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Wii U library to access CFW features like improved filesystem access, plus devoptab. Fork with better submodule abilities and experimental features

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libiosuhax

A PPC library to access IOSUHAX from PPC and a devoptab for any device or path. It's only compatible to RPX-Files.

Using (wut - submodule)

If you're using git, you already have good support for submodules - read up here. Quick start:

mkdir -p ext
git submodule add <libiosuhax url> ext/libiosuhax
git submodule update --init --recursive

The following examples assume the libiosuhax source is located at ext/libiosuhax, though you can have it wherever you'd like.

wut+make (devkitPro-style)

If you're using a devkitPro-style makefile (like this one), you need to add libiosuhax's source directory to SOURCES and the include directory to INCLUDES.

For example, this:

SOURCES := src \
           src/gui
#...
INCLUDES := src

becomes this:

SOURCES := src \
           src/gui \
           ext/libiosuhax/source
#...
INCLUDES := src \
            ext/libiosuhax/include

With that, you should be good to go!

wut+CMake

If your project uses CMake (like this one), you need to add the following lines to your CMakeLists.txt:

add_subdirectory(ext/libiosuhax)
target_link_libraries(<target> libiosuhax::libiosuhax)

Replace <target> with the name of your binary, as passed to add_executable. You're good to go!

Using (wut - static library)

Make you to have wut installed and use the following command for build:

make install

This installs to $DEVKITPRO/wut, so the includes should Just Work, and you can add -liosuhax to your build flags where appropriate.

Using (dynamic_libs - submodule)

For legacy dynamic_libs homebrew, like this one, you should be able to follow the same steps as wut+make (devkitPro style). Make sure you're using an updated version of dynamic_libs, like Maschell's, or you'll get errors about missing functions (like IOS_Open). The dynamic_libs compatibility of this library is not well tested, and not all supported CFWs can even run such homebrew - so consider moving to wut as a matter of priority.

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Wii U library to access CFW features like improved filesystem access, plus devoptab. Fork with better submodule abilities and experimental features

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