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Skeleton & Root bone

BleuRaven edited this page Aug 15, 2024 · 6 revisions

Add root bone

By default Blender standard fbx I/O api exports the armature object as an root bone.
My addon remove this armature root bone by default. You change this in Addon Preferences.

image

You can also set the desired root bone name and scale.
Warning: If the name used is "Armature", Unreal Engine will remove the root bone.

Please note you will have to re import the skeletal meshs and animations at everyone change on this page.

Notes

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