Releases: yairm210/Unciv
4.14.8
4.14.8
Avoid 'application not responding' errors on Android when attempting to start a multiplayer game
Avoid out of memory errors when updating multiplayer games
Don't reject constructions for missing stockpiled resource costs, AFTER you've already paid them
Memory performance improvements - By SeventhM
Growth changes - By itanasi
4.14.7
4.14.7
CPU performance improvements
Modding:
- Mod checker accepts civ filters as tile filters
- Great General unique works with conditionals
- Nat wonders land->water conversion no longer causes rivers on water tiles
Growth nullifying uniques do not nullify starvation
Removed Scenarios button, since the 'new game' screen handles scenarios better
Allow filter uniques to have conditionals and work with modifiers - By SeventhM
4.14.6-patch1
4.14.6-patch1
4.14.6
4.14.6
Rendering performance improvements
AI does not offer open borders trade if other side already has open borders
Don't allow trading away max gold/max gpt to multiple civs
Added 'unit remove all' console command
In trade, if one side has negative resources of a certain type, the resource on the other side is colored green
4.14.5-patch1
4.14.5-patch1
4.14.5
4.14.5
Coast edge images for HexaRealm tiles by legacymtgsalvationuser69544 :)
Place edge images over terrains and under improvements, where possible
City-state unique units are not taken from civs within this game
Don't assume the city-state ally knows the civ that attacked the city-state
Modding:
- Comment text is displayed on event choices
- Don't allow triggers to decrease city population below 1
Added owned tiles countable - By PLynx01
4.14.4
4.14.4
Memory optimizations
AI: Use Great Artists for Golden Ages
modding: Added 'on [difficulty] difficulty' conditional
Avoid Growth and Food Ranking Improvements - By itanasi
4.14.3
4.14.3
Fixed Wait action when auto unit cycle is disabled
Unresearchable techs not added when starting in advanced era
modding:
- Added validation to event uniques
- 'upon gaining/losing the [promotion] status' triggers correctly
- 'upon building a [improvementFilter] improvement' triggers correctly
- 'Becomes [terrainName] when adjacent to [terrainFilter]' accepts conditionals
4.14.2-patch1
4.14.2-patch1
4.14.2
4.14.2
DoF popup requires choosing an option
Downgraded back to LibGDX 1.12.1 to solve Wayland and AWT issues
Resource uniques are initialized correctly
Memory performance improvements
Workers will repair pillaged Great improvement tiles - By Emandac
Avoid Growth blocks New Population - By itanasi