Skip to content

Commit

Permalink
Survival Scheduler fix (Simple-Station#89)
Browse files Browse the repository at this point in the history
<!--
This is a semi-strict format, you can add/remove sections as needed but
the order/format should be kept the same
Remove these comments before submitting
-->

I fixed my oops for the scheduler (typo)

<!--
Explain this PR in as much detail as applicable

Some example prompts to consider:
How might this affect the game? The codebase?
What might be some alternatives to this?
How/Who does this benefit/hurt [the game/codebase]?
-->

Changed scheduler name to normal
---

# TODO

<!--
A list of everything you have to do before this PR is "complete"
You probably won't have to complete everything before merging but it's
good to leave future references
-->

- [x] Typo

---

<!--
This is default collapsed, readers click to expand it and see all your
media
The PR media section can get very large at times, so this is a good way
to keep it clean
The title is written using HTML tags
The title must be within the <summary> tags or you won't see it
-->

<details><summary><h1>Media</h1></summary>
<p>

![Example Media Embed](https://example.com/thisimageisntreal.png)

</p>
</details>

---

# Changelog

<!--
You can add an author after the `:cl:` to change the name that appears
in the changelog (ex: `:cl: Death`)
Leaving it blank will default to your GitHub display name
This includes all available types for the changelog
-->

:cl: TheGreenChkrta
add: Added dungeo-
  • Loading branch information
SsalamethVersaach authored Sep 18, 2024
2 parents a8dd762 + 3f946cd commit 588454b
Show file tree
Hide file tree
Showing 2 changed files with 3 additions and 2 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -7,7 +7,7 @@ public sealed partial class RampingStationEventSchedulerComponent : Component
/// The maximum number by which the event rate will be multiplied when shift time reaches the end time.
/// </summary>
[DataField]
public float ChaosModifier = 3f;
public float ChaosModifier = 1f;

/// <summary>
/// The minimum number by which the event rate will be multiplied when the shift has just begun.
Expand All @@ -24,7 +24,7 @@ public sealed partial class RampingStationEventSchedulerComponent : Component
/// <summary>
/// The number by which average expected shift length is multiplied. Higher values lead to slower chaos growth.
/// </summary>
public float ShiftLengthModifier = 1f;
public float ShiftLengthModifier = 1.5f;

// Everything below is overridden in the RampingStationEventSchedulerSystem based on CVars
[DataField("endTime"), ViewVariables(VVAccess.ReadWrite)]
Expand Down
1 change: 1 addition & 0 deletions Resources/Prototypes/GameRules/roundstart.yml
Original file line number Diff line number Diff line change
Expand Up @@ -236,6 +236,7 @@
- type: entity
id: RampingStationEventScheduler
parent: BaseGameRule

noSpawn: true
components:
- type: RampingStationEventScheduler
Expand Down

0 comments on commit 588454b

Please sign in to comment.