingarthur91 Nov 23, 2020
f0504ee
tech icon patches
Pezzawinkle Nov 24, 2020
59572b4
Rework lights for Angel's Smelting structures (#465)
kirazy Nov 26, 2020
e6548b3
Add locale for infinite version of bobs thorium ore (#458)
adoa Nov 26, 2020
3b8a6f4
Changelogs and version bumps
Pezzawinkle Nov 26, 2020
126d7a4
Factorio 1.1 Updates (Dev push) (#466)
Pezzawinkle Nov 26, 2020
04692ae
Merge pull request #467 from Arch666Angel/master
Pezzawinkle Nov 26, 2020
bf9f3af
add crash site sprites and updated files
kingarthur91 Nov 26, 2020
9d8069e
re-added base 1.1 as a dependency on some mods
Pezzawinkle Nov 27, 2020
f93d14a
Merge pull request #473 from Arch666Angel/dev
Pezzawinkle Nov 27, 2020
ff8053f
fixed start up error with shed addon. temp fix needs a proper
kingarthur91 Nov 27, 2020
7eac0e8
add code to have crystal rocks marked by decon planner in rock mode
kingarthur91 Nov 27, 2020
7cbe634
Murder generic area lights from fuel_glow_color for good (#469)
kirazy Nov 28, 2020
e3bccbf
Merge branch 'dev' of https://github.com/Arch666Angel/mods into dev
LovelySanta Dec 2, 2020
a728c86
uploaded from portal
LovelySanta Dec 2, 2020
9f3ae24
tech tree rework #428
LovelySanta Dec 2, 2020
0364eef
Fixed collision box and drawing box of the mammoth heavy tank (#476)
LovelySanta Dec 3, 2020
0c421d2
Hidden the crystallizers fluid box when no fluid is required (#475)
LovelySanta Dec 3, 2020
9be62d2
multiple issues fixed: #477, #478
LovelySanta Dec 3, 2020
66ac2c3
Fixed that agrecultural modules could be inserted in labs, now active…
LovelySanta Dec 4, 2020
5c3e201
Fixed the ordering of bobs vehicle roboport antenna (480)
LovelySanta Dec 5, 2020
db3be4a
added check to infinite ore for bob plates. fixed changelog typo
kingarthur91 Dec 9, 2020
ae637f3
[DEV] Battery Casings Cause Flashing on a Backed-Up Belt #413
Pezzawinkle Dec 9, 2020
f25b14d
Fixed bob modules tech icons did not fit the tech box (#483)
LovelySanta Dec 9, 2020
dbd5ace
bugfixes #329, #455, #456, #486
LovelySanta Dec 10, 2020
e0d0ef5
Fixed that agrecultural modules could be inserted in mining drills (#…
LovelySanta Dec 10, 2020
e3a5990
recipes of logistics warehouses #340
LovelySanta Dec 10, 2020
eb39d9e
some error fixes
LovelySanta Dec 10, 2020
b165582
more tech hiding when unneeded
LovelySanta Dec 10, 2020
004b796
basic work done on iron, copper, lead, manganese, silicon, nickel and…
LovelySanta Dec 12, 2020
53a9345
nerf conversion valve energy gains
Pezzawinkle Dec 13, 2020
a915db6
forgot changelog
Pezzawinkle Dec 13, 2020
8ba4e06
basic work done on aluminium, chrome, cobalt, gold, platinum, silver,…
LovelySanta Dec 13, 2020
10ac9a2
finished bobs smelting and casting and finished overrides
LovelySanta Dec 13, 2020
3ef3b8f
add pr number
LovelySanta Dec 13, 2020
4a8595b
Smelting tech (#498)
LovelySanta Dec 13, 2020
b9b33c3
Fixed agricultural modules all used the same tech icon (#493)
LovelySanta Dec 14, 2020
667f624
added new graphics to ingots, molten metals, rolls and wire coils
LovelySanta Dec 14, 2020
49bb915
disable debug setting
LovelySanta Dec 14, 2020
a310bb4
some locale changes
LovelySanta Dec 15, 2020
ab415bb
more fixes
LovelySanta Dec 15, 2020
fceb668
more locale changes
LovelySanta Dec 15, 2020
b0eede7
Added setting to disable logitics silos and ore silos independently (…
LovelySanta Dec 16, 2020
ff86d4b
some bio cleanup
LovelySanta Dec 16, 2020
f554e1a
Moved mineralised water unlock from brown to green algae technology (…
LovelySanta Dec 16, 2020
25cb44b
Make voiding recipes hidden_from_player_crafting instead of plain hid…
LovelySanta Dec 16, 2020
7c22b10
Fixed angels fishes were not set as consumable items (#490)
adoa Dec 16, 2020
6d870b5
move circuit wire unlock and some voiding inventory fixes
LovelySanta Dec 16, 2020
cfad6e6
Merge branch 'dev' of https://github.com/Arch666Angel/mods into dev
LovelySanta Dec 16, 2020
0ddeefd
fixed typo
LovelySanta Dec 16, 2020
02977ad
Changed "Liquifier" to "Liquefier" (#461)
adoa Dec 16, 2020
ead07be
Moved algae farms 2 and 3 deeper into the tech tree (#503)
LovelySanta Dec 17, 2020
2560f74
tech work (#428)
LovelySanta Dec 17, 2020
9d2535e
extended agricultural module allowance and some smelting productivity…
LovelySanta Dec 18, 2020
658c28e
ore processing 1 not depend on hydro refining
LovelySanta Dec 18, 2020
3a12b34
split coal processing 2 into 2 separate techs
LovelySanta Dec 18, 2020
9cacd46
more tweaks
LovelySanta Dec 18, 2020
f24c875
fixing kira irritaions with mods out of parity
kingarthur91 Dec 21, 2020
54b9cb0
patch for recipes not hiding correctly
Pezzawinkle Dec 23, 2020
deb94f3
changelog
Pezzawinkle Dec 23, 2020
0d4a06c
Revise mod tint colors to use alpha = 1 to prevent numeral transparen…
kirazy Dec 23, 2020
beb1210
glass board not hiding, added tags to splittable
Pezzawinkle Dec 29, 2020
a6b1a88
FIRST DRAFT of hiding unused
Pezzawinkle Dec 29, 2020
5ece4e2
Quick patch for ghosting tech unlocks (#516)
Pezzawinkle Jan 11, 2021
21593d7
Merge branch 'dev' into master
Pezzawinkle Jan 11, 2021
161517a
Merge pull request #518 from Arch666Angel/master
Pezzawinkle Jan 11, 2021
40527f2
manganese-oxide-1 patch (#511)
Pezzawinkle Jan 13, 2021
6d5e0be
Industries and building hiding
Pezzawinkle Jan 15, 2021
c31a254
Angels lib inclusive flag tweak
Pezzawinkle Jan 15, 2021
9eea108
deuterium-fuel-cell-2 hiding
Pezzawinkle Jan 16, 2021
60b6860
add "fuel fluids" to the flamethrower turret
Pezzawinkle Jan 16, 2021
0cf5682
remove logs...
Pezzawinkle Jan 16, 2021
a9abe40
Merge pull request #512 from Arch666Angel/disabled-recipe-hiding
Pezzawinkle Jan 16, 2021
e76e90a
boosted higher tier train braking force
Pezzawinkle Jan 16, 2021
0f8828c
active provider slot increase
Pezzawinkle Jan 17, 2021
b67f1b3
Fixed the base game lab was visible in the bonus UI (#505)
LovelySanta Jan 17, 2021
7cba40e
Fixed with bobs modules that the module 2 and 3 technologies would ha…
LovelySanta Jan 17, 2021
94c25fa
Fixed the vehicle repair roboport would unlock after the vehicle cons…
LovelySanta Jan 17, 2021
258affa
fixed crash with equipment grid?
kingarthur91 Jan 17, 2021
a8cb6a2
Fixed that the converter valve could not be disabled (#507)
LovelySanta Jan 17, 2021
61a75c4
Merge branch 'dev' of https://github.com/Arch666Angel/mods into dev
LovelySanta Jan 17, 2021
d6315b5
Fixed science tiers on steam engines and boilers of bobs power (#519)
LovelySanta Jan 17, 2021
63cdc08
layer tweaks to concrete tiles
Pezzawinkle Jan 17, 2021
40d3392
Merge branch 'dev' of https://github.com/Arch666Angel/mods into dev
Pezzawinkle Jan 17, 2021
61a4de2
Fixed science tiers on fluid burning generators of bobs power (#502)
LovelySanta Jan 17, 2021
46db9e8
Merge branch 'dev' of https://github.com/Arch666Angel/mods into dev
LovelySanta Jan 17, 2021
a942c3b
Trains log and bump
Pezzawinkle Jan 20, 2021
9a73ad0
forgot to account for tier 1 correctly
Pezzawinkle Jan 20, 2021
68035c9
adjusted thermal water bore/extractor buffer size
kingarthur91 Jan 24, 2021
e699571
#526 Patch gear wheel issue
Pezzawinkle Jan 27, 2021
dfb7b0d
log
Pezzawinkle Jan 27, 2021
e5bbf58
Ore Sorting 4 has no ingredient limit #514
Pezzawinkle Jan 27, 2021
76ab62d
hide unused circuit-wood-fiber-board (#523)
Pezzawinkle Jan 28, 2021
869e193
BioTile to bioprocessing, icon, locale, pollut abs
Pezzawinkle Jan 28, 2021
929121a
disabled and hide flour and plant milk (#523)
Pezzawinkle Jan 28, 2021
5829cc1
Added a recipe/tech-unlock for the bio-tile
Pezzawinkle Feb 2, 2021
061b8f4
#453 Patch in full
Pezzawinkle Feb 12, 2021
95426a6
remove log...
Pezzawinkle Feb 12, 2021
6bc7be4
updated metallurgy liquid/casting icons
LovelySanta Feb 14, 2021
e95b736
Fixed the selection and collision box of the main lab did not align (…
LovelySanta Feb 14, 2021
ee85265
more HQ icons for smelting
LovelySanta Feb 14, 2021
b7732a3
Added HQ tier numbering icons to angelsrefining, petrochem and smelting
LovelySanta Feb 14, 2021
76effab
fixed some casting tech icons
LovelySanta Feb 16, 2021
bc62391
Tweaked the lib to show icons next to the autoplace controls
LovelySanta Feb 16, 2021
4e05d35
fissure fix #542
Pezzawinkle Feb 17, 2021
6cb7d75
Added HQ tier numbering icons to angelsbioprocessing
LovelySanta Feb 17, 2021
15c2d71
Added HQ tier numbering icons to angelsindustries
LovelySanta Feb 18, 2021
9676e79
some more numeral changes
LovelySanta Feb 18, 2021
2f2104c
fissure icon updates 2 #542
Pezzawinkle Feb 19, 2021
e985dcf
Merge branch 'dev' of https://github.com/Arch666Angel/mods into dev
Pezzawinkle Feb 19, 2021
58aa9ec
ore silo mineable.result patch #541
Pezzawinkle Feb 19, 2021
08b3eff
Cond added tin as elec prereq
Pezzawinkle Feb 19, 2021
fd02c80
burner number patching #513
Pezzawinkle Feb 21, 2021
c35e35a
infinite ore gems patch
Pezzawinkle Feb 22, 2021
c656003
Tenemut updates #543
Pezzawinkle Feb 23, 2021
9c9d7c7
inf-ore autoplace locale updates (removals)
Pezzawinkle Feb 23, 2021
d3d137e
small icon fixes for smelting
Pezzawinkle Feb 23, 2021
459c9b6
remove unsorted ore if not active
Pezzawinkle Feb 24, 2021
20093d2
#545 replacement not activating without minables
Pezzawinkle Feb 24, 2021
9c0398a
fixed lab not craftable in vanilla-industries
Pezzawinkle Feb 24, 2021
e24e23a
small tweaks
LovelySanta Feb 24, 2021
b659bb3
removed some old obsolete icons
LovelySanta Feb 24, 2021
a0082a9
added HQ number icons to angels mobility
LovelySanta Feb 24, 2021
3a68757
Hides the unused settings now properly for consistency (#538)
LovelySanta Feb 25, 2021
895bd02
Fix typo in mod settings (#546)
ijagberg Feb 28, 2021
4884f22
patch icon override to use new function
Pezzawinkle Feb 28, 2021
0d50320
Patch for Yuokis icons not functioning and #373
Pezzawinkle Mar 2, 2021
3d0a7de
new download script for bobmods coz.. i'm lazy
LovelySanta Mar 3, 2021
72465f3
Merge branch 'dev' of https://github.com/Arch666Angel/mods into dev
LovelySanta Mar 3, 2021
2bf3559
Fixes boblogistics' tier 1 robots (#531,#532)
LovelySanta Mar 4, 2021
40e385e
Fixed that not all bob train recipes did not require their previous t…
LovelySanta Mar 4, 2021
a401ecb
Fixed a crash in a very old migration script (#535)
LovelySanta Mar 4, 2021
43dc044
#550 Updates Part 1 (lamp/electronics/-lysis)
Pezzawinkle Mar 6, 2021
d2bc1d3
Fixed that gun-turret technology did not depend on military (#549, #553)
adoa Mar 7, 2021
9af0a08
Fixed bronze and brass smelting missed some prerequisites (#551)
LovelySanta Mar 7, 2021
bbb498f
#550 Updates Part 2 Steel patches
Pezzawinkle Mar 7, 2021
28634c3
Merge branch 'dev' of https://github.com/Arch666Angel/mods into dev
Pezzawinkle Mar 7, 2021
e50e932
#550 Updates Part 3 Hydro-plant
Pezzawinkle Mar 7, 2021
36f399d
timing update (moved from dff to du)
Pezzawinkle Mar 8, 2021
6166bc4
small tweaks for #550
Pezzawinkle Mar 8, 2021
4a6f5bf
Fixed Angel's Smelting for Bob's Brass (#551)
adoa Mar 8, 2021
8892f14
Updated locales and added descriptions (#489)
adoa Mar 8, 2021
2fa50ca
#555 fix
Pezzawinkle Mar 9, 2021
42494cb
Merge branch 'dev' of https://github.com/Arch666Angel/mods into dev
Pezzawinkle Mar 9, 2021
80d2730
Small tweaks for industries
Pezzawinkle Mar 9, 2021
ef01f07
Added changelog entries for #489
adoa Mar 9, 2021
56fc97f
Adjust starting items for Bob's characters
adoa Mar 9, 2021
4554785
Infinite ore bob-stacked ores setting updates
Pezzawinkle Mar 12, 2021
44b140a
Merge branch 'dev' of https://github.com/Arch666Angel/mods into dev
Pezzawinkle Mar 12, 2021
c012caf
Iron stick patch #485 #484
Pezzawinkle Mar 14, 2021
0dcaaa3
Fixed locale typo, and updated version number for industries (#560)
adoa Mar 18, 2021
430724b
Made fix conditional on component mode + changelog
adoa Mar 19, 2021
3dbd703
refactored the fix to be more flexible for the future
adoa Mar 19, 2021
720aa00
removed max_logistic_slots from requester and buffer chests to match …
kingarthur91 Mar 20, 2021
0645e18
removed electrolysis 1 prereq from fluid control as electrolysis 1 is…
kingarthur91 Mar 21, 2021
1d33e47
Update bio-processing-override-bobmodules.lua
kingarthur91 Mar 21, 2021
48b5341
fixed silo warehouse enable setting locale
kingarthur91 Mar 21, 2021
8971a02
Update smelting-override-global.lua
kingarthur91 Mar 21, 2021
8317381
fixed unresearchable modules with bobmodules and full overhual
kingarthur91 Mar 28, 2021
06a7f13
fix bob modules the right way
kingarthur91 Mar 28, 2021
c3831fc
Fixed mistake in the hide setting function
LovelySanta Mar 29, 2021
bb220ff
Add .vscode/ for kira
kingarthur91 Mar 30, 2021
1704e91
Remove obsolete burner power phase overrides from Angel's petrochem (…
adoa Apr 5, 2021
b292612
removed unused glass tech
LovelySanta Apr 5, 2021
f22bea2
fixed off_when_no_fluid_recipe property on the induction furnace flui…
adoa Apr 5, 2021
5506df8
Merge pull request #559 from adoa/bob-fighter
Pezzawinkle Apr 6, 2021
fb6b734
add auto refuel to vehicle with burner generator
kingarthur91 Nov 23, 2020
6adaa5c
amount ~= count
kingarthur91 Nov 23, 2020
614011e
1.1 rebase and small tweaks
Pezzawinkle Apr 6, 2021
47aad63
Merge branch 'vehicle-auto-refuel' of https://github.com/Arch666Angel…
Pezzawinkle Apr 6, 2021
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
The table of contents is too big for display.
Diff view
Diff view
  •  
  •  
  •  
1 change: 1 addition & 0 deletions .gitignore
Original file line number Diff line number Diff line change
Expand Up @@ -2,3 +2,4 @@
*.dat
mod-list.json
.idea/
.vscode/
15 changes: 15 additions & 0 deletions angelsaddons-cab/changelog.txt
Original file line number Diff line number Diff line change
@@ -1,4 +1,19 @@
---------------------------------------------------------------------------------------------------
Version: 0.2.7
Date:??
Changes:
- Changed and expanded locale strings and text descriptions (489)
---------------------------------------------------------------------------------------------------
Version: 0.2.6
Date: 27.11.2020
Changes:
- Patched load-order issue when playing without angels
---------------------------------------------------------------------------------------------------
Version: 0.2.5
Date: 26.11.2020
Changes:
- Update to Factorio version 1.1
---------------------------------------------------------------------------------------------------
Version: 0.2.4
Date: 29.10.2020
Changes:
Expand Down
8 changes: 4 additions & 4 deletions angelsaddons-cab/info.json
Original file line number Diff line number Diff line change
@@ -1,14 +1,14 @@
{
"name": "angelsaddons-cab",
"version": "0.2.4",
"factorio_version": "1.0",
"version": "0.2.7",
"factorio_version": "1.1",
"title": "Angel's Addons - C.A.B.",
"author": "Arch666Angel, lovely_santa",
"contact": "",
"homepage": "",
"description": "Adds another type of Crawler.",
"dependencies": [
"base >= 0.18.27",
"? angelsindustries >= 0.4.1"
"? angelsindustries >= 0.4.9",
"base >= 1.1.0"
]
}
2 changes: 1 addition & 1 deletion angelsaddons-cab/locale/en/cab.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@
angels-cab=C.A.B.

[entity-description]
angels-cab=Crawler Autonomous Base
angels-cab=Crawler Autonomous Base. Enter the vehicle and activate deployment charges to deploy the __ENTITY__angels-cab__. When deployed it will provide electric energy from its own grid to nearby buildings.

[item-name]
angels-cab-deploy=__ENTITY__angels-cab__ deploy
Expand Down
8 changes: 4 additions & 4 deletions angelsaddons-cab/prototypes/entities/cab.lua
Original file line number Diff line number Diff line change
Expand Up @@ -464,8 +464,8 @@ data:extend(
}
}
},
subgroup = "angels-cab",
order = "d[cannon-shell]-a[basic]",
subgroup = mods["angelsindustries"] and "angels-vehicle-car" or "angels-cab",
order = mods["angelsindustries"] and "b[crawlers]-c" or "d[cannon-shell]-a[basic]",
stack_size = 200
},
{
Expand Down Expand Up @@ -499,8 +499,8 @@ data:extend(
}
}
},
subgroup = "angels-cab",
order = "d[cannon-shell]-a[basic]",
subgroup = mods["angelsindustries"] and "angels-vehicle-car" or "angels-cab",
order = mods["angelsindustries"] and "b[crawlers]-d" or "d[cannon-shell]-a[basic]",
stack_size = 200
},
{
Expand Down
4 changes: 2 additions & 2 deletions angelsaddons-cab/prototypes/entities/equipment.lua
Original file line number Diff line number Diff line change
Expand Up @@ -54,8 +54,8 @@ data:extend{{
icon = "__angelsaddons-cab__/graphics/icons/cab-energy-interface-mk1.png",
icon_size = 32,
placed_as_equipment_result = string.format(energyInterface.name, "-mk1"),
subgroup = "angels-cab",
order = "e[angels-cab-energy-interface]-a",
subgroup = mods["angelsindustries"] and "angels-vehicle-car" or "angels-cab",
order = mods["angelsindustries"] and "b[crawlers]-e" or "e[angels-cab-energy-interface]-a",
stack_size = 50,
default_request_amount = 10
}}
Expand Down
2 changes: 1 addition & 1 deletion angelsaddons-liquidrobot/info.json
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
{
"name": "angelsaddons-liquidrobot",
"version": "0.2.1",
"factorio_version": "0.18",
"factorio_version": "1.1",
"title": "Angel's Addons - Liquid Cargo Bot",
"author": "Arch666Angel",
"contact": "",
Expand Down
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
local sounds = require("__base__/prototypes/entity/demo-sounds")
local sounds = require("__base__/prototypes/entity/sounds")

function make_fluid_robot()
local result = {}
Expand Down
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
local sounds = require("__base__/prototypes/entity/demo-sounds")
local sounds = require("__base__/prototypes/entity/sounds")

data:extend(
{
Expand Down
21 changes: 21 additions & 0 deletions angelsaddons-mobility/changelog.txt
Original file line number Diff line number Diff line change
@@ -1,4 +1,25 @@
---------------------------------------------------------------------------------------------------
Version: 0.0.7
Date: ??
Changes:
- Added HQ tier numbering icons
- Changed and expanded locale strings and text descriptions (489)
---------------------------------------------------------------------------------------------------
Version: 0.0.6
Date: 20.01.2021
Bugfixes:
- Fixed that braking force was not increasing per tier
---------------------------------------------------------------------------------------------------
Version: 0.0.5
Date: 27.11.2020
Bugfixes:
- Fixed bug on start-up load order introduced in last patch
---------------------------------------------------------------------------------------------------
Version: 0.0.4
Date: 26.11.2020
Bugfixes:
- Updated to factorio version 1.1
---------------------------------------------------------------------------------------------------
Version: 0.0.3
Date: 29.10.2020
Changes:
Expand Down
Binary file removed angelsaddons-mobility/graphics/icons/num_1.png
Binary file not shown.
Binary file removed angelsaddons-mobility/graphics/icons/num_2.png
Binary file not shown.
Binary file removed angelsaddons-mobility/graphics/icons/num_3.png
Binary file not shown.
Binary file removed angelsaddons-mobility/graphics/icons/num_4.png
Binary file not shown.
Binary file removed angelsaddons-mobility/graphics/icons/num_5.png
Binary file not shown.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
10 changes: 5 additions & 5 deletions angelsaddons-mobility/info.json
Original file line number Diff line number Diff line change
@@ -1,15 +1,15 @@
{
"name": "angelsaddons-mobility",
"version": "0.0.3",
"factorio_version": "1.0",
"version": "0.0.7",
"factorio_version": "1.1",
"title": "Angel's Addons - Mass Transit",
"author": "Arch666Angel, lovely_santa",
"contact": "https://discord.gg/ff5p6KE",
"homepage": "https://forums.factorio.com/viewforum.php?f=185",
"description": "A combination mod of the various themed trains.",
"dependencies": [
"base >= 1.0.0",

"? angelsindustries >= 0.4.5"
"base >= 1.1.0",
"(?) angelsrefining >= 0.11.20",
"? angelsindustries >= 0.4.9"
]
}
15 changes: 14 additions & 1 deletion angelsaddons-mobility/locale/en/crawlertrain.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -25,8 +25,21 @@ crawler-wagon=Crawler cargo wagon
[technology-name]
angels-crawler-train=Crawler train

[entity-description]
crawler-locomotive=Locomotive with the "Crawler" aesthetic.
crawler-locomotive-wagon=Locomotive with the air resistance of a cargo wagon.
crawler-bot-wagon=Can be equipped with a vehicle roboport for mobile construction works.

crawler-locomotive-1-2=Locomotive with the "Crawler" aesthetic.
crawler-locomotive-wagon-2=Locomotive with the air resistance of a cargo wagon.
crawler-bot-wagon-2=Can be equipped with a vehicle roboport for mobile construction works.

crawler-locomotive-1-3=Locomotive with the "Crawler" aesthetic.
crawler-locomotive-wagon-3=Locomotive with the air resistance of a cargo wagon.
crawler-bot-wagon-3=Can be equipped with a vehicle roboport for mobile construction works.

[technology-description]
angels-crawler-train=Crawler construction trains.
angels-crawler-train=Trains with the "Crawler" aesthetic, come with robot wagons for mobile construction works.

[mod-setting-name]
angels-crawlertrain-tier-amount=Crawler train tiers (0 for off)
Expand Down
16 changes: 16 additions & 0 deletions angelsaddons-mobility/locale/en/petrotrain.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -22,6 +22,22 @@ petro-tank2=PetroChem oil fluid wagon
[technology-name]
angels-petro-train=PetroChem trains

[entity-description]
petro-locomotive-1=Locomotive with the "Petrochemical" aesthetic.
petro-tank1=High-capacity fluid wagon with an aesthetic suitable for gasses.
petro-tank2=High-capacity fluid wagon with an aesthetic suitable for liquids.

petro-locomotive-1-2=Locomotive with the "Petrochemical" aesthetic.
petro-tank1-2=High-capacity fluid wagon with an aesthetic suitable for gasses.
petro-tank2-2=High-capacity fluid wagon with an aesthetic suitable for liquids.

petro-locomotive-1-3=Locomotive with the "Petrochemical" aesthetic.
petro-tank1-3=High-capacity fluid wagon with an aesthetic suitable for gasses.
petro-tank2-3=High-capacity fluid wagon with an aesthetic suitable for liquids.

[technology-description]
angels-petro-train=Trains with the "Petrochemical" aesthetic, come with high-capacity fluid wagons for liquids or gasses.

[mod-setting-name]
angels-petrotrain-tier-amount=Petrochem train tiers (0 for off)

Expand Down
13 changes: 13 additions & 0 deletions angelsaddons-mobility/locale/en/smeltingtrain.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -22,6 +22,19 @@ smelting-wagon-1=Smelting cargo wagon
[technology-name]
angels-smelting-train=Smelting trains

[entity-description]
smelting-locomotive-1=Locomotive with the "Smelting" aesthetic.
smelting-locomotive-tender=Locomotive with the air resistance of a cargo wagon.

smelting-locomotive-1-2=Locomotive with the "Smelting" aesthetic.
smelting-locomotive-tender-2=Locomotive with the air resistance of a cargo wagon.

smelting-locomotive-1-3=Locomotive with the "Smelting" aesthetic.
smelting-locomotive-tender-3=Locomotive with the air resistance of a cargo wagon.

[technology-description]
angels-smelting-train=Trains with the "Smelting" aesthetic, come with high-capacity cargo wagons.

[mod-setting-name]
angels-smeltingtrain-tier-amount=Smelting train tiers (0 for off)

Expand Down
49 changes: 33 additions & 16 deletions angelsaddons-mobility/prototypes/train-functions.lua
Original file line number Diff line number Diff line change
Expand Up @@ -163,6 +163,26 @@ local function generate_train_recipe(item, add_unlock)
data:extend(entries)
end

local add_tier_number = mods["angelsrefining"] and
angelsmods.functions.add_number_icon_layer or
function(icon_layers, number_tier, number_tint)
local icon_size_scale = ((icon_layers[1] or {}).icon_size or 32) * ((icon_layers[1] or {}).scale or 1) / 32
local new_icon_layers = util.table.deepcopy(icon_layers)
table.insert(new_icon_layers, {
icon = "__angelsaddons-mobility__/graphics/icons/numerals/num-"..number_tier.."-outline.png",
icon_size = 64, icon_mipmaps = 2,
tint = {0, 0, 0, 255},
scale = 0.5 * icon_size_scale
})
table.insert(new_icon_layers, {
icon = "__angelsaddons-mobility__/graphics/icons/numerals/num-"..number_tier..".png",
icon_size = 64, icon_mipmaps = 2,
tint = number_tint,
scale = 0.5 * icon_size_scale
})
return new_icon_layers
end

local function generate_train_items(item)
local entries = {}
local type = set_type(item.name)
Expand All @@ -179,19 +199,17 @@ local function generate_train_items(item)
copy.localised_name = {"", {"item-name." .. item.name}, " MK" .. i}
copy.localised_description = {"item-description." .. item.name}
copy.place_result = name
copy.icons = {
copy.icons = item.icons or {
{
icon = item.icon,
icon_size = item.icon_size
},
{
icon = "__angelsaddons-mobility__/graphics/icons/num_" .. i .. ".png",
tint = angelsmods.addons.mobility[type].number_tint,
scale = 0.32,
shift = {12, -12}
icon_size = item.icon_size,
icon_mipmaps = item.icon_mipmaps
}
}
copy.icon = nil
copy.icon_size = nil
copy.icon_mipmaps = nil
copy.icons = add_tier_number(copy.icons, i, angelsmods.addons.mobility[type].number_tint)
table.insert(entries, copy)
end
else
Expand Down Expand Up @@ -219,25 +237,24 @@ local function generate_train_entities(item)

copy.name = name
copy.localised_name = {"", {"entity-name." .. item.name}, " MK" .. i}
copy.icons = {
copy.icons = item.icons or {
{
icon = item.icon,
icon_size = item.icon_size
},
{
icon = "__angelsaddons-mobility__/graphics/icons/num_" .. i .. ".png",
tint = angelsmods.addons.mobility[type].number_tint,
scale = 0.32,
shift = {12, -12}
icon_size = item.icon_size,
icon_mipmaps = item.icon_mipmaps
}
}
copy.icon = nil
copy.icon_size = nil
copy.icon_mipmaps = nil
copy.icons = add_tier_number(copy.icons, i, angelsmods.addons.mobility[type].number_tint)
copy.minable.result = name
copy.max_health = item.max_health * multiplier
copy.max_speed = item.max_speed * multiplier
copy.friction_force = item.friction_force / multiplier
copy.air_resistance = item.air_resistance / multiplier
copy.weight = item.weight * multiplier
copy.braking_force = item.braking_force * (multiplier * 2 - 1)
if item.type == "locomotive" then
copy.max_power = (tonumber(item.max_power:match("%d[%d.]*")) * multiplier) .. "kW"
copy.reversing_power_modifier = item.reversing_power_modifier * multiplier
Expand Down
10 changes: 10 additions & 0 deletions angelsaddons-nilaus/changelog.txt
Original file line number Diff line number Diff line change
@@ -1,4 +1,14 @@
---------------------------------------------------------------------------------------------------
Version: 0.3.12
Date: 27.11.2020
Changes:
- Patched to work without angels (after oversight in last patch)
---------------------------------------------------------------------------------------------------
Version: 0.3.11
Date: 26.11.2020
Changes:
- Updated to factorio version 1.1
---------------------------------------------------------------------------------------------------
Version: 0.3.10
Date: 17.07.2020
Changes:
Expand Down
8 changes: 4 additions & 4 deletions angelsaddons-nilaus/info.json
Original file line number Diff line number Diff line change
@@ -1,13 +1,13 @@
{
"name": "angelsaddons-nilaus",
"version": "0.3.10",
"factorio_version": "0.18",
"version": "0.3.12",
"factorio_version": "1.1",
"title": "Angel's Addons - Decorations - Nilaus",
"author": "Arch666Angel",
"contact": "",
"homepage": "https://forums.factorio.com/viewtopic.php?f=185&t=30962",
"description": "",
"dependencies": [
"base >= 0.18.27"
"base >= 1.1.0"
]
}
}
20 changes: 20 additions & 0 deletions angelsaddons-shred/changelog.txt
Original file line number Diff line number Diff line change
@@ -1,4 +1,24 @@
---------------------------------------------------------------------------------------------------
Version: 0.2.7
Date: 9.12.2020
Bugfixes:
- Fixed typo in changelog for version 2.6
---------------------------------------------------------------------------------------------------
Version: 0.2.6
Date: 27.11.2020
Bugfixes:
- Fixed startup error related to the removeal of rocket silo launch stats window
---------------------------------------------------------------------------------------------------
Version: 0.2.5
Date: 27.11.2020
Changes:
- Patched to work without angels (after oversight in last patch)
---------------------------------------------------------------------------------------------------
Version: 0.2.4
Date: 26.11.2020
Changes:
- Updated to factorio version 1.1
---------------------------------------------------------------------------------------------------
Version: 0.2.3
Date: 17.07.2020
Changes:
Expand Down
3 changes: 2 additions & 1 deletion angelsaddons-shred/control.lua
Original file line number Diff line number Diff line change
Expand Up @@ -48,7 +48,7 @@ script.on_init(function()
entity.minable = false
end
end

--[[
if remote.interfaces["silo_script"] and settings.startup["deco-shred-create-shrine-offer"].value then
for _,decoName in pairs({
"shred",
Expand All @@ -65,4 +65,5 @@ script.on_init(function()
end
end
end
]]--
end)
8 changes: 4 additions & 4 deletions angelsaddons-shred/info.json
Original file line number Diff line number Diff line change
@@ -1,13 +1,13 @@
{
"name": "angelsaddons-shred",
"version": "0.2.3",
"factorio_version": "0.18",
"version": "0.2.7",
"factorio_version": "1.1",
"title": "Angel's Addons - Decorations - Shred",
"author": "Arch666Angel",
"contact": "",
"homepage": "https://forums.factorio.com/viewtopic.php?f=185&t=30962",
"description": "",
"dependencies": [
"base >= 0.18.27"
"base >= 1.1.0"
]
}
}
Loading