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Releases: AppLovin/AppLovin-MAX-Unity-Plugin

5.5.2

30 Sep 19:53
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5.5.1

27 Sep 09:06
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  • Depends on Android SDK v11.5.1 and iOS SDK v11.5.1.
  • Properly handle disabled domain reloading in Unity Play Mode.

5.5.0

19 Sep 06:25
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  • Depends on Android SDK v11.5.0 and iOS SDK v11.5.0.
  • Add Unity Ads to the list of networks requiring Swift support for adapters version 4.4.0.0+.

5.4.7

06 Sep 00:30
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  • Depends on Android SDK v11.4.6 and iOS SDK v11.4.4.
  • Fix an issue with embedding Facebook Audience Network SDK to main Unity target on iOS builds.

5.4.6

01 Sep 07:24
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  • Depends on Android SDK v11.4.5 and iOS SDK v11.4.4.
  • Fix an issue where iOS dynamic libraries are sometimes not embedded when the library path changes.

5.4.5

18 Jul 06:42
5ec9400
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5.4.4

28 Jun 09:12
3d12dc1
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  • Depends on Android SDK v11.4.4 and iOS SDK v11.4.3.
  • Add public API MaxSdkUtils.IsPhysicalDevice() which uses the same logic as our internal SDK when automatically enabling test ads for simulators/emulators if the value is the inverse.

5.4.3

21 Jun 19:52
3d12dc1
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5.4.2

20 May 00:42
3d12dc1
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5.4.1

19 May 01:47
3d12dc1
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