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Skeleton & Root bone
BleuRaven edited this page Aug 15, 2024
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By default Blender standard fbx I/O api exports the armature object as an root bone.
My addon remove this armature root bone by default. You change this in Addon Preferences.
You can also set the desired root bone name and scale.
Warning: If the name used is "Armature", Unreal Engine will remove the root bone.
Please note you will have to re import the skeletal meshs and animations at everyone change on this page.
- BFU Docs: Unit Scale
- BFU Docs: UE Bone Structure and UE Mannequin
- For community support and discussions, join the discord BleuRaven Side Projects.
- Download And Installation
- Download And Installation (Dev Branch)
- Static Meshs ‐ Quick Start
- Skeletal Meshs ‐ Quick Start
- Release-Logs
- Transform And Pivot Point
- Axis Transforms
- Level of details
- Collisions
- Sockets
- Cameras
- Camera Depth of Field
- Camera Shift
- Curves and Splines
- Animations
- Materials
- Vertex Colors
- UV Maps
- Light Maps
- Generate UV Light Maps
- Alembic animations
- Groom Simulation
- Custom Properties Animation to Curves UE
- Export Collection like a StaticMesh
- Import Exported Assets to UE
- How Import Blender assets to Unreal Engine -> https://youtu.be/2ehb2Ih3Nbg
- How Import Blender camera to Unreal Sequencer -> https://youtu.be/Xx_9MQu2EkM
- Old Teaser -> https://youtu.be/YLOZZIlhgaM