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Obstacle: Slowing 'swamps' #12

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AJFaraday opened this issue Oct 11, 2016 · 0 comments
Open

Obstacle: Slowing 'swamps' #12

AJFaraday opened this issue Oct 11, 2016 · 0 comments

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@AJFaraday
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From issue #2

Now there are some obstacles that are completely impassable 'rocks', use the same pattern to create some swamps.

  • Swamps are unchangeable, they remain swamps throughout the game.
  • They have a different move interval to plain space
    • This should be configurable, probably 6, as default.
    • Troops move off swamps in the same way as open space, but only on turns which are a multiple of the swamp move interval (see GridGame.spawning_turn for a pattern).
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