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Alembic
BleuRaven edited this page Aug 20, 2021
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Alembic export and import can take a lot of time.
- Select the asset you want to export (Armature with child or Mesh).
- Set the Export type property to "Export recursive".
- Check the box Export as "Alembic animation".
- Don't forget to check the box Alembic animation(s) in Asset types to export. Make sure that the animation was played at least once for baked cache. You can also use the command "bpy.ops.ptcache.bake_all()" to bake the physics.
- For Alembic animations assets tick Merge Meshes.
- Set ImportType to Skeletal.
- Set FlipU to False and FlipV to True.
- Set Scale to 100,-100,100 (xyz).
- Set Rotation to 90,0,0 (xyz).
Note: Alembic export and import can take a lot of time.
- Download And Installation
- Download And Installation (Dev Branch)
- Static Meshs ‐ Quick Start
- Skeletal Meshs ‐ Quick Start
- Release-Logs
- Transform And Pivot Point
- Axis Transforms
- Level of details
- Collisions
- Sockets
- Cameras
- Camera Depth of Field
- Camera Shift
- Curves and Splines
- Animations
- Materials
- Vertex Colors
- UV Maps
- Light Maps
- Generate UV Light Maps
- Alembic animations
- Groom Simulation
- Custom Properties Animation to Curves UE
- Export Collection like a StaticMesh
- Import Exported Assets to UE
- How Import Blender assets to Unreal Engine -> https://youtu.be/2ehb2Ih3Nbg
- How Import Blender camera to Unreal Sequencer -> https://youtu.be/Xx_9MQu2EkM
- Old Teaser -> https://youtu.be/YLOZZIlhgaM