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Re-adds Fireaxe Prying (Simple-Station#73)
<!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Description <!-- Explain this PR in as much detail as applicable Some example prompts to consider: How might this affect the game? The codebase? What might be some alternatives to this? How/Who does this benefit/hurt [the game/codebase]? --> - Makes the fireaxe once again able to perform its primary function. - There is now a way to emergency space a room without using an RCD. - Viva Atmosia. --- # TODO <!-- A list of everything you have to do before this PR is "complete" You probably won't have to complete everything before merging but it's good to leave future references --> n/a --- <!-- This is default collapsed, readers click to expand it and see all your media The PR media section can get very large at times, so this is a good way to keep it clean The title is written using HTML tags The title must be within the <summary> tags or you won't see it --> <details><summary><h1>Media</h1></summary> <p> n/a </p> </details> --- # Changelog <!-- You can add an author after the `:cl:` to change the name that appears in the changelog (ex: `:cl: Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> :cl: zelezniciar - tweak: The fireaxe once again can pry subfloors
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Original file line number | Diff line number | Diff line change |
---|---|---|
|
@@ -43,6 +43,7 @@ | |
- type: Tool | ||
qualities: | ||
- Prying | ||
- Axing | ||
- type: ToolTileCompatible | ||
- type: Prying | ||
- type: UseDelay | ||
|
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