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Sponsors
We are using the Netlify CMS to manage the list of sponsors (this list is used to populate the sponsor list on the about/sponsors
page, the icon light on the main home page, and the footer). To access the editor, go to https://kodi-tv.netlify.app/admin. (this URL will change to https://kodi.tv/admin once we move everything into production). You will need to login with your GitHub credentials, and only team members who have write access to the kodi-tv repo can add or edit store items.
When you first log in, you'll be presented with a list of existing blog posts. On the left hand side you should select Sponsors to get the Contents list for the sponsors. From here, you can search, sort, select - and then either edit a published sponsor, or create a new one.
Once you have logged in and switched to the Sponsor list, you can click the button labeled New Sponsor in the upper right part of the page. Sponsors items have a name, URL, sponsor level, image, and description. All items are required. The preview pane on the right will show you what that single sponsor will look like on the about/sponsors
page but without the other sponsors or the rest of the page UI.
You can save a sponsor at any time, and a sponsor must be saved at least one before you can publish it. Once saved, to publish a sponsor you set the status to READY and then select the PUBLISH NOW option from the publish menu. This will generate a series of commits to the main
branch, and that will trigger a site build.
Find the sponsor you want to edit and open it. Once you open an entry, you get the same editor you used to create a sponsor. Once you save it, you again need to set the sponsor status to READY and the use the PUBLISH NOW option in the publish menu.
When you save a sponsor, but don't publish it, it will not appear on the initial contents list: this is purely a list of published sponsors.
Instead, go to Workflow at the top of the screen to call up sponsors in various stages of their lifecycle: Draft, In Review, or Ready (based on whatever status is set when editing a a store item).