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Devlog for Prototype01
More activity! This update is mostly me rewriting some things and starting the very basic editor. Still not done, but atleast there is a taskbar with some buttons now!
Finally finished off most of the rudimentary menu code today. Not much to say really, other than the game finally has a menu with working buttons!
Hey, some movement! I started having problems with love2d right after my previous update almost a year ago now, and pretty much dropped the project altogether. I recently got things to work the way I wanted them to again, plus the love2d wiki seems to be a bit more stable, so I started doing some stuff! First update now was to implement some super basic collision detection. And good golly, this is super basic. Some things to do in the future to expand on this:
- Combine collision boxes into rectangles (right now they are all 16x16 boxes)
- Friction of some kind, meaning you should be able to walk along a wall by inputting a diagonal direction.
- Separating into its own function and simplifying it more.
The next thing I want to do is to work on gamestates and get a super basic menu going. Should be simple enough!
I decided to actually write some stuff about this that isn't just a generic and under-explained commit message, so I can keep a log of my thoughts on this as it moves forward. I'm pretty happy with my progress so far. This project is a reboot of a project I started a while ago, but got stuck on a particular problem and gave up way too fast. This time I'm not giving up.
I just got tile drawing to work, which is really exciting. It's actually starting to look like something other than a mess of pixels! Well, it still looks like a mess of pixels, but I can atleast start to get some rudimentary maps up and running now! Not much else to say really, so here are a couple of screenshots showing progress so far!