Rev 0.4.2 - Preview 1
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xavier150
released this
27 Oct 06:17
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436 commits
to release
since this release
== Rev 0.4.2 ==
- New: The addon now include a modified version of the Blender standard fbx I/O api, instead of using the original one. (Thanks SAM-tak!)
- New: Exported models and animations now use Unreal bones coordinate by default. (Thanks SAM-tak!)
- New: Supports exporting models and animations with the Unreal Mannequin bone structure from Blender. (Thanks SAM-tak!)
- New: Supports exporting Blender's custom property animation in a format that Unreal Engine can recognize as curve data animation. (Thanks SAM-tak!)
- New: Alembic animation support multiple unit scales and global scale.
- New: Selection filter "Only selected" and "Only selected and active action" now filter only visible objects.
- New: Modular export (Export several skeletal meshs with the same skeleton)
- Fixed: Blender 3.5 may crash during NLA Export. (Interacting with an NlaStripFCurves not linked to an object could lead to a crash in Blender 3.5.)
- Fixed: Applying skeletal export scale with Proxy and Unit Scale not set to 0.01 could result in a script error.
- Fixed: Using "Convert Attribute to UV" can swap UV Indices in the exported mesh.
- Fixed: The "Export Procedure" option is visible with static meshes.
- Fixed: Hidden objects and collections are unhidden after export when using the same name.
- Fixed: Skeletons imported with skeletal meshes use incorrect names.
- Fixed: Collection.exclude is not recovery after export when using multi view layers.
- Fixed: Camera import script don't work in Unreal Engine 5.3