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Removed note regarding gfx in the README since that's fixed in the la…
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…test payload.
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yellows8 committed Oct 22, 2015
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Expand Up @@ -52,7 +52,7 @@ The built beacon-hax pcaps are located under "pcap_out/". In the filenames, "vXY

One way to send the beacon is with aireplay-ng, however that requires a patch, see aireplay-ng.patch. For example, to send the beacon with aireplay-ng(the wifi interface must already be in monitor mode + be on the correct channel): aireplay-ng --interactive -r {beaconpcap_path} -h {host mac from pcap} -x 10 {wifi interface}

This can be used with the homebrew-launcher otherapp payload to boot into hbmenu. However, doing so is New3DS-only, at the time of writing(supporting Old3DS with hb-launcher from this would require major changes). With game-version v1.1.0, the initial otherapp payload gfx isn't displayed correctly(when home-menu takeover is being done), however it's fine after that(this would ideally be fixed via an updated hb-launcher payload).
This can be used with the homebrew-launcher otherapp payload to boot into hbmenu. However, doing so is New3DS-only, at the time of writing(supporting Old3DS with hb-launcher from this would require major changes).

Right after the initial arm11code initializes stack, it will overwrite the framebuffers in VRAM with junk, to indicate that the code is running. Originally this was intended for the top-screen, however with v1.1.0 on new3ds this ends up only overwritting the bottom-screen framebuffers.

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