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vulkan: Emulate depth clip control when extension is not available. (… #1

vulkan: Emulate depth clip control when extension is not available. (…

vulkan: Emulate depth clip control when extension is not available. (… #1

Workflow file for this run

# SPDX-FileCopyrightText: 2024 shadPS4 Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
name: Windows
on:
push:
branches: [ "main" ]
pull_request:
branches: [ "main" ]
env:
BUILD_TYPE: Release
jobs:
build:
runs-on: windows-latest
steps:
- uses: actions/checkout@v4
with:
submodules: recursive
- name: Configure CMake
run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -T ClangCL
- name: Build
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} --parallel
- name: Get date and git hash
id: vars
shell: pwsh
run: |
echo "date=$(Get-Date -Format 'yyyy-MM-dd')" >> $env:GITHUB_OUTPUT
echo "shorthash=$(git rev-parse --short HEAD)" >> $env:GITHUB_OUTPUT
- name: Upload executable
uses: actions/upload-artifact@v4
with:
name: shadps4-win64-sdl-${{ steps.vars.outputs.date }}-${{ steps.vars.outputs.shorthash }}
path: |
${{github.workspace}}/build/Release/shadPS4.exe