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Cameras
It is possible to import complete sequence from blender to unreal with camera cut management and animations on special tracks like FOV (FocalLength), Aperture (F-stop), and Focus Distance. The Camera cuts are generated with Markers https://docs.blender.org/manual/en/dev/animation/markers.html#bind-camera-to-marker
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In Blender open the panel Import Script and define the location where you want to import the sequencer into Unreal Engine with the name.
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Select your scene camera and set the Export type property on "Export recursive". Now repeat the task for all the camera.
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Check potential errors and process the export.
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Open the panel Clipboard Copy and click on appropriate button to easily copy the command for import sequencer.
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In Unreal Engine open Output Log. Window > Developer Tools > Output Log
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In Output Log run the command (Cmd type):
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py "C:\[Folder]\ImportSequencerScript.py"
with your ImportSequencerScript file location. - The file ImportAssetScript.py is placed by default at the location of the blender file in folder ExportedFbx\
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Please note that the sequencer will be override on each import. I strongly recommend to use a separate sequencer for your cameras
- So you can manage your assets in a sequencer and keep another sequencer to override for your cameras.
- Download And Installation
- Download And Installation (Dev Branch)
- Static Meshs ‐ Quick Start
- Skeletal Meshs ‐ Quick Start
- Release-Logs
- Transform And Pivot Point
- Axis Transforms
- Level of details
- Collisions
- Sockets
- Cameras
- Camera Depth of Field
- Camera Shift
- Curves and Splines
- Animations
- Materials
- Vertex Colors
- UV Maps
- Light Maps
- Generate UV Light Maps
- Alembic animations
- Groom Simulation
- Custom Properties Animation to Curves UE
- Export Collection like a StaticMesh
- Import Exported Assets to UE
- How Import Blender assets to Unreal Engine -> https://youtu.be/2ehb2Ih3Nbg
- How Import Blender camera to Unreal Sequencer -> https://youtu.be/Xx_9MQu2EkM
- Old Teaser -> https://youtu.be/YLOZZIlhgaM