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Unreal: rendering implementation #398

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simonebarbieri
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This PR adds support for rendering in Unreal.

instances = []
for asset in sel_objs:
family = unreal.EditorAssetLibrary.get_metadata_tag(asset, "family")
if (asset.get_class().get_name() == 'AvalonPublishInstance' and
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line break after binary operator

Base automatically changed from develop to main December 17, 2021 11:13
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