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Update README.md
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sevdestruct authored Jan 21, 2019
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Expand Up @@ -69,22 +69,26 @@ Everything should work like with MFi controllers. Depending on how your game wor
- Controllers are a subclass of `GCController` that implements the `extendedGamepad` profile.
- Core buttons are mapped to Apple's MFi Extended Gamepad Profile
- Trackpad Modes:
1. Button Mode: requires click(s), like d-pad and/or c-buttons
1. Button Mode: requires click(s), like d-pad and/or c-buttons *(Default)*
2. Trackpad Mode: like analog via touch
- Stick Modes:
1. Analog Mode *(Default)*
2. D-Pad Mode

#### Button Mapping:
- Analog Stick: L-Thumbstick
- Analog Stick: L-Thumbstick *(Default)*
- Right Trackpad *(Default)*: R-Thumbstick / C-Buttons *(Requires Click)*
- Left Trackpad *(Default)*: D-Pad *(Requires Click)*
- A, B, X, Y: Equivalent
- Bumpers/Shoulders: L1 / R1
- Triggers: L2 / R2
- Steam Button: Menu (Pause) Button

#### Trackpad Toggles
#### Trackpad & Stick Mode Toggles
- L-Pad Toggle = `◉ L-Pad Click` + `◀︎ Back`
- R-Pad Toggle = `◉ R-Pad Click` + `▶︎ Forward`
<br><sup> Order is specific if you want to avoid misfiring buttons.</sup><br>
- Stick Toggle = `◉ Stick Click` + `◀︎ Back`
<br><sup> Combo order is specific if you want to avoid misfiring buttons.</sup><br>

#### Temporary/Test Mapping (will change later):
- Back (Select) = MFi+ Combo for Select *(supported in Provenance 1.5: PSX, N64)*
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