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Light Maps
BleuRaven edited this page Mar 22, 2024
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You can specify how the light map resolution will be generated
- Default: Has no effect on light maps
- Custom map: Set the custom light map resolution
- surface Area: Set light map resolution depending on the surface Area
With surface area you need click first on "Calculate surface area" button. This will calculate the object with all modifiers for update the calculated surface of the object. This value will then be used to calculate the lightmap taking into account the size of the object and your desired settings.
- About UV Maps -> UV Maps
- About Generate UV Light Maps -> Generate UV Light Maps
- For community support and discussions, join the discord BleuRaven Side Projects.
- Download: AssetsExample_LightMap.blend
- Download And Installation
- Download And Installation (Dev Branch)
- Static Meshs ‐ Quick Start
- Skeletal Meshs ‐ Quick Start
- Release-Logs
- Transform And Pivot Point
- Axis Transforms
- Level of details
- Collisions
- Sockets
- Cameras
- Camera Depth of Field
- Camera Shift
- Curves and Splines
- Animations
- Materials
- Vertex Colors
- UV Maps
- Light Maps
- Generate UV Light Maps
- Alembic animations
- Groom Simulation
- Custom Properties Animation to Curves UE
- Export Collection like a StaticMesh
- Import Exported Assets to UE
- How Import Blender assets to Unreal Engine -> https://youtu.be/2ehb2Ih3Nbg
- How Import Blender camera to Unreal Sequencer -> https://youtu.be/Xx_9MQu2EkM
- Old Teaser -> https://youtu.be/YLOZZIlhgaM