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add README for QuadMesh and fTetWild, disable useless param for quadmesh
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## QuadMesh节点参数说明 | ||
| 参数 | 类型 | 说明 | | ||
| --- | ---- | --- | | ||
| prim | PrimitiveObject | 输入三角形网格。 | | ||
| deterministic | bool | 使用较慢的确定性算法。 | | ||
| crease | float | 判断为折痕的二面角阈值。 | | ||
| smooth_iter | int | 平滑和光线追踪重投影的次数(默认2)。 | | ||
| quad_dominant | bool | 生成以四边形为主的三角形-四边形混合网格。 | | ||
| intrinsic | bool | 使用intrinsic方法(默认extrinsic方法)。 | | ||
| boundary | bool | 对于非闭合的表面,保持边缘轮廓。(有保留边的输入时自动开启) | | ||
| scale | float | 期望的世界坐标下边长。(与vert_num, face_num至多同时指定一项) | | ||
| vert_num | int | 期望点数。 | | ||
| face_num | int | 期望面数。 | | ||
| line_pick_tag | string | 保留的边的属性名称,属性应为int类型,该属性值为1的边被保留。只能保留边方向,不能严格固定顶点位置。 | | ||
| marked_lines | list of vec2i | 保留的边的列表。只能保留边方向,不能严格固定顶点位置。 | | ||
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## fTetWild节点参数说明 | ||
| 参数 | 类型 | 说明 | | ||
| --- | ---- | --- | | ||
| prim | PrimitiveObject | 输入三角形网格。 | | ||
| input_dir | readpath | 输入三角形网格文件路径。如果有prim输入则忽略此项。 | | ||
| output_dir | string | 输出四面体网格文件路径。若为空,当以prim输入时则不输出任何文件,以文件读入时则输出到“<原路经>/<原文件名>_.msh” | | ||
| tag | readpath | 输入用于布尔运算的面片标记的文件路径。 | | ||
| operation | enum | 布尔运算种类 | | ||
| edge_length | float | 期望相对边长。默认0.05。 | | ||
| epsilon | float | 期望相对偏差。默认1e-3。 | | ||
| stop_energy | float | 停止优化的能量阈值。默认10。 | | ||
| skip_simplify | bool | 跳过预处理。 | | ||
| no_binary | bool | 以ascii格式输出。(仅在有输出文件时生效) | | ||
| no_color | bool | 不输出颜色。(仅在有输出文件时生效) | | ||
| smooth_open_boundary | bool | 对于非闭合表面,光滑其边缘。 | | ||
| export_raw | bool | 输出原始结果。 | | ||
| manifold_surface | bool | 处理输出为流形。 | | ||
| coarsen | bool | 尽可能使输出稀疏。 | | ||
| csg | readpath | 包含csg树的json文件路径。 | | ||
| disable_filtering | bool | 不过滤掉外部的元素。 | | ||
| use_floodfill | bool | 使用泛洪法提取内部体积。 | | ||
| use_general_wn | bool | 使用通常的绕数。 | | ||
| use_input_for_wn | bool | 使用输入表面得到绕数。 | | ||
| bg_mesh | readpath | 用于得到长度场的背景网格(.msh格式)文件路径 | |
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