Releases
v4.3.8
Version 4.3.2
Version 4.3.3
Update import scripts to avoid sys.path manipulations durring BFU module imports.
Fixed: If export folder is relative empty "//" addons export assets at the disc root.
Version 4.3.4
Update import scripts to avoid sys.argv manipulations durring BFU module imports.
Removed useless fbxio folders depending Blender Version.
Fixed: If export folder is relative empty "//" addons export import scripts at the disc root.
Version 4.3.5
Fix copyright.
Fix import script fail. (import 'importlib.util' and sys.modules manipulation)
Version 4.3.6
Fixed: Names in data_path are not escaped.
Version 4.3.7
New: Support for Unreal Engine 5.5.
New: Correct Extrem UV Scale: Added the "Use Positive Pos" option to keep UV islands in positive positions.
New: Correct Extrem UV Scale: Added the "Step Scale" option for export.
New: Correct Extrem UV Scale: Added the "Use Positive Pos" option for export.
Changes: The addon now uses the new Interchange Assets pipeline for importing assets into Unreal Engine 5.5.
Fixed: Correct Extrem UV Scale: UV changes are now applied to the entire asset.
Fixed: Animations were not exported to subfolders on disk.
Fixed: NLA lost animated_influence FCurve after export.
Cleanup: Removed debug logs.
Version 4.3.8
Full addon refactoring for better properties and UI management and organization.
Fixed: Custom Skeletal Mesh Ref not well used.
Fixed: Skeleton search use only loaded assets.
Fixed: Export curve as static mesh do export fail.
Fixed: Script fail at import for Unreal Engine 4.27
Fixed: Script fail at import in Unreal Engine when python plugins is disabled.
Fixed: Import mesh with multiple lods may create new material slots.
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