0.0.5
🎉 First official release ! 🎉
A Special "Thank you 💜" to all the early beta testers for their help and support :
- Durss
- Shakawah
- Num3dil
- Ludolpif
- SombrePigeon
- Tainalo2
- Ioodyme
Changelog (up to the beginning)
[0.0.5] - 2023-10-26
Added
- Added Parameter type
color
- Added support for
.shadertastic
bundled effects - Ink drop transition
- Displacement transition
- Displacement Map filter
Changed
- Dev mode setting, disabling the "Reload" and "Auto Reload" options by default
Fixed
- Fixed transition image parameter not being reloaded in auto reload mode
- Fixed param type
source
messing up the colors
[0.0.4] - 2023-09-29
Fixed
- Fixed built-in transition effects not loading when multiple transitions are created
[0.0.3] - 2023-08-30
Added
- Added Parameter type
image
- Added Parameter type
source
- Added Parameter type
audiolevel
- Added "Additionnal effects" folder config, found in Tools > Shadertastic Settings
- Added "Reset time on toggle" parameter on time-dependant filters
- Filters : "Pixelate" effect
- Filters : "Shake on sound" effect
Changed
- Using RGBA with 16bit channels for intermediate textures
- Parameters are now ordered as they appear in the meta file
- Performance improvement : shaders now load only once, instead of creating new shaders for each filter
Fixed
- Fixed crash when no effect is chosen in a transition (issue #2)
- Fixed multistep transitions handling of color in RGBA mode
- Fixed time increased multiple times when a source is duplicated
- Fixed incorrect copyright name in comments
[0.0.2] - 2023-06-24
Added
- Added the metadata field
input_time
defaulting tofalse
. This is a breaking change for time-dependent filters - Added boolean parameters in effects
Changed
- Slightly improved performance of the filters rendering
- Gaussian blur and Pixelate transition : changed
breaking_point
0->100 tobreak_point
0->1 - Gaussian blur filter : default levels to 10 (to avoid lags on small configs)
- Filters : reset rand_seed on reload
Fixed
- Fixed multi-step rendering of filter and transitions when the source is not full-screen
- Rewritten
shadertastic_filter_get_color_space
to match a filter, not a transition - Fixed transparent texture not created correctly
- Filter reload should update the filter UI without the need to switch filters
Removed
- Removed dead code used for debugging purposes