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Different kind of obstacles #2
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I'm still not sure how I am going to achieve any of this, but I've had an idea and this seemed like the best place to put it. Walls - A wall has a set health, probably 5. It's impassable, until this health is depleted, but doesn't attack back like soldiers do. Question is, does a wall take damage every turn? Here's the problem
This way, it doesn't seem to allow much grouping until the wall falls. Perhaps a group of walls together. |
Good questions. I will reflect on this before I come back to you |
Idea: A city will clear the adjacent land, removing all adjacent obstacles. This means that building a city against, say, a mountain, would remove it as an option for the opponent to build against. Pros:
Cons:
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I've implemented the simplest obstacle type, rocks (completely impassable, randomly placed) in this PR #7 |
The initial 'rocks' use-case can now be tested at www.right-twix.com and righttwix.com |
I would like to see different kind of obstacles. I am thinking of
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