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My first raytracer, named "Sanctuary". Work started as part of Chaos Camp 2024 ray tracing course

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Review Assignment Due Date

Danny Grigorov's Chaos Camp 2024 Homeworks and Final Project

Final Project

https://www.youtube.com/watch?v=l6pGnYhn9KA

I wanted to express my deepest gratitude to all of you. Participating in the Chaos Camp was an incredible experience, and I am extremely grateful for your guidance and support. This was my first time diving into computer graphics, and I can confidently say that I am totally hooked now. The knowledge and inspiration I gained from this camp will stay with me for a long time. Thank you for making this experience so memorable.

The final video shows that I still have some work to do on the KDTree. Also, I opted to implement ambient lighting and skybox instead of global illumination because of time constraints. I will add global illumination to the renderer in the future. For August, the plan is to port the renderer to CUDA.

Branch State

The main branch is the most up-to-date version of the code. The active PRs are there for the purpose of homework submission, but they are not to be merged into main.

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My first raytracer, named "Sanctuary". Work started as part of Chaos Camp 2024 ray tracing course

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  • C++ 97.1%
  • Cuda 2.7%
  • C 0.2%