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This repository has been archived by the owner on Apr 11, 2023. It is now read-only.

Intial Concept

Joseph Manley edited this page Aug 15, 2020 · 1 revision

Core Concept

The game takes part in a feudal society where family ties. When your character dies, you play as the next in line heir.

Moving around and interacting the world will be very point and clicky. Where you click where to go. Click to interact. Click to do anything. Initially, combat will mostly just be a numbers game.

The main game world will be setup for sandbox & exploration. So the idea is that there is a lot of persistence that players can interact with along side with some theme park areas. For example, I think a certain House could have a "secret society" that you can only join if your character is a senior with a high prestige.

Expanding on the core mechanics

Your own family

Perhaps, there is a mechanic where you have to find an NPC wife to have NPC kids. Then when you die, you select one of your NPC kids to continue the family and get your inheritance. If you don't have any NPC kids, your family tree will reset when you die.

I think because of kids being your "lives." I think it would be a good idea for the first two take very little in-game time to get, but after that take a good amount of time. As a note, getting kids would have to be based on tracked playtime as opposed to time since.

Family connects Families

You can marry your children into other Player's family. This would remove them from your family and add them as an unplayable member of theirs.

Houses

When you first start the game you join a "House," that determines their initial starting gear and "team." Perhaps, even location?

Prestige

Keep track of a family prestige (total from player) and character prestige. This value would be obtain by taking part in the world so killing creatures and discovering a secret location would grant prestige.

Character Stats

Each character has their own stats that increase by doing an action that involves that stat.

Message/News System

Have like a messenger raven (or different bird (maybe different for each faction?)) that notifies player when something related to their family happens in the world. For example, maybe someone killed their wife while they were offline.

Perhaps this same system could be configured for a player mail system?

Tile-Based Dynamic World

Each world would be saved by it's tiles so that even terrain and structures are completely dynamic.

Tile Types
  • Doors
    • Normal Doors
    • Lockable Doors
  • Building Walls
    • Stone
    • Wood
    • Black Stone
  • Water
  • Mountains

Working with the theme

As this is for the Godot Wild Jam, this project working under the theme "Family."

Wild Cards!

Bellow are the wild cards that may fit into this game.

Pet The Dog

Create a dog object that can be interacted with. Should not be too difficult, but make take time away from core game loop.

Secret Passage

Create hidden doors that require a special condition to see them.

Watchmaker

Allow characters to age in relation to real time even when the player is not logged in. For example, it make a real life hour for a kid -> young adult. Then like a month for young adult to become an adult, etc.