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Rev 4.3.8

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@xavier150 xavier150 released this 14 Nov 09:13
· 33 commits to release since this release

Version 4.3.2

Version 4.3.3

  • Update import scripts to avoid sys.path manipulations durring BFU module imports.
  • Fixed: If export folder is relative empty "//" addons export assets at the disc root.

Version 4.3.4

  • Update import scripts to avoid sys.argv manipulations durring BFU module imports.
  • Removed useless fbxio folders depending Blender Version.
  • Fixed: If export folder is relative empty "//" addons export import scripts at the disc root.

Version 4.3.5

  • Fix copyright.
  • Fix import script fail. (import 'importlib.util' and sys.modules manipulation)

Version 4.3.6

  • Fixed: Names in data_path are not escaped.

Version 4.3.7

  • New: Support for Unreal Engine 5.5.
  • New: Correct Extrem UV Scale: Added the "Use Positive Pos" option to keep UV islands in positive positions.
  • New: Correct Extrem UV Scale: Added the "Step Scale" option for export.
  • New: Correct Extrem UV Scale: Added the "Use Positive Pos" option for export.
  • Changes: The addon now uses the new Interchange Assets pipeline for importing assets into Unreal Engine 5.5.
  • Fixed: Correct Extrem UV Scale: UV changes are now applied to the entire asset.
  • Fixed: Animations were not exported to subfolders on disk.
  • Fixed: NLA lost animated_influence FCurve after export.
  • Cleanup: Removed debug logs.

Version 4.3.8

  • Full addon refactoring for better properties and UI management and organization.
  • Fixed: Custom Skeletal Mesh Ref not well used.
  • Fixed: Skeleton search use only loaded assets.
  • Fixed: Export curve as static mesh do export fail.
  • Fixed: Script fail at import for Unreal Engine 4.27
  • Fixed: Script fail at import in Unreal Engine when python plugins is disabled.
  • Fixed: Import mesh with multiple lods may create new material slots.