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Releases: yairm210/Unciv

4.14.8

19 Nov 07:51
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4.14.8

Avoid 'application not responding' errors on Android when attempting to start a multiplayer game

Avoid out of memory errors when updating multiplayer games

Don't reject constructions for missing stockpiled resource costs, AFTER you've already paid them

Memory performance improvements - By SeventhM

Growth changes - By itanasi

4.14.7

17 Nov 09:58
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4.14.7

CPU performance improvements

Modding:

  • Mod checker accepts civ filters as tile filters
  • Great General unique works with conditionals
  • Nat wonders land->water conversion no longer causes rivers on water tiles

Growth nullifying uniques do not nullify starvation

Removed Scenarios button, since the 'new game' screen handles scenarios better

Allow filter uniques to have conditionals and work with modifiers - By SeventhM

4.14.6-patch1

14 Nov 11:58
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4.14.6-patch1

4.14.6

13 Nov 14:29
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4.14.6

Rendering performance improvements

AI does not offer open borders trade if other side already has open borders

Don't allow trading away max gold/max gpt to multiple civs

Added 'unit remove all' console command

In trade, if one side has negative resources of a certain type, the resource on the other side is colored green

4.14.5-patch1

11 Nov 11:31
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4.14.5-patch1

4.14.5

10 Nov 12:58
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4.14.5

Coast edge images for HexaRealm tiles by legacymtgsalvationuser69544 :)

Place edge images over terrains and under improvements, where possible

City-state unique units are not taken from civs within this game

Don't assume the city-state ally knows the civ that attacked the city-state

Modding:

  • Comment text is displayed on event choices
  • Don't allow triggers to decrease city population below 1

Added owned tiles countable - By PLynx01

4.14.4

06 Nov 13:09
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4.14.4

Memory optimizations

AI: Use Great Artists for Golden Ages

modding: Added 'on [difficulty] difficulty' conditional

Avoid Growth and Food Ranking Improvements - By itanasi

4.14.3

02 Nov 17:48
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4.14.3

Fixed Wait action when auto unit cycle is disabled

Unresearchable techs not added when starting in advanced era

modding:

  • Added validation to event uniques
  • 'upon gaining/losing the [promotion] status' triggers correctly
  • 'upon building a [improvementFilter] improvement' triggers correctly
  • 'Becomes [terrainName] when adjacent to [terrainFilter]' accepts conditionals

4.14.2-patch1

31 Oct 14:22
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4.14.2-patch1

4.14.2

31 Oct 08:43
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4.14.2

DoF popup requires choosing an option

Downgraded back to LibGDX 1.12.1 to solve Wayland and AWT issues

Resource uniques are initialized correctly

Memory performance improvements

Workers will repair pillaged Great improvement tiles - By Emandac

Avoid Growth blocks New Population - By itanasi