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Realistic Film Grain Rendering for VapourSynth, implemented in metal

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vs-fgrain-metal

Realistic Film Grain Rendering for VapourSynth, implemented in Metal. A port of https://github.com/AmusementClub/vs-fgrain-cuda/

Usage

Prototype:

core.fgrain_metal.Add(clip clip[, int num_iterations = 800, float grain_radius_mean = 0.1, float grain_radius_std=0.0, float sigma = 0.8, int seed = 0])

Currently only grays is supported.

Compilation

Build with Xcode and copy dylib and default.metallib to /usr/local/lib/vapoursynth

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Realistic Film Grain Rendering for VapourSynth, implemented in metal

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